[llvm-dev] Relocation design of different architecture

Siddharth Shankar Swain via llvm-dev llvm-dev at lists.llvm.org
Fri Apr 21 10:46:17 PDT 2017


Thanks. I am just trying to find a relocation and linking design for
Hexagon architecture, whether to follow the MIPS style of relocation or
other architecture style of relocation. Thats my question . Thats why i was
asking about the functions and their differences  Please guide.
Thanks,
Siddharth

On Fri, Apr 21, 2017 at 8:37 PM, mats petersson <mats at planetcatfish.com>
wrote:

> If you look at the actual code, it's fairly obvious that the approach is
> different, in that the COFF versions have a single architecture per class,
> the ELF supports many different architectures in the same source code.
>
> I'm not going to go through hundreds of lines of code and explain exactly
> how they are different (mostly0 because I'm lazy, but partly becasue I
> don't actually KNOW this code - I'm just reading it with a moderate
> understanding of the overall goal and general understanding of how the
> process of linking and loading works in other software systems)
>
> It is not clear to me why you are asking these questions. Are you planning
> to change/extend some of this code, or doing something else? Explaining
> what you want to achieve, rather than asking very open-ended questions
> would probably be a better way to reach your own goal. I may not be able to
> give you an answer, but there are people on this mailing list that has
> written this code and/or are currently maintaining it. They are perhaps
> busy and may not necessarily enter into generic questions about the overall
> code, but specific questions will get more attention.
>
> --
> Mats
>
> On 21 April 2017 at 14:54, Siddharth Shankar Swain <
> h2015096 at pilani.bits-pilani.ac.in> wrote:
>
>> Thanks for reply, it was really helpful. Can u just be more specific and
>> tell about processRelocationRef() and resolveRelocation() in
>> Targets/RuntimeDyld(objectfile format)(arch).h and also in
>> RuntimeDyldELF.cpp and how the same function is implemented in different
>> ways in both the files ?
>> Thanks,
>> Siddharth
>>
>> On Thu, Apr 20, 2017 at 8:16 PM, mats petersson <mats at planetcatfish.com>
>> wrote:
>>
>>> (Again: Please always REPLY to all recipients, including llvm-dev,
>>> unless there is VERY specific reasons not to)
>>>
>>> The ELF support for relocation is all baked into a single, large
>>> function for all different processor architectures. In my humble opinion,
>>> it would make the code simpler and more readable to implement this code as
>>> multiple derived classes based on architecture (there are several "if(Arch
>>> == ...)" or similar, then a large section of code for that architecture).
>>> But I've not worked on this code personally, and this is just from a basic
>>> "look at the code for a few minutes to understand it". It's probably one of
>>> those things that has evolved over time - originally only one or two
>>> processor architectures where supported, then someone added one or two
>>> more, and eventually you have a function that is ~600 lines of code and a
>>> file that is over 1800 lines, compared to the COFF_x86_64 class that is
>>> just over 200 lines for the entire file. There are positive and negative
>>> things about having large or small functions, but my personal choice would
>>> be a split - that's not to say that such a split ends up "near the top" of
>>> the priority list of "things to do to make LLVM better" - presumably the
>>> code works as it is, so changing it MAY break things.
>>>
>>> --
>>> Mats
>>>
>>> On 20 April 2017 at 15:14, Siddharth Shankar Swain <
>>> h2015096 at pilani.bits-pilani.ac.in> wrote:
>>>
>>>> Thanks for the reply. It was really helpful. So to be more specific
>>>> there is a processRelocationRef() and resolveRelocation() in
>>>> Targets/RuntimeDyld(objectfile format)(arch).h and also in
>>>> RuntimeDyldELF.cpp . Whats the different between these to and for what diff
>>>> purpose they are used ?
>>>>
>>>> Thanks,
>>>> Siddharth
>>>>
>>>> On Thu, Apr 20, 2017 at 7:10 PM, mats petersson <mats at planetcatfish.com
>>>> > wrote:
>>>>
>>>>> Note: Please include the mailing list when replying to discussions, as
>>>>> someone else may well want to see the discussion, and may be better placed
>>>>> to answer.
>>>>>
>>>>> Like I've tried to explain, there is a generic piece of code that
>>>>> understands how to load code in general (the class RuntimeDyld and related
>>>>> bits), and then specific implementations that derive from a base class to
>>>>> do the specific relocation and exception handling for that particular
>>>>> hardware and file-format - for each supported processor architecture and
>>>>> file-format, there needs to be a specific class that implements some
>>>>> functions (processRelocationRef is one of those). Technically, it looks
>>>>> like it's using a "pImpl" pattern, but the basic principle is the same
>>>>> either way - generic code handles the generic case, a derived class that
>>>>> understands how to deal with the specifics is used to actually perform
>>>>> relocations in that particular case.
