[llvm-dev] The state of IRPGO (3 remaining work items)

Sean Silva via llvm-dev llvm-dev at lists.llvm.org
Wed Jun 1 13:46:06 PDT 2016


On Tue, May 31, 2016 at 6:02 PM, Frédéric Riss <friss at apple.com> wrote:

>
> On May 24, 2016, at 5:21 PM, Sean Silva <chisophugis at gmail.com> wrote:
>
>
>
> On Tue, May 24, 2016 at 3:41 PM, Vedant Kumar <vsk at apple.com> wrote:
>
>>
>> > On May 23, 2016, at 8:56 PM, Xinliang David Li <davidxl at google.com>
>> wrote:
>> >
>> > On Mon, May 23, 2016 at 8:23 PM, Sean Silva <chisophugis at gmail.com>
>> wrote:
>> > Jake and I have been integrating IRPGO on PS4, and we've identified 3
>> remaining work items.
>> >
>> > Sean, thanks for the write up. It matches very well with what we think
>> as well.
>>
>> + 1
>>
>>
>> > - Driver changes
>> >
>> > We'd like to make IRPGO the default on PS4. We also think that it would
>> be beneficial to make IRPGO the default PGO on all platforms (coverage
>> would continue to use FE instr as it does currently, of course). In
>> previous conversations (e.g. http://reviews.llvm.org/D15829) it has come
>> up that Apple have requirements that would prevent them from moving to
>> IRPGO as the default PGO, at least without a deprecation period of one or
>> two releases.
>>
>> Sean pointed out the problematic scenario in D15829 (in plan "C"):
>>
>> ```
>> All existing user workflows continue to work, except for workflows that
>> attempt to llvm-profdata merge some old frontend profile data (e.g. they
>> have checked-in to version control and represents some special workload)
>> with the profile data from new binaries.
>> ```
>>
>> We can address this issue by (1) making sure llvm-profdata emits a
>> helpful warning when merging an FE-based profile with an IR-based one, and
>> (2) keeping an option to use FE instrumentation for PGO. Having (2) helps
>> people who can't (or don't want) to switch to IR PGO.
>>
>>
>> > I'd like to get consensus on a path forward.
>> > As a point of discussion, how about we make IRPGO the default on all
>> platforms except Apple platforms.
>>
>> I'd really rather not introduce this inconsistency. I'm worried that it
>> might lead to Darwin becoming a second-tier platform for PGO.
>>
>> Fred (CC'd) is following up with some of our internal users to check if
>> we can change the default behavior of -fprofile-instr-generate. He should
>> be able to chime in on this soon.
>>
>
> Sorry it took me so long.
>

Hi Fred,

My understanding is that you were specifically investigating whether Apple
needed compatibility for merging indexed profiles. Is that compatibility
needed? The only compelling argument I have heard to continue to expose
FEPGO is that Apple may have a compatibility requirement for merging
indexed profiles from previous compiler versions.

Even if this is a requirement, then I still intend to make IRPGO the
default and only PGO going forward, at least on PS4. I think that doing the
same for all platforms in the upstream compiler probably makes sense as
well, since an internal Apple vendor compatibility requirement should not
penalize all users of the open source project.


> I’ve discussed the change in behavior quiet extensively, and I after
> having changed my mind a couple times, I would argue in favor of keeping
> the current behavior for the existing flags. I think adding a new switch
> for IRPGO is a better option. The argument that weighted most on my opinion
> is the proposed interaction with -fcoverage-mapping, and it is not at all
> platform specific. With the proposed new behavior, turning coverage on and
> off in your build system will generate a binary with different performance
> characteristics and this feels really wrong.
>

Bob already mentioned in the other thread that `-fprofile-instr-generate
-fcoverage-mapping` was sufficiently different from
`-fprofile-instr-generate` that `-fprofile-instr-generate
-fcoverage-mapping` was not an acceptable workaround that could be used for
enabling FEPGO during a transitionary period, so I'm not convinced that
your argument here makes sense.

I also share David's opinion that this is not going to be an issue in
practice. I think it makes sense for PGO and coverage to have different
overheads. Coverage inherently has to trace all locations at source level,
while PGO has more freedom.

Also, David's point about redundant work on FEPGO is a good one. We don't
want to continue maintaining two different PGO's.


> I would actually make the IRPGO mode completely incompatible with the
> -fcoverage-mapping flag.
>

I'm not sure what you mean by this. Nobody is proposing anything that would
make -fcoverage-mapping do anything related to IRPGO.

