[llvm-dev] llvm (the middle-end) is getting slower, December edition

Mehdi Amini via llvm-dev llvm-dev at lists.llvm.org
Sat Dec 17 19:32:09 PST 2016


> On Dec 17, 2016, at 6:53 PM, Davide Italiano <davide at freebsd.org> wrote:
> 
> On Sat, Dec 17, 2016 at 6:39 PM, Mehdi Amini <mehdi.amini at apple.com <mailto:mehdi.amini at apple.com>> wrote:
>> 
>>> On Dec 17, 2016, at 1:35 PM, Davide Italiano via llvm-dev <llvm-dev at lists.llvm.org> wrote:
>>> 
>>> First of all, sorry for the long mail.
>>> Inspired by the excellent analysis Rui did for lld, I decided to do
>>> the same for llvm.
>>> I'm personally very interested in build-time for LTO configuration,
>>> with particular attention to the time spent in the optimizer.
>>> Rafael did something similar back in March, so this can be considered
>>> as an update. This tries to include a more accurate high-level
>>> analysis of where llvm is spending CPU cycles.
>>> Here I present 2 cases: clang building itself with `-flto` (Full), and
>>> clang building an internal codebase which I'm going to refer as
>>> `game7`.
>>> It's a mid-sized program (it's actually a game), more or less of the
>>> size of clang, which we use internally as benchmark to track
>>> compile-time/runtime improvements/regression.
>>> I picked two random revisions of llvm: trunk (December 16th 2016) and
>>> trunk (June 2nd 2016), so, roughly, 6 months period.
>>> My setup is a Mac Pro running Linux (NixOS).
>>> These are the numbers I collected (including the output of -mllvm -time-passes).
>>> For clang:
>>> 
>>> June 2nd:
>>> real    22m9.278s
>>> user    21m30.410s
>>> sys     0m38.834s
>>> Total Execution Time: 1270.4795 seconds (1269.1330 wall clock)
>>> 289.8102 ( 23.5%)  18.8891 ( 53.7%)  308.6993 ( 24.3%)  308.6906 (
>>> 24.3%)  X86 DAG->DAG Instruction Selection
>>> 97.2730 (  7.9%)   0.7656 (  2.2%)  98.0386 (  7.7%)  98.0010 (
>>> 7.7%)  Global Value Numbering
>>> 62.4091 (  5.1%)   0.4779 (  1.4%)  62.8870 (  4.9%)  62.8665 (
>>> 5.0%)  Function Integration/Inlining
>>> 58.6923 (  4.8%)   0.4767 (  1.4%)  59.1690 (  4.7%)  59.1323 (
>>> 4.7%)  Combine redundant instructions
>>> 53.9602 (  4.4%)   0.6163 (  1.8%)  54.5765 (  4.3%)  54.5409 (
>>> 4.3%)  Combine redundant instructions
>>> 51.0470 (  4.1%)   0.5703 (  1.6%)  51.6173 (  4.1%)  51.5425 (
>>> 4.1%)  Loop Strength Reduction
>>> 47.4067 (  3.8%)   1.3040 (  3.7%)  48.7106 (  3.8%)  48.7034 (
>>> 3.8%)  Greedy Register Allocator
>>> 36.7463 (  3.0%)   0.8133 (  2.3%)  37.5597 (  3.0%)  37.4612 (
>>> 3.0%)  Induction Variable Simplification
>>> 37.0125 (  3.0%)   0.2699 (  0.8%)  37.2824 (  2.9%)  37.2478 (
>>> 2.9%)  Combine redundant instructions
>>> 34.2071 (  2.8%)   0.2737 (  0.8%)  34.4808 (  2.7%)  34.4487 (
>>> 2.7%)  Combine redundant instructions
>>> 25.6627 (  2.1%)   0.3215 (  0.9%)  25.9842 (  2.0%)  25.9509 (
>>> 2.0%)  Combine redundant instructions
>>> 
>>> Dec 16th:
>>> real    27m34.922s
>>> user    26m53.489s
>>> sys     0m41.533s
>>> 
>>> 287.5683 ( 18.5%)  19.7048 ( 52.3%)  307.2731 ( 19.3%)  307.2648 (
>>> 19.3%)  X86 DAG->DAG Instruction Selection
>>> 197.9211 ( 12.7%)   0.5104 (  1.4%)  198.4314 ( 12.5%)  198.4091 (
>>> 12.5%)  Function Integration/Inlining
>>> 106.9669 (  6.9%)   0.8316 (  2.2%)  107.7984 (  6.8%)  107.7633 (
>>> 6.8%)  Global Value Numbering
>>> 89.7571 (  5.8%)   0.4840 (  1.3%)  90.2411 (  5.7%)  90.2067 (
>>> 5.7%)  Combine redundant instructions
>>> 79.0456 (  5.1%)   0.7534 (  2.0%)  79.7990 (  5.0%)  79.7630 (
>>> 5.0%)  Combine redundant instructions
>>> 55.6393 (  3.6%)   0.3116 (  0.8%)  55.9509 (  3.5%)  55.9187 (
>>> 3.5%)  Combine redundant instructions
