[llvm-dev] RFC: EfficiencySanitizer working set tool
Qin Zhao via llvm-dev
llvm-dev at lists.llvm.org
Wed Apr 20 08:14:12 PDT 2016
On Wed, Apr 20, 2016 at 2:48 AM, Sean Silva <chisophugis at gmail.com> wrote:
>
>
> On Tue, Apr 19, 2016 at 10:44 PM, Derek Bruening via llvm-dev <
> llvm-dev at lists.llvm.org> wrote:
>
>> Please reference the prior RFC on EfficiencySanitizer. This is one of
>> the performance analysis tools we would like to build under the
>> EfficiencySanitizer umbrella.
>>
>> ====================
>> Motivation
>> ====================
>>
>> Knowing the working set size at periodic points during a given
>> application's execution helps to understand its cache behavior, how its
>> behavior changes over time, how its performance might vary on different
>> hardware configurations, and how best to direct performance improvement
>> efforts. For example, knowing whether the working set is close to fitting
>> in current L3 caches or is many times larger can help determine which
>> efforts are most likely to bear fruit.
>>
>> The typical approach to acquire working set information is to collect a
>> memory reference profile and feed it to a cache simulator, looking for the
>> point at which the miss rate drops to zero. However, this incurs
>> prohibitively high runtime overhead. Our goal is to build a fast shadow
>> memory-based working set measurement tool.
>>
>> ====================
>> Approach
>> ====================
>>
>> We focus on the data working set size, partly because it is typically
>> more important and partly because to measure the instruction working set
>> with compiler instrumentation is much more difficult to implement,
>> requiring insertion at a later and more challenging point in the
>> compilation pipeline.
>>
>> Because we want to know how the program’s working set affects the cache
>> behavior, we define the working set as the set of cache lines that are
>> referenced by the program during a certain period of time.
>>
>> Using the definition above, we are able to use a single shadow bit to
>> represent whether a cache line is referenced or not. If the cache line
>> size is 64 bytes, we will use one bit to represent a 64 byte cache line via
>> a 512 byte to 1 byte shadow mapping.
>>
>> For every memory reference, we insert code to set the shadow bits
>> corresponding to the cache line(s) touched by that reference. The
>> resulting shadow memory bitmap describes the program’s working set.
>>
>> There are two optimizations that can be added:
>>
>> 1) Add a shadow bit check before writing each bit to reduce the number of
>> memory stores. In our experience this is always a win with shadow memory
>> tools.
>>
>> 2) Analyze the memory references within a basic block to coalesce
>> multiple memory references into a single shadow update.
>>
>
> Will this fire often? Very few memory references are known to the compiler
> to be >=cacheline aligned, so I'm not seeing how the compiler will prove
> that two memory references definitely land on the same cacheline.
>
> -- Sean Silva
>
I am not sure what you mean "fire often"?
This is an optimization during the instrumentation, so it will be performed
during the instrumentation pass.
If you are asking about how many opportunities there, we do not know
because we have not yet implemented it. And we probably won't implement it
until we implement the basic instrumentation and evaluate the performance
and result.
But I think there are opportunities:
example 1: if two references access address Addr, and Addr+64(cacheline
size), then we only need one shadow address calculation for the first one,
the second one's shadow address can be obtained with +1.
example 2: if three references are: Addr, Addr+16, Addr+32, we can skip
instrumentation for Addr+16 without prove which cacheline it belongs to.
-- Qin
>
>
>> We will divide the program execution into regular intervals and record a
>> snapshot of the working set at each interval boundary. An adaptive
>> strategy can keep the number of snapshots bounded across varying total
>> execution time by combining adjacent snapshots via logical or. When a
>> snapshot is recorded, the shadow memory is cleared so that the next
>> snapshot starts with a blank slate. If we use a 64 byte to 1 byte shadow
>> mapping, we can use the upper bits to store up to 8 consecutive snapshots
>> in the shadow memory itself by shifting rather than clearing the shadow
>> memory on a snapshot.
>>
>> Recording the snapshot will use optimizations to avoid storing for the
>> entire address space: only mapped regions will be saved.
>>
>> The report from the tool to the user at the end of execution would
>> essentially be a histogram with time on the x axis and the cache lines
>> touched on the y axis. The units of time could be selected by the user:
>> cpu time, wall clock time, memory access count, etc. The unit determines
>> the method of snapshot sampling, whether performance counters for the
>> memory access count (or instrumentation to increment a global counter) or
>> an itimer. We can record callstacks with each snapshot as well to help
>> give an indication of what the program is doing at that point in time, to
>> help the user understand the program phases.
>>
>> We expect the time overhead of the tool to be well under the 5x
>> EfficiencySanitizer ceiling; presumably it should be under 3x.
>>
>>
>> _______________________________________________
>> LLVM Developers mailing list
>> llvm-dev at lists.llvm.org
>> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>>
>>
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