[LLVMdev] [lld] Undefined symbols postprocessing
Shankar Easwaran
shankare at codeaurora.org
Mon Mar 2 08:44:51 PST 2015
Denis,
Go ahead as you have already got a concensus on the current design.
Shankar Easwaran
On 3/2/2015 5:48 AM, Denis Protivensky wrote:
> Shankar,
>
> Back when we started the discussion, you mentioned that you also wanted to take care of this case.
> Will you do that or otherwise I'll work on it?
>
> - Denis.
>
> On 02/25/2015 05:25 PM, Shankar Easwaran wrote:
> Adding it to the OutputELFWriter sounds good.
>
> On 2/25/2015 6:40 AM, Denis Protivensky wrote:
>
> Okay, I understood that you're proposing to add all undefined symbols during the resolution step, and not try to collect extra symbols during execution and then check if some undefines left (as I originally planned).
> This sounds reasonable as in any case we must have all undefines resolved in order to continue the linking process.
>
> Concerning the implementation, why not to add this virtual archive file to the OutputELFWriter (or even to ExecutableWriter) since we already have a method to add specific files to the linking process?
> We may then expose a simple interface to the descendants of the writers to give chance to handle undefines.
>
> Also, do we need this special symbol handling for any cases other than static linking of the executable?
>
> - Denis.
>
> On 02/24/2015 06:44 AM, Nick Kledzik wrote:
>
>
> On Feb 23, 2015, at 2:52 PM, Michael Spencer <bigcheesegs at gmail.com><mailto:bigcheesegs at gmail.com><mailto:bigcheesegs at gmail.com><mailto:bigcheesegs at gmail.com> wrote:
>
>
>
> On Thu, Feb 19, 2015 at 10:40 PM, Denis Protivensky
> <dprotivensky at accesssoftek.com><mailto:dprotivensky at accesssoftek.com><mailto:dprotivensky at accesssoftek.com><mailto:dprotivensky at accesssoftek.com> wrote:
>
>
> Shankar,
>
> Okay, I guessed the correct interface.
> But what about the moment at which the function is called?
> If it's called from Resolver::resolve(), it doesn't make any difference to
> me as I cannot determine the need of specific symbols at that time.
>
> - Denis.
>
>
> None of the symbols we are looking up require the full resolver, and
> they are all special linker symbols. I propose two things.
>
> 1. Provide a hook as per what Shankar suggested for the resolver. User
> references to linker defined symbols such as _GLOBAL_OFFSET_TABLE_ get
> created and possibly deadstripped here. The linking context owns the
> atom.
> 2. The ELFLinkingContext gains <Atom
> *getOrCreateLinkerDefinedAtom(StringRef);>. This can be used in passes
> to get the symbols. The hook in (1) would call this to create the
> atoms.
>
> This gives a single place where linker defined atoms are actually
> created, and allows correct deadstripping and object file references
> without doing multiple resolver passes.
>
>
> As Rui showed, we already have this abstraction. The linking context just adds a magic ArchiveFile. When queried for any “linker defined symbol”, the magic ArchiveFile instantiates the atoms needed.
>
> This is how mach-o handles linker defined symbols like __dso_handle.
>
> -Nick
>
>
>
>
>
> On 02/19/2015 08:15 PM, Shankar Easwaran wrote:
>
> + Nick
>
> On 2/19/2015 9:00 AM, Shankar Easwaran wrote:
>
>
> On 2/19/2015 3:58 AM, Denis Protivensky wrote:
>
>
> Joerg:
>
>
> I propose to add the ability to ignore undefined symbols during initial
> resolution, and then postprocess only those undefines for the second
> time
> after the pass manager execution.
>
>
> Do you want to do that before or after dead code elimination?
> I think dead code elimination should be performed after all possible
> object code modifications done by lld. Therefore, it should be done
> after undefines' postprocessing as well.
>
>
> Gnu does dead code elimination before undefines are reported. So if a
> function is not called and it has a undefined reference its would not
> be an undef.
>
>
> Shankar:
>
>
> I propose to add the ability to ignore undefined symbols during initial
> resolution, and then postprocess only those undefines for the second
> time
> after the pass manager execution.
>
>
> I came across this same problem, and was planning on adding a
> notifyUndefinedSymbol to the LinkingContext, if the linker wants to add
> a defined symbol and coalesce it, it would be possible.
>
> Do you think this will work for your case too ?
> With this option, I don't see:
> - how to postpone processing and reaction on undefines. If the
> callback is called from within Resolver::resolve(), you should react
> on it immediately, because otherwise the code will still fail in
> Resolver::resolve().
> - how to know if a symbol is needed within the callback body. The
> need of any symbol is determined in some other place. So I need to
> keep a sort of indication (boolean flags, whatever) to know which
> symbols are really needed.
> - the exact interface of notifyUndefinedSymbol callback. If it
> receives `StringRef` name of the undefined symbol, what reaction
> should be? Should it return new symbols to add back to the caller as
> `const Atom*`?
>
>
> notifyUndefinedSymbol will allow the context to coalesce the undefined
> atom with a defined atom.
>
> Atom *notifyUndefinedSymbol(StringRef name) could be the interface.
>
>
>
> Thanks,
> Denis.
>
>
>
>
>
>
>
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