[llvm-dev] Proposal: arbitrary relocations in constant global initializers
Evgenii Stepanov via llvm-dev
llvm-dev at lists.llvm.org
Fri Oct 7 15:24:21 PDT 2016
On Fri, Oct 7, 2016 at 3:11 PM, Peter Collingbourne <peter at pcc.me.uk> wrote:
>
>
> On Fri, Oct 7, 2016 at 2:48 PM, Evgenii Stepanov <eugeni.stepanov at gmail.com>
> wrote:
>>
>> On Fri, Oct 7, 2016 at 2:28 PM, Peter Collingbourne <peter at pcc.me.uk>
>> wrote:
>> > On Fri, Oct 7, 2016 at 1:55 PM, Evgenii Stepanov
>> > <eugeni.stepanov at gmail.com>
>> > wrote:
>> >>
>> >> On Fri, Oct 7, 2016 at 1:22 PM, Peter Collingbourne <peter at pcc.me.uk>
>> >> wrote:
>> >> > On Fri, Oct 7, 2016 at 12:20 PM, Evgenii Stepanov
>> >> > <eugeni.stepanov at gmail.com> wrote:
>> >> >>
>> >> >> I've tried implementing some of the alternatives mentioned in this
>> >> >> thread, and so far I like this syntax the most:
>> >> >>
>> >> >> i32 reloc (29, void ()* @f, 3925868544)
>> >> >> ; 29 = 0x1d = R_ARM_JUMP24
>> >> >> ; 3925868544 = 0xea000000
>> >> >>
>> >> >> Note the zeroes in the relocated data instead of 0xfffffe in the
>> >> >> original proposal. This is aligned with the way LLVM emits
>> >> >> relocations
>> >> >> in the backend, and avoids encoding the addend in a
>> >> >> relocation-specific way in the IR.
>> >> >
>> >> >
>> >> > I am confused by this statement. If the zeros aren't what appear in
>> >> > the
>> >> > object file, it seems rather relocation specific to me.
>> >>
>> >> These bytes will always be zeroes, which makes them not relocation
>> >> specific.
>> >> Object file contents, on the other hand, are relocation specific. In
>> >> particular the constant 0xfffffe is ARM_JUMP24 encoding for zero
>> >> offset (from the start of the current instruction).
>> >>
>> >> Somehow I find this IR representation very natural - you've got data
>> >> bytes for anything that's not relocated, and the target expression
>> >> (possibly including addend).
>> >
>> >
>> > My point is that the addend mangling between the IR and the object file
>> > would be relocation specific.
>> >
>> > What happens if I want to start using some new type of relocation? Will
>> > I
>> > need to teach the MC layer about it?
>>
>> Yes. MC needs to know if it is pc-relative or not, at least.
>
>
> Why?
>
>>
>> What's
>> the benefit in bypassing MC completely?
>
>
> To reduce complexity. Rather than teaching MC about every relocation to be
> used with reloc, you can just teach the component that produces the reloc.
>
>> >
>> >> >
>> >> >>
>> >> >> Instead, the addend can be
>> >> >> specified in the second argument with the regular IR expressions,
>> >> >> like
>> >> >> the following:
>> >> >>
>> >> >> @w = internal global [3 x i32]
>> >> >> [i32 reloc (29, void ()* @f, 3925868544),
>> >> >> i32 reloc (29, [3 x i32]* @w, 3925868544),
>> >> >> i32 reloc (29, i32* getelementptr (i32, i32* bitcast ([3 x i32]*
>> >> >> @w to i32*), i32 1), 3925868544)
>> >> >> ], align 4
>> >> >>
>> >> >>
>> >> >>
>> >> >> we also get relocations for elements 1 and 2 of @w optimized out for
>> >> >>
>> >> >> free. If the "addend" (i.e. the third arg of reloc) was specified as
>> >> >>
>> >> >> 0xeafffffe, the backend would have had to decode this value first.
>> >> >
>> >> >
>> >> > I think it may be ok to allow non-global constants as the second
>> >> > operand
>> >> > (the utility of this feature being the ability to freely RAUW a
>> >> > global
>> >> > without worrying about reloc constants).
