[LLVMdev] [RFC] Defining Infinite Loops

Philip Reames listmail at philipreames.com
Fri Jul 17 17:06:33 PDT 2015



On 07/17/2015 02:03 AM, Chandler Carruth wrote:
> On Thu, Jul 16, 2015 at 11:08 AM Hal Finkel <hfinkel at anl.gov 
> <mailto:hfinkel at anl.gov>> wrote:
>
>     ----- Original Message -----
>     > From: "Chandler Carruth" <chandlerc at google.com
>     <mailto:chandlerc at google.com>>
>     > To: "Hal Finkel" <hfinkel at anl.gov <mailto:hfinkel at anl.gov>>
>     > Cc: "LLVM Dev" <llvmdev at cs.uiuc.edu <mailto:llvmdev at cs.uiuc.edu>>
>     > Sent: Thursday, July 16, 2015 2:33:21 AM
>     > Subject: Re: [LLVMdev] [RFC] Defining Infinite Loops
>     >
>     >
>     >
>     >
>     > On Thu, Jul 16, 2015 at 12:27 AM Hal Finkel < hfinkel at anl.gov
>     <mailto:hfinkel at anl.gov> >
>     > wrote:
>     >
>     >
>     > ----- Original Message -----
>     > > From: "Chandler Carruth" < chandlerc at google.com
>     <mailto:chandlerc at google.com> >
>     > > To: "Hal Finkel" < hfinkel at anl.gov <mailto:hfinkel at anl.gov> >,
>     "LLVM Dev" <
>     > > llvmdev at cs.uiuc.edu <mailto:llvmdev at cs.uiuc.edu> >
>     > > Sent: Thursday, July 16, 2015 1:00:05 AM
>     > > Subject: Re: [LLVMdev] [RFC] Defining Infinite Loops
>     > >
>     > >
>     > > FWIW, I'm very much in favor of having a firm and clear answer to
>     > > these questions.
>     > >
>     > > I also agree that it is an absolute requirement that LLVM have
>     > > *some*
>     > > mechanism for supporting both languages with defined behavior for
>     > > infinite loops and a language requirement that all loops
>     terminate.
>     > >
>     > >
>     > > However, I'd like to float an alternative approach. I've not spent
>     > > a
>     > > lot of time thinking about it, so I'm not sure its actually
>     better.
>     > > I'm wondering if you've already thought about it.
>     > >
>     > >
>     > > What if we have an @llvm.noop.sideeffect() or some such which
>     > > doesn't
>     > > read or write memory in any way, but which a frontend can place
>     > > inside a loop body to mark that its execution (perhaps infinitely)
>     > > is in-and-of-itself a side effect of the program. We could then
>     > > teach loop unrolling or the few other things that would care to
>     > > collapse multiple ones into a single one, and not count them
>     > > towards
>     > > anything.
>     > >
>     > >
>     > > I know an intrinsic is kind of awkward for this, but it seems like
>     > > the least bad way we have to annotate a loop in a fully generic
>     > > way.
>     > > I'd somewhat like this to be a property of the *loop* and not of
>     > > the
>     > > function. And it really needs to be truly generic, handling
>     > > unnatural CFGs and even recursion-loops. My only idea for how to
>     > > accomplish that is an intrinsic to mark the dynamic path which if
>     > > executed infinitely can't be eliminated.
>     >
>     > My largest concern is that the frontend would need to add these
>     > things all over the place, not just before the loop backedges. For
>     > one thing, if the language has gotos, where should they be inserted?
>     >
>     >
>     > The target of every goto.
>     >
>     >
>     > For computed goto, very label whose address is taken.
>     >
>     >
>     > This at least doesn't seem that bad to me.
>     >
>     >
>     > Before every branch will be conservatively correct, but I'm worried
>     > that will unnecessarily block optimizations. They'd also be needed
>     > at the entry to every function.
>     >
>     >
>     > Only external, address taken, or internal-and-recursively-called
>     > functions. All of which we already have some blockers to
>     > optimization, so this part i'm not worried about.
>     >
>     >
>     > On the other hand, maybe if we added an optimization that removed
>     > these things along any control-flow path that already had any other
>     > side effect, it might not be too bad?
>     >
>     >
>     >
>     > Absolutely, much like lower-expect, we'd need to make sure that easy
>     > cases were folded quickly in the optimizer so this didn't get out of
>     > hand.
>     >
>     >
>     >
>     > >
>     > >
>     > > As for why I'm particularly interested in this being a property of
>     > > the loop, consider if you were to have a mixture of Java and C++
>     > > code, all compiled to LLVM. How do you inline between them?
>     > >
>     >
>     > You add the attribute to the caller.
>     >
>     >
>     > This has the really unfortunate side effect of pessimizing code
>     > during cross language optimizations.
>     >
>     >
>     > FWIW, I suspect I might care a lot about this particular case
>     > (because I believe that Fortran has defined behavior for infinite
>     > loops).
>     >
>     >
>     >
>     > Yea, you could argue that C does too, which is one reason why I'm so
>     > interested in this being done really well even in an LTO situation.
>     >
>     >
>     > I think it would be really useful to not have this cross between
>     > adjacent loops after inlining when they come from different source
>     > languages, and it would be nice for it to not apply to nested loops
>     > when those nested loops were inlined from a language without this
>     > guarantee.
>     >
>     >
>     > But I'm still not convinced that the noise of the intrinsic is
>     > *definitely* worth it. I come from the background of the C++ rules'
>     > rationale, and so I naturally see the languages that define this as
>     > giving up optimizations and so wanting to localize the impact of
>     > that... Not sure that's actually the right perspective though. ;]
>     >
>
>     I'm leaning toward agreeing with you, primarily because I think it
>     will more-naturally fit into the optimizer than the attribute. We
>     need to check loops for side effects anyway (if we otherwise
>     default to C++-like rules), and so this intrinsic will do the
>     right thing without any special logic.
>
>
> FWIW, this is why I first started thinking along these lines. I'm 
> increasingly thinking that if this approach works it will make the 
> implementation of testing for this more natural in the optimizer. 
> Simple things like instruction predicates will "just work", etc.
>
> I'm really interested in the downsides. You mentioned a few potential 
> ones, but seem to be happy with my responses. I wonder, are there others?
I'm really not a fan of this approach.  I think it could be made to 
work, but I suspect we'd run into a lot of quality of implementation 
issues if we went down this route.