>>> 51.8663 (  3.3%)   1.4090 (  3.7%)  53.2754 (  3.3%)  53.2684 (
>>> 3.3%)  Greedy Register Allocator
>>> 52.5721 (  3.4%)   0.3021 (  0.8%)  52.8743 (  3.3%)  52.8416 (
>>> 3.3%)  Combine redundant instructions
>>> 49.0593 (  3.2%)   0.6101 (  1.6%)  49.6694 (  3.1%)  49.5904 (
>>> 3.1%)  Loop Strength Reduction
>>> 41.2602 (  2.7%)   0.9608 (  2.5%)  42.2209 (  2.7%)  42.1122 (
>>> 2.6%)  Induction Variable Simplification
>>> 38.1438 (  2.5%)   0.3486 (  0.9%)  38.4923 (  2.4%)  38.4603 (
>>> 2.4%)  Combine redundant instructions
>>> 
>>> so, llvm is around 20% slower than it used to be.
>>> 
>>> For our internal codebase the situation seems slightly worse:
>>> 
>>> `game7`
>>> 
>>> June 2nd:
>>> 
>>> Total Execution Time: 464.3920 seconds (463.8986 wall clock)
>>> 
>>> 88.0204 ( 20.3%)   6.0310 ( 20.0%)  94.0514 ( 20.3%)  94.0473 (
>>> 20.3%)  X86 DAG->DAG Instruction Selection
>>> 27.4382 (  6.3%)  16.2437 ( 53.9%)  43.6819 (  9.4%)  43.6823 (
>>> 9.4%)  X86 Assembly / Object Emitter
>>> 34.9581 (  8.1%)   0.5274 (  1.8%)  35.4855 (  7.6%)  35.4679 (
>>> 7.6%)  Function Integration/Inlining
>>> 27.8556 (  6.4%)   0.3419 (  1.1%)  28.1975 (  6.1%)  28.1824 (
>>> 6.1%)  Global Value Numbering
>>> 22.1479 (  5.1%)   0.2258 (  0.7%)  22.3737 (  4.8%)  22.3593 (
>>> 4.8%)  Combine redundant instructions
>>> 19.2346 (  4.4%)   0.3639 (  1.2%)  19.5985 (  4.2%)  19.5870 (
>>> 4.2%)  Post RA top-down list latency scheduler
>>> 15.8085 (  3.6%)   0.2675 (  0.9%)  16.0760 (  3.5%)  16.0614 (
>>> 3.5%)  Combine redundant instructions
>>> 
>>> Dec 16th:
>>> 
>>> Total Execution Time: 861.0898 seconds (860.5808 wall clock)
>>> 
>>> 135.7207 ( 15.7%)   0.2484 (  0.8%)  135.9692 ( 15.2%)  135.9531 (
>>> 15.2%)  Combine redundant instructions
>>> 103.6609 ( 12.0%)   0.4566 (  1.4%)  104.1175 ( 11.7%)  104.1014 (
>>> 11.7%)  Combine redundant instructions
>>> 97.1083 ( 11.3%)   6.9183 ( 21.8%)  104.0266 ( 11.6%)  104.0181 (
>>> 11.6%)  X86 DAG->DAG Instruction Selection
>>> 72.6125 (  8.4%)   0.1701 (  0.5%)  72.7826 (  8.1%)  72.7678 (
>>> 8.1%)  Combine redundant instructions
>>> 69.2144 (  8.0%)   0.6060 (  1.9%)  69.8204 (  7.8%)  69.8007 (
>>> 7.8%)  Function Integration/Inlining
>>> 60.7837 (  7.1%)   0.3783 (  1.2%)  61.1620 (  6.8%)  61.1455 (
>>> 6.8%)  Global Value Numbering
>>> 56.5650 (  6.6%)   0.1980 (  0.6%)  56.7630 (  6.4%)  56.7476 (
>>> 6.4%)  Combine redundant instructions
>>> 
>>> so, using LTO, lld takes 2x to build what it used to take (and all the
>>> extra time seems spent in the optimizer).
>>> 
>>> As an (extra) experiment, I decided to take the unoptimized output of
>>> game7 (via lld -save-temps) and pass to -opt -O2. That shows another
>>> significant regression (with different characteristics).
>>> 
>>> June 2nd:
>>> time opt -O2
>>> real    6m23.016s
>>> user   6m20.900s
>>> sys     0m2.113s
>>> 
>>> 35.9071 ( 10.0%)   0.7996 ( 10.9%)  36.7066 ( 10.0%)  36.6900 ( 10.1%)
>>> Function Integration/Inlining
>>> 33.4045 (  9.3%)   0.4053 (  5.5%)  33.8098 (  9.3%)  33.7919 (  9.3%)
>>> Global Value Numbering
>>> 27.1053 (  7.6%)   0.5940 (  8.1%)  27.6993 (  7.6%)  27.6995 (  7.6%)
>>> Bitcode Writer
>>> 25.6492 (  7.2%)   0.2491 (  3.4%)  25.8984 (  7.1%)  25.8805 (  7.1%)
>>> Combine redundant instructions
>>> 19.2686 (  5.4%)   0.2956 (  4.0%)  19.5642 (  5.4%)  19.5471 (  5.4%)
>>> Combine redundant instructions
>>> 18.6697 (  5.2%)   0.2625 (  3.6%)  18.9323 (  5.2%)  18.9148 (  5.2%)
>>> Combine redundant instructions
>>> 16.1294 (  4.5%)   0.2320 (  3.2%)  16.3614 (  4.5%)  16.3434 (  4.5%)
>>> Combine redundant instructions
>>> 13.5476 (  3.8%)   0.3945 (  5.4%)  13.9421 (  3.8%)  13.9295 (  3.8%)
>>> Combine redundant instructions
