[LLVMdev] Linking modules across contexts crashes
Duncan P. N. Exon Smith
dexonsmith at apple.com
Tue Jun 2 13:05:33 PDT 2015
> On 2015-Jun-02, at 12:37, Yuri <yuri at rawbw.com> wrote:
>
> On 06/01/2015 11:43, Duncan P. N. Exon Smith wrote:
>> You can round-trip to bitcode, reading the module into the
>> destination context. The following pseudo-code gives the idea:
>>
>> bool linkModuleFromDifferentContext(Module &D, const Module &S) {
>> SmallVector<char, 256> Buffer;
>> writeBitcodeToBuffer(S, Buffer);
>>
>> std::unique_ptr<Module> M = readBitcodeFromBuffer(D.getContext());
>> return Linker::LinkModules(&D, M.get());
>> }
>
> Duncan,
>
> Thanks for this workaround, i works. However, going to binary and back causes the significant bump in the process user time (14s->16s), while the wall clock time still lower due to parallelization.
>
> There should be the function llvm::MergeContexts, similar to llvm::Linker::LinkModules. It should merge contexts as containers, with an error when this isn't possible, without changing most of the objects at all. It should cause the source context to disappear.
If you want to work on a solution, I think a better approach would be
adding API for one (or both) of:
class Module {
public:
/// Move this module to the given context.
void changeContext(LLVMContext &NewContext);
};
/// Remap the given module in a different context.
std::unique_ptr<Module> remapModuleToContext(
const Module &M, LLVMContext &NewContext);
I'm not sure what your exact use case is, but I could see either/both
interfaces being useful. For example, you could change
`Linker::LinkModules()` to something like:
bool Linker::LinkModules(Module &Dest, Module &Src) {
if (&Src.getContext() != &Dest.getContext())
// Recreate Src in Dest's context and link that.
return LinkModules(
Dest,
remapModuleToContext(Src, Dest.getContext()).get());
// Old code...
}
or:
bool Linker::LinkModules(Module &Dest, Module &Src) {
if (&Src.getContext() != &Dest.getContext())
// Destructively move Src to Dest's context.
Src.changeContext(Dest.getContext());
// Old code...
}
Patches welcome!
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