>> >> >
>> >> > This doesn't necessarily need to act as an alternative means of
>> >> > specifying
>> >> > an addend, though. Instead, the backend could synthesise local
>> >> > symbols
>> >> > to
>> >> > act as relocation targets. For example, your example would
>> >> > conceptually
>> >> > translate to:
>> >> >
>> >> > @w = internal global [3 x i32]
>> >> > [i32 reloc (29, void ()* @f, 3925868544),
>> >> > i32 reloc (29, [3 x i32]* @w, 3925868544),
>> >> > i32 reloc (29, i32* @dummy, i32 1), 3925868544)
>> >> >
>> >> > @dummy = internal alias i32* getelementptr (i32, i32* bitcast ([3 x
>> >> > i32]* @w
>> >> > to i32*), i32 1)
>> >> >
>> >> > This way, you save yourself from needing to worry about manipulating
>> >> > addends
>> >> > in the backend, the linker will take care of it for you.
>> >>
>> >> That's no worry at all, AsmPrinter::lowerConstant evaluates both
>> >> constant expressions to MCExpr: w + 4.
>> >
>> >
>> > But you still need to worry about how "w + 4" is represented in the
>> > object
>> > file.
>>
>> It's a relocation with target "w" and addend "4".
>
>
> Someone needs to implement how to apply the addend 4 to the addend
> 0xea000000. That's what I meant by manipulating addends. You could do that
> by relying on MC to do it (your proposal), or you can rely on the linker to
> do it (my proposal).
It's already implemented in the same code that emits regular branches
on ARM (and 0xea000000 is not an addend; it's section data with space
(zeroes) for the target- and relocation-specific encoding of the
addend).
>
>> With my proposal, the frontend/middleend controls section data
>> indirectly, meaning the actual final section data does not appear as
>> an IR constant, but we can still get whatever constant we want. On the
>> other hand, this representation is better for optimizations (instead
>> of a magic constant 0xfffffe you have a transparent expression w+4).
>>
>> To optimize 0xfffffe representation, the backend would need to decode
>> the constant, which is the new code that has to be written for any
>> relocation you'd like to use in reloc(). And if we allow such
>> optimizations, we may end up with section bytes that are different
>> from the reloc() constant anyway.
>
>
> Reloc constants are not meant to be "optimized", they are a means of
> communicating from the compiler to the linker.
Why not? We can have both. We still control output bytes pretty well,
and we get a nice optimization in the case when jump offset can be
calculated by the compiler and the relocation can be omitted.
>
>> Note that either way the frontend/middleend knows the size of the
>> relocated object (jump table entry).
>>
>> >
>> >>
>> >> Do you suggest we use this to limit "reloc" to accepting only
>> >> GlobalValue as the second argument instead of an arbitrary Constant?
>> >
>> >
>> > No, we would accept your example and conceptually translate it into my
>> > example.
>> >>
>> >>
>> >> >
>> >> >> On the other hand, it is possible for a constant expression in the
>> >> >> IR
>> >> >> to be lowered to something that is not a valid relocation target,
>> >> >> and
>> >> >> it is hard to detect this problem at the IR level.
>> >> >
>> >> >
>> >> > Right, this is of course a problem we already have for aliasees and
>> >> > constant
>> >> > initializers.
>> >> >
>> >> >>
>> >> >> Also, separating the addend from the section data allows the backend
>> >> >> to choose between .rel and .rela representations.
>> >> >
>> >> >
>> >> > Do you have an example of a rela relocation which uses both r_addend
>> >> > and
>> >> > the
>> >> > underlying value in the object file?
>> >>
>> >> The point of .rela is to allow addends that do not fit into the
>> >> underlying value. Such addends can not be expressed as the third
>> >> argument of reloc(), either. And IMHO the middleend should not worry
>> >> about such details.
>> >
>> >
>> > Something has to worry about them at some point. If a frontend/pass is
>> > creating relocations, then it will need to know at least vaguely which
>> > addend it wants. If that's the case, we can make it the single component
>> > responsible for worrying about the whole addend, rather than the
>> > responsibility being diffuse over a number of components.