-- Sean Silva



>
> Fred
>
>
>
>>
>> At its core I don't think -fprofile-instr-generate *implies* FE-based
>> instrumentation. So, I'd like to see the driver do this (on all platforms):
>>
>>   * -fprofile-instr-generate: IR instrumentation
>>   * -fprofile-instr-generate=IR: IR instrumentation
>>   * -fprofile-instr-generate=FE: FE instrumentation
>>   * -fprofile-instr-generate -fcoverage-mapping: FE + coverage
>> instrumentation
>>
>> It's a bit ugly because the meaning of -fprofile-instr-generate becomes
>> context-sensitive. But, (1) it doesn't break existing common workflows and
>> (2) it makes it easier to ship IRPGO. The big caveat here is that we'll
>> need to wait a bit and see if our internal users are OK with this.
>>
>
> Is there a reason to even have the possibility for FEPGO in the long run?
> From what I can tell, at most we would add a -fuse-the-old-pgo-because-i-
> want-to-merge-with-old-profiles option to hold people over until they can
> regenerate their profiles with the current compiler. We can add a flag to
> control what pre-instrumentation is done to retain the source-level
> robustness of FEPGO (e.g. -fpgo-no-simplify-before-instrumenting or
> something).
>
>
>> One alternative is to introduce a separate driver flag for IRPGO. This
>> might not work well for Sony's existing users. I'd be interested in any
>> feedback about this approach.
>>
>
> Personally, I would prefer to maintaining command line compatibility for
> PGO in Clang (i.e. users don't have to modify their build systems).
>
>
> -- Sean Silva
>
>
>>
>>
>> > I really don't like fragmenting things like this (e.g. if a third-party
>> tests "clang's" PGO they will get something different depending on the
>> platform), but I don't see another way given Apple's constraints.
>> >
>> > I'd like to see IRPGO to be the default as well, but the first thing we
>> need is a driver level option to make the switch (prof-gen) -- currently we
>> rely on -Xclang option to switch between two modes, which is less than
>> ideal.
>> >
>> > If the concern from Apple is that the old profile still need to work,
>> then this is problem already solved. The reason is that -fprofile-instr-use
>> can automatically detect the type of the profile and switch the mode.
>>
>> It's not just that. As Sean pointed out, we're concerned about old
>> profiles inter-operating poorly with new ones.
>>
>> thanks,
>> vedant
>>
>>
>> > - Pre-instrumentation passes
>> >
>> > Pre-instrumentation optimization has been critical for reducing the
>> overhead of PGO for the PS4 games we tested (as expected). However, in our
>> measurements (and we are glad to provide more info) the main benefit was
>> inlining (also as expected). A simple pass of inlining at threshold 100
>> appeared to give all the benefits. Even inlining at threshold 0 gave almost
>> all the benefits. For example, the passes initially proposed in
>> http://reviews.llvm.org/D15828did not improve over just inlining with
>> threshold 100.
>> >
>> > (due to PR27299 we also need to add simplifycfg after inlining to clean
>> up, but this doesn't affect the instrumentation overhead in our
>> measurements)
>> >
>> > Bottom line: for our use cases, inlining does all the work, but we're
>> not opposed to having more passes, which might be beneficial for non-game
>> workloads (which is most code).
>> >
>> >
>> >
>> > Yes, Rong is re-collecting performance data before submitting the patch.
>> >
>> > - Warnings
>> >
>> > We identified 3 classes of issues which manifest as spammy warnings
>> when applying profile data with IRPGO (these affect FEPGO also I believe,
>> but we looked in depth at IRPGO):
>> >
>> > 1. The main concerning one is that getPGOFuncName mangles the filename
>> into the counter name. This causes us to get
>> instrprof_error::unknown_function when the pgo-use build is done in a
>> different build directory from the training build (which is a reasonable
>> thing to support). In this situation, PGO data is useless for all `static`
>> functions (and as a byproduct results in a huge volume of warnings).
>> >
>> > This can be enhanced with an user option to override the behavior. Can
>> you help filing a tracking bug?
>> >
>> >
>> > 2. In different TU's, pre-instr inlining might make different inlining
>> decisions (for example, different functions may be available for inlining),
>> causing hash mismatch errors (instrprof_error::hash_mismatch). In building
>> a large game, we only saw 8 instance of this, so it is not as severe as 1,
>> but would be good to fix.
>> >
>> >
>> > Rong has a patch addressing that -- will submit after cleanup pass
>> change is done.
>> >
>> >
>> > 3. A .cpp file may be compiled and put into an archive, but then not
>> selected by the linker and will therefore not result in a counter in the
>> profraw. When compiling this file with pgo-use,
>> instrprof_error::unknown_function will result and a warning will be emitted.
>> >
>> > yes -- this is a common problem to other compilers as well.
>> >
>> >
>> >
>> > Case 1 can be fixed using a function hash or other unique identifier
>> instead of a file path. David, in D20195 you mentioned that Rong was
>> working on a patch that would fix 2; we are looking forward to that.
>> >
>> >
>> > Right.
>> >
>> > For 3, I unfortunately do not know of any solution. I don't think there
>> is a way for us to make this warning reliable in the face of this
>> circumstance. So my conclusion is that instrprof_error::unknown_function at
>> least must be defaulted to off unfortunately.
>> >
>> > yes, this can be annoying. If the warnings can be buffered, then the
>> compiler can check if this is due to missing profile for the whole file and
>> can reduce the warnings into one single warning (source file has no profile
>> data).  Making it off by default sounds fine to me too if it is too noisy.
>> >
>> > thanks,
>> >
>> > David
>> >
>> >
>> > -- Sean Silva
>>
>
>
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