[LLVMdev] RFC: Convergent attribute
Pete Cooper
peter_cooper at apple.com
Thu May 14 10:46:57 PDT 2015
If R600 already has a regalloc solution to this problem, shouldn’t we see if this proposal will remove the need for SIFixSGPRLiveRanges.cpp before we start committing anything?
If the R600 maintainers don’t want this attribute, and we don’t yet know if they do, then we’ll end up with 2 different solutions for the same problem which isn’t ideal. If they are willing to move to this new attribute then they may be able to delete a bunch of code.
Either way, we shouldn’t add an attribute throughout a whole bunch of passes without feedback from other target maintainers who are impacted by it.
Pete
> On May 13, 2015, at 11:01 PM, Owen Anderson <resistor at mac.com> wrote:
>
> It depends on the details of the target architecture. As you point out, it is possible to workaround the problems introduced in some circumstances, on some architectures, by extending live ranges through blocks they would not naturally cover. This generally comes at the cost of pessimizing code other than the convergent operation itself, thanks to increased register pressure. In principle that too could be resolved by a predicate-aware register allocator, but that’s a pretty tall demand.
>
> —Owen
>
>
>> On May 13, 2015, at 8:19 PM, Matthias Braun <mbraun at apple.com <mailto:mbraun at apple.com>> wrote:
>>
>> Why is this a regalloc problem? I assume in the example below the "r0" is somehow forced by the ABI? Because otherwise moving the texture2d operation into the branch wouldn't matter as long as we assign different registers to the two branches and use a technique like lib/Target/R600/SIFixSGPRLiveRanges.cpp.
>>
>> - Matthias
>>
>>> On May 13, 2015, at 6:00 PM, Philip Reames <listmail at philipreames.com <mailto:listmail at philipreames.com>> wrote:
>>>
>>> LGTM. Please put pretty much everything in this email into a documentation page. Doesn't have to be LangRef, but definitely something linked from there.
>>>
>>> Also, it would be good to explicitly say that this is working around a limitation in the register allocator. Just because it's a limitation which would be very hard to address doesn't mean it isn't a limitation. :)
>>>
>>> Philip
>>>
>>> On 05/13/2015 01:17 PM, Owen Anderson wrote:
>>>> Below is a proposal for a new "convergent" intrinsic attribute and MachineInstr property, needed for correctly modeling many SPMD/SIMT programming models in LLVM. Comments and feedback welcome.
>>>>
>>>> —Owen
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> In order to make LLVM more suitable for programming models variously called SPMD
>>>> and SIMT, we would like to propose a new intrinsic and MachineInstr annotation
>>>> called "convergent", which will be used to impose certain control flow and/or
>>>> code motion constraints that are necessary for the correct compilation of some
>>>> common constructs in these programming models.
>>>>
>>>> Our proposal strives to define the semantics of these annotations *without*
>>>> introducing a definition of SPMD/SIMT programming models into LLVM IR. Rather,
>>>> the properties that must be preserved are specified purely in terms of single
>>>> thread semantics. This allows pass authors to reason about the constraints
>>>> without having to consider alternative programming models. The downside to
>>>> this approach is that the motivation and necessity of these constraints in not
>>>> easily understood without understanding the programming model from which they
>>>> derive.
>>>>
>>>> *** WHAT ***
>>>>
>>>> (Thanks to Phil Reames for input on this definition.)
>>>>
>>>> An operation marked convergent may be transformed or moved within the program
>>>> if and only the post-transform placement of the convergent operation is
>>>> control equivalent (A dominated B, B post-dominates A, or vice-versa) to
>>>> its original position.
>>>>
>>>> This definition is overly strict with respect to some SPMD/SIMT models,
>>>> but cannot be relaxed without introducing a specific model into LLVM IR. We
>>>> believe it is important for LLVM itself to remain agnostic to any specific
>>>> model. This allows core passes to preserve correctness for stricter models,
>>>> while more relaxed models can implement additional transforms that use
>>>> weaker constraints on top of core LLVM.
>>>>
>>>> *** HOW ***
>>>>
>>>> Once the attribute has been added, we anticipate the following changes to
>>>> optimization passes will be required:
>>>> - Restrict Sink and MachineSink for convergent operations
>>>> - Disabling PRE for convergent operations
>>>> - Disabling jump threading of convergent operations
>>>> - Auditing SimplifyCFG for additional transforms that break convergent guarantees
>>>>
>>>> *** WHY ***
>>>>
>>>> SPMD/SIMT programming models are a family of related programming models in
>>>> which multiple threads execute in a per-instruction lockstep fashion.
>>>> Predication is typically used to implement acyclic control flow that would
>>>> otherwise diverge the PC address of the lockstep threads.
>>>>
>>>> In these models, each thread's register set is typically indepedent, but there
>>>> exist a small number of important circumstances in which a thread may access
>>>> register storage from one of its lockstep neighbors. Examples include gradient
>>>> computation for texture lookups, as well a cross-thread broadcast and shuffle
>>>> operations.
>>>>
>>>> These operations that provide access to another thread's register storage pose
>>>> a particular challenge to the compiler, particularly when combined with the
>>>> use of predication for control flow. Consider the following example:
>>>>
>>>> // texture lookup that computes gradient of r0, last use of r0
>>>> r1 = texture2D(..., r0, ...)
>>>> if (...) {
>>>> // r0 used as temporary here
>>>> r0 = ...
>>>> r2 = r0 + ...
>>>> } else {
>>>> // only use of r1
>>>> r2 = r1 + ...
>>>> }
>>>>
>>>> In this example, various optimizations might try to sink the texture2D operation
>>>> into the else block, like so:
>>>>
>>>> if (...) {
>>>> r0 = ...
>>>> r2 = r0 + ...
>>>> } else {
>>>> r1 = texture2D(..., r0, ...)
>>>> r2 = r1 + ...
>>>> }
>>>>
>>>> At this point, it starts to become clear that a problem can occur when two
>>>> neighbor threads want to take different paths through the if-else construct.
>>>> Logically, the thread that wishes to execute the texture2D races with its
>>>> neighbor to reads the neighbor's value of r0 before it gets overridden.
>>>>
>>>> In most SPMD/SIMT implementations, the fallout of this races is exposed via
>>>> the predicated expression of acyclic control flow:
>>>>
>>>> pred0 <- cmp ...
>>>> if (pred0) r0 = ...
>>>> if (pred0) r2 = r0 + ...
>>>> if (!pred0) r1 = texture2D(..., r0, ...)
>>>> if (!pred0) r2 = r1 + ...
>>>>
>>>> If thread 0 takes the else path and perform the texture2D operation, but
>>>> its neighbor thread 1 takes the then branch, then the texture2D will fail
>>>> because thread 1 has already overwritten its value of r0 before thread 0 has
>>>> a chance to read it.
>>>>
>>>>
>>>>
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>>>
>>>
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