>> >
>> > Regarding width, I believe that no object format we support uses an
>> > addend
>> > width wider than 64 bits, so we can just use a uint64_t.
>>
>> You mean as a fourth argument to reloc()?
>
>
> No, I mean the third argument.
The third argument is not an addend. It's section data. For
R_ARM_JUMP24, for example, the relocation size is 3 bytes, without
0xea. Rela exists exactly for the case where both can not fit in a
fixed size space.
>
> Peter
>
>
>>
>> >
>> > Peter
>> >>
>> >>
>> >> >
>> >> > Peter
>> >> >
>> >> >>
>> >> >> On Wed, Aug 26, 2015 at 3:29 PM, Peter Collingbourne via llvm-dev
>> >> >> <llvm-dev at lists.llvm.org> wrote:
>> >> >> > On Wed, Aug 26, 2015 at 03:53:33PM -0400, Rafael EspĂndola wrote:
>> >> >> >> > I'm not sure if this would be sufficient. The R_ARM_JUMP24
>> >> >> >> > relocation
>> >> >> >> > on ARM has specific semantics to implement ARM/Thumb
>> >> >> >> > interworking;
>> >> >> >> > see
>> >> >> >> >
>> >> >> >> >
>> >> >> >> >
>> >> >> >> > http://infocenter.arm.com/help/topic/com.arm.doc.ihi0044e/IHI0044E_aaelf.pdf
>> >> >> >> > Note that R_ARM_CALL has the same operation but different
>> >> >> >> > semantics.
>> >> >> >> > I suppose that we could try looking at the addend to decide
>> >> >> >> > which
>> >> >> >> > relocation
>> >> >> >> > to use, but this would mean adding more complexity to the
>> >> >> >> > assembler
>> >> >> >> > (along
>> >> >> >> > with any pattern matching that would need to be done). It seems
>> >> >> >> > simpler,
>> >> >> >> > both conceptually and in the implementation, for the client to
>> >> >> >> > directly say
>> >> >> >> > what it wants in the object file.
>> >> >> >> >
>> >> >> >> > There's also the point that if @foo is defined outside the
>> >> >> >> > current
>> >> >> >> > linkage
>> >> >> >> > unit, or refers to a Thumb function, the above expression in a
>> >> >> >> > constant
>> >> >> >> > initializer would refer to the function's PLT entry or a shim,
>> >> >> >> > but
>> >> >> >> > in
>> >> >> >> > a
>> >> >> >> > function it would refer to the function's actual address, so
>> >> >> >> > the
>> >> >> >> > evaluation
>> >> >> >> > of this expression would depend on whether it was constant
>> >> >> >> > folded.
>> >> >> >> > (Although
>> >> >> >> > on the other hand we might just declare that by using such a
>> >> >> >> > constant
>> >> >> >> > in a
>> >> >> >> > global initializer that may be constant folded the client is
>> >> >> >> > asserting that
>> >> >> >> > it doesn't care which address is used.)
>> >> >> >>
>> >> >> >> I am pretty sure there is use for some target specific
>> >> >> >> expressions,
>> >> >> >> my
>> >> >> >> concerns are
>> >> >> >> * Using a target specific expression when it could be represented
>> >> >> >> in
>> >> >> >> a
>> >> >> >> target independent way (possibly a bit more verbose).
>> >> >> >
>> >> >> > Well I don't think there's a target independent way to write an
>> >> >> > R_ARM_JUMP24
>> >> >> > relocation, as there's no way to represent the PLT entry or
>> >> >> > interworking
>> >> >> > shim in IR.
>> >> >> >
>> >> >> >> * Using the raw relocation values, instead of something like
>> >> >> >> thumb_addr_delta. With this the semantics of each constant
>> >> >> >> expression
>> >> >> >> are still documented in the language reference.