>>>>>
>>>>> Exception handling is also target-specific, so in x86-64 and i386, how
>>>>> exception information is stored and used is different (I don't know the
>>>>> exact details in this case as COFF is the file-format used on Windows, and
>>>>> it's been at least 8 or 10 years since I did any programming at all on a
>>>>> Windows machine, I know that i386 on Linux uses an exception table, and
>>>>> x86-64 on linux essentially has debug information [DWARF tables]). The
>>>>> exception information is used to determine how to unwind the stack and
>>>>> destroy objects on the way back to the "catch" for that particular
>>>>> exception. There is code required both to load the exception tables into
>>>>> memory, and to interpret/use those tables - but I'm not overly familiar
>>>>> with how that works for JIT'd code. [Actually, looking at the code for
>>>>> x86-64, it looks like it's mainly SEH (Structured Exception Handling) that
>>>>> is dealt with - the overall concept still applies, but SEH is a Windows
>>>>> concept for handling exceptions, which includes hardware exceptions such as
>>>>> integer division by zero and memory access exceptions - regular C++
>>>>> exceptions are dealt with separately, and that is what uses what I
>>>>> described for Linux earlier in this paragraph].
>>>>>
>>>>> As to WHY different architectures use different relocations and
>>>>> exception handling tables, that's an ABI design issue - a convention that
>>>>> is based on the needs and requirements for each architecture, and a bunch
>>>>> of compromises between simplicity (a very simple table is easy to
>>>>> construct), space (simple table takes up more space than a more complex
>>>>> table construction - like a zip file or a text file - the zip file is more
>>>>> complicated to read, but takes up a lot less space) and code complexity
>>>>> (save space in table, more complex code most likely). Either way, for a
>>>>> given platform (OS, Processor, file format), there is a given ABI for
>>>>> handling exceptions. The loader needs to load the table in the correct way
>>>>> into the correct part of memory, and when an exception is thrown, the
>>>>> table(s) need to be understood and acted upon to find the way back to the
>>>>> relevant place where the exception is caught.
>>>>>
>>>>> The fact that the classes are declared in different files is similar
>>>>> to my simple animal example, where you'd have a animal.h for the base
>>>>> class, a cat.h, dog.h and fish.h for the actual implementations. Obviously,
>>>>> the specific implementations for the RuntimeDyld belongs in "Target"
>>>>> because they are dependent on the actual target (which is the combination
>>>>> of fileformat, OS and processor architecture).
>>>>>
>>>>> --
>>>>> Mats
>>>>>
>>>>>
>>>>> On 20 April 2017 at 14:04, Siddharth Shankar Swain <
>>>>> h2015096 at pilani.bits-pilani.ac.in> wrote:
>>>>>
>>>>>> So RuntimeDyldELF.cpp or RuntimeDyldCOFF.cpp or RuntimeDyldMachO.cpp
>>>>>>  are doing relocation and linking for specific object file format and all
>>>>>> architectures using that object file format. Am i correct? If that is so
>>>>>> then these  .cpp files are not using any header file in Targets/ so what
>>>>>> are these header files in Targets/ made for ? Another thing is that why
>>>>>> these header files in Targets/ handling exception and that too using a
>>>>>> different concept of exception frames and exception tables. Please guide
>>>>>> Thanks,
>>>>>> Siddharth
>>>>>>
>>>>>> On Thu, Apr 20, 2017 at 6:06 PM, mats petersson <
>>>>>> mats at planetcatfish.com> wrote:
>>>>>>
>>>>>>> Basic Object Oriented design uses a derived class to implement a
>>>>>>> functionality of the generic case. It's the same basic principle as:
>>>>>>>
>>>>>>> class Animal
>>>>>>> {
>>>>>>>     void virtual Say() = 0;
>>>>>>> };
>>>>>>>
>>>>>>> class Cat: public Animal
>>>>>>> {
>>>>>>>     void Say() override { cout << "Meow!" << endl; }
>>>>>>> }
>>>>>>>
>>>>>>> class Dog: public Animal
>>>>>>> {
>>>>>>>     void Say() override { cout << "Woof!" << endl; }
>>>>>>> }
>>>>>>>
>>>>>>> class Fish: public Animal
>>>>>>> {
>>>>>>>     void Say() override { cout << "Blub!" << endl; }
>>>>>>> }
>>>>>>>
>>>>>>> In this case, different types of COFF-architectures use different
>>>>>>> relocation entries, and based on the architecture, a specific
>>>>>>> implementation of the RelocationDyldCOFF class is created to perform the
>>>>>>> relocation.
>>>>>>>
>>>>>>> See http://llvm.org/docs/doxygen/html/classllvm_1_1RuntimeDyldCO
>>>>>>> FF.html for a class diagram of how this is done.
