[llvm-dev] Need help with code generation
Lorenzo Laneve via llvm-dev
llvm-dev at lists.llvm.org
Sat Mar 19 05:31:26 PDT 2016
I'd like to make my compiler independent, just like Clang. Doesn't Clang call llc and then system's ld by itself? I don't want my compiler to depend by any other program.
I guess there will be a class in the llvm library that generates the object files based on the system's triple and data layout, and then call the system's ld?
> On Mar 19, 2016, at 11:48 AM, Bruce Hoult <bruce at hoult.org> wrote:
>
> If you've created a .bc or a .ll file then the simplest thing is to just give it to clang exactly the same as you would for a .c file. Clang will just Do The Right Thing with it.
>
> If you don't want to link, then pass flags such as -c to clang as usual.
>
> e.g.
>
> ---- hello.ll ----
> declare i32 @puts(i8*)
> @str = constant [12 x i8] c"Hello World\00"
>
> define i32 @main() {
> %1 = call i32 @puts(i8* getelementptr inbounds ([12 x i8]* @str, i64 0, i64 0))
> ret i32 0
> }
> ----------------
>
> $ clang hello.ll -o hello && ./hello
> warning: overriding the module target triple with x86_64-apple-macosx10.10.0
> 1 warning generated.
> Hello World
>
>
>> On Sat, Mar 19, 2016 at 3:03 AM, Lorenzo Laneve via llvm-dev <llvm-dev at lists.llvm.org> wrote:
>> I wrote my compiler and now it generates LLVM IR modules. Now i’d like to go ahead and make object file and then executable, just like clang does.
>>
>> What should I have to use to create the object files? and then how do I call the ld? (not llvm-ld, I want my compiler to work like Clang and I read that Clang doesn’t use llvm-ld).
>> _______________________________________________
>> LLVM Developers mailing list
>> llvm-dev at lists.llvm.org
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>
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