>> >> >> >
>> >> >> > I guess there are two ways we can go here:
>> >> >> >
>> >> >> > 1) expose the raw relocation values
>> >> >> > 2) introduce new specific ConstantExpr subtypes for the
>> >> >> > target-specific
>> >> >> > things we need
>> >> >> >
>> >> >> > In this case I think we should do one or the other, I don't really
>> >> >> > think
>> >> >> > it's
>> >> >> > worth adding a half measure of flexibility (e.g. providing a way
>> >> >> > to
>> >> >> > specify
>> >> >> > the addend of a R_ARM_JUMP24 when it will pretty much always be
>> >> >> > the
>> >> >> > same).
>> >> >> >
>> >> >> > I like option 1 because it's more general purpose and ultimately
>> >> >> > less
>> >> >> > of
>> >> >> > an
>> >> >> > impedance mismatch between what the client wants and what appears
>> >> >> > in
>> >> >> > the
>> >> >> > object file, and we can solve the documentation problem with
>> >> >> > reference
>> >> >> > to
>> >> >> > the object file format documentation, but it would require our
>> >> >> > documentation
>> >> >> > to depend on sometimes poorly documented object file formats.
>> >> >> >
>> >> >> > Option 2 could look something like this (produces the same bytes
>> >> >> > as
>> >> >> > "b
>> >> >> > some_label" in every object format when targeting ARM, or "b.w
>> >> >> > some_label"
>> >> >> > when targeting Thumb):
>> >> >> >
>> >> >> > i32 arm_b (void ()* @some_label)
>> >> >> >
>> >> >> > and that would be easy to document on its own. The downside is
>> >> >> > that
>> >> >> > it's
>> >> >> > pretty specific to my use case, but maybe that's ok.
>> >> >> >
>> >> >> > 2 seems like it would be less implementation work, and doesn't
>> >> >> > require
>> >> >> > any
>> >> >> > changes to the assembly format (and ultimately could be upgraded
>> >> >> > to 1
>> >> >> > later
>> >> >> > if needed), so maybe it's best to start with that.
>> >> >> >
>> >> >> >> >> Why do you need to be able to avoid them showing up in
>> >> >> >> >> function
>> >> >> >> >> bodies? It would be unusual but valid to pass the above value
>> >> >> >> >> as
>> >> >> >> >> an
>> >> >> >> >> argument to a function.
>> >> >> >> >
>> >> >> >> > This was part of the proposal mainly for the constant folding
>> >> >> >> > reasons
>> >> >> >> > mentioned
>> >> >> >> > above, but if we did go with a reloc expression we'd need to
>> >> >> >> > encode
>> >> >> >> > the
>> >> >> >> > original constant address in the reloc for PC-relative
>> >> >> >> > expressions,
>> >> >> >> > which
>> >> >> >> > wouldn't be necessary if we disallow it.
>> >> >> >>
>> >> >> >> Seems better to make it explicit IMHO.
>> >> >> >
>> >> >> > Okay, but if we do introduce a new constant kind, there doesn't
>> >> >> > seem
>> >> >> > to
>> >> >> > be
>> >> >> > much point in teaching the backend to lower it in a function,
>> >> >> > other
>> >> >> > than
>> >> >> > for completeness. If we can avoid having to do that, that seems
>> >> >> > preferable.
>> >> >> >
>> >> >> >> BTW, about the assembly change: Please check what the binutils
>> >> >> >> guys
>> >> >> >> think of it. We do have extensions, but it is nice to at least
>> >> >> >> let
>> >> >> >> them know so that we don't end up with two independent solutions
>> >> >> >> in
>> >> >> >> the future.
>> >> >> >
>> >> >> > Yes if I ultimately go with 1.
>> >> >> >
>> >> >> > Thanks,
>> >> >> > --
>> >> >> > Peter
>> >> >> > _______________________________________________
>> >> >> > LLVM Developers mailing list
>> >> >> > llvm-dev at lists.llvm.org
>> >> >> > http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > --
>> >> > --
>> >> > Peter
>> >
>> >
>> >
>> >
>> > --
>> > --
>> > Peter
>
>
>
>
> --
> --
> Peter
More information about the llvm-dev
mailing list