>>>>>>>
>>>>>>> The generic code in RuntimeDyld*.cpp only knows that relocations
>>>>>>> exists, and that they need to be dealt with. Not HOW to actually perform
>>>>>>> the relocation - just like "Animal" doesn't know what a cat or a dog
>>>>>>> "says". The processRelocationRef() is called here:
>>>>>>> http://llvm.org/docs/doxygen/html/RuntimeDyld_8cpp_source.ht
>>>>>>> ml#l00251
>>>>>>>
>>>>>>> Again, it's not clear exactly what you are asking for, so I'm not
>>>>>>> sure whether my explanation is helpful or not...
>>>>>>>
>>>>>>> --
>>>>>>> Mats
>>>>>>>
>>>>>>>
>>>>>>> On 20 April 2017 at 12:05, Siddharth Shankar Swain <
>>>>>>> h2015096 at pilani.bits-pilani.ac.in> wrote:
>>>>>>>
>>>>>>>> Thanks for the reply. I was just asking about in general whatever
>>>>>>>> header files are there in Targets/ for different architectures are not
>>>>>>>> including any function except this processRelocationRef() to be used in
>>>>>>>> RuntimeDyldELF.cpp or RuntimeDyldCOFF.cpp or RuntimeDyldMachO.cpp and i
>>>>>>>> think these files are the ones which are actually doing the relocation and
>>>>>>>> linking work. So what purpose do these header files inside Targets/
>>>>>>>> actually serve. Also they include exception handling in form of exception
>>>>>>>> frames, So can u guide on this issue ?
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> Siddharth
>>>>>>>>
>>>>>>>> On Thu, Apr 20, 2017 at 4:02 PM, mats petersson <
>>>>>>>> mats at planetcatfish.com> wrote:
>>>>>>>>
>>>>>>>>> The x86_64 and i386 architectures have different actual relocation
>>>>>>>>> records. So if you build code for i386, you need one processRelocationRef()
>>>>>>>>> function (handling the relevant relocations in that model), and when
>>>>>>>>> producing code for x86_64, there are different relocation records. The two
>>>>>>>>> files contain the derived form of the class that processes the relocation
>>>>>>>>> records when dynamically loading JITed code in LLVM - mainly implementing
>>>>>>>>> the two different forms of symbol entries that refer to the relocations -
>>>>>>>>> i386 uses COFF::IMAGE_REL_I386_*, in x86_64 the relocation types are
>>>>>>>>> COFF::IMAGE_REL_AMD64_*.
>>>>>>>>>
>>>>>>>>> Conceptually, they do the same thing, it's the details of exactly
>>>>>>>>> how and where the relocation ends up and how it's recorded by the linker
>>>>>>>>> that differs.
>>>>>>>>>
>>>>>>>>> Theoretically, one could probably construct a loadable file that
>>>>>>>>> doesn't care what architecture it is for, but it would end up with a lot of
>>>>>>>>> redundant & overlapping functionality, and the code to handle every
>>>>>>>>> different architecture in one huge switch-statement would be rather complex
>>>>>>>>> (and long!). So splitting the functionality per architecture helps make the
>>>>>>>>> code clear.
>>>>>>>>>
>>>>>>>>> If you need further help to understand the code, you'll probably
>>>>>>>>> need to ask a more concrete question, as it is probably not possible to
>>>>>>>>> describe all the relevant information on this subject in less than 200
>>>>>>>>> pages, never mind a simple email-thread.
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Mats
>>>>>>>>>
>>>>>>>>> On 20 April 2017 at 11:13, Siddharth Shankar Swain via llvm-dev <
>>>>>>>>> llvm-dev at lists.llvm.org> wrote:
>>>>>>>>>
>>>>>>>>>> Hi,
>>>>>>>>>> Can anyone explain in lib/ExecutionEngine/RuntimeDyld/Targets/
>>>>>>>>>> the header files included for different architectures like
>>>>>>>>>> RuntimeDyldCOFFX86_64.h or RuntimeDyldCOFFI386.h etc, what is the
>>>>>>>>>> connection of these files for relocation and linking as the linking and
>>>>>>>>>> relocation for diff architecture is done in RuntimeDyldELF.cpp,
>>>>>>>>>> RuntimeDyldCOFF.cpp  and it doesn't use any function from these header file
>>>>>>>>>> except the processRelocationRef(). The header files in Targets/ also
>>>>>>>>>> handles exceptions, so what is the need for that in relocation and linking
>>>>>>>>>> process ? Also please help with what this processRelocationRef() actually
>>>>>>>>>> does ? . Please guide.
>>>>>>>>>>
>>>>>>>>>> sincerely,
>>>>>>>>>> Siddharth
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> LLVM Developers mailing list
>>>>>>>>>> llvm-dev at lists.llvm.org
>>>>>>>>>> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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