>>> 13.1746 (  3.7%)   0.1767 (  2.4%)  13.3512 (  3.7%)  13.3405 (  3.7%)
>>> Combine redundant instructions
>>> 
>>> Dec 16th:
>>> 
>>> real    20m10.734s
>>> user    20m8.523s
>>> sys     0m2.197s
>>> 
>>> 208.8113 ( 17.6%)   0.1703 (  1.9%)  208.9815 ( 17.5%)  208.9698 (
>>> 17.5%)  Value Propagation
>>> 179.6863 ( 15.2%)   0.1215 (  1.3%)  179.8077 ( 15.1%)  179.7974 (
>>> 15.1%)  Value Propagation
>>> 92.0158 (  7.8%)   0.2674 (  3.0%)  92.2832 (  7.7%)  92.2613 (
>>> 7.7%)  Combine redundant instructions
>>> 72.3330 (  6.1%)   0.6026 (  6.7%)  72.9356 (  6.1%)  72.9210 (
>>> 6.1%)  Combine redundant instructions
>>> 72.2505 (  6.1%)   0.2167 (  2.4%)  72.4672 (  6.1%)  72.4539 (
>>> 6.1%)  Combine redundant instructions
>>> 66.6765 (  5.6%)   0.3482 (  3.9%)  67.0247 (  5.6%)  67.0040 (
>>> 5.6%)  Combine redundant instructions
>>> 65.5029 (  5.5%)   0.4092 (  4.5%)  65.9121 (  5.5%)  65.8913 (
>>> 5.5%)  Combine redundant instructions
>>> 61.8355 (  5.2%)   0.8150 (  9.0%)  62.6505 (  5.2%)  62.6315 (
>>> 5.2%)  Function Integration/Inlining
>>> 54.9184 (  4.6%)   0.3359 (  3.7%)  55.2543 (  4.6%)  55.2332 (
>>> 4.6%)  Combine redundant instructions
>>> 50.2597 (  4.2%)   0.2187 (  2.4%)  50.4784 (  4.2%)  50.4654 (
>>> 4.2%)  Combine redundant instructions
>>> 47.2597 (  4.0%)   0.3719 (  4.1%)  47.6316 (  4.0%)  47.6105 (
>>> 4.0%)  Global Value Numbering
>>> 
>>> I don't have an infrastructure to measure the runtime performance
>>> benefits/regression of clang, but I have for `game7`.
>>> I wasn't able to notice any fundamental speedup (at least, not
>>> something that justifies a 2x build-time).
>>> 
>>> tl;dr:
>>> There are quite a few things to notice:
>>> 1) GVN used to be the top pass in the middle-end, in some cases, and
>>> pretty much always in the top-3. This is not the case anymore, but
>>> it's still a pass where we spend a lot of time. This is being worked
>>> on by Daniel Berlin and me) https://reviews.llvm.org/D26224 so there's
>>> some hope that will be sorted out (or at least there's a plan for it).
>>> 2) For clang, we spend 35% more time inside instcombine, and for game7
>>> instcombine seems to largely dominate the amount of time we spend
>>> optimizing IR. I tried to bisect (which is not easy considering the
>>> test takes a long time to run), but I wasn't able to identify a single
>>> point in time responsible for the regression.
>> 
>> An efficient way to bisect this is to:
>> 
>> 1) dump the IR right before instcombine, and then run only opt -instcombine and confirm the regression shows up.
>> 2) Then reduce the input: you should be able to single out a single function ultimately. (Maybe with bugpoint or with -opt-bisect-limit)
>> 3) With a single function that shows the regression, it should be fairly easy to plot the time to run opt -inst-combine for almost every revision between June and now.
>> 
> 
> I tried 1) and I'm able to reproduce the increase in compile time. 2)
> is on my todolist. I plan to use (and I can see how you can use)
> bugpoint or delta (with `ulimit`), but it's not entirely clear to me
> how to reduce using -opt-bisect-limit. As far as I know that just runs
> passes up to a given point of the pipeline, while here the regression
> shows up also with a single pass, i.e. opt -instcombine. Can you
> please elaborate?

Unless I’m mistaken -opt-bisect-limit operates per execution of a pass. So even if you schedule a single pass it will be efficient, actually bisecting through the execution over each function and may help find which function in the module is causing the largest increase.

— 
Mehdi

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