We'd have to teach many places in the optimizer to merge or split such 
calls.  Consider simple things like tail commoning, if-then-else 
hoisting, or the like.  In each of these, we'd need code to recognize 
having the intrinsic on one path, but not the other, and then still 
perform the optimization.  Think the various debug intrinsics, but worse.

I worry about the interactions with memory aliasing and hoisting rules.  
We don't currently have the notion of a non-memory side effect in LLVM.  
To prevent this intrinsic from being DCE'd we'd likely need to mark it 
as writing to some known location.  Given the number of places in the 
optimizer which give up when encountering any write (EarlyCSE for one), 
that would be problematic for optimization effectiveness.  The other 
approach would be to teach LLVM about non-memory side effects.  I think 
this is solvable, but a large investment.

In practice, most of the contributors to LLVM care about C++.  I worry 
we'd end up in a situation where languages which need infinite loops 
would become second class citizens and that a large number of 
optimizations wouldn't apply to them in practice.  This is by far my 
biggest worry.

Now, I'm certainly biased, but I'd much rather see a scheme where a 
quality of implementation issue effects the performance of C++. These 
are far more likely to be actually fixed.  :)

Earlier in this thread, the idea of using metadata on loops was 
mentioned.  Chandler's point about generic handling for recursive loops 
is a good one, but in general, a metadata annotation of finiteness seems 
like a better starting point.

What if we introduced a piece of branch (really, control transfer 
instruction) metadata (not loop) called "productive" (to steal Sanjoy's 
term) whose semantics are such that it can be assumed to only execute a 
finite number of times between productive actions (volatile, 
synchronization, io, etc..).  We then tag *all* branches emitted by 
Clang with this metadata. This gives us the benefit of the loop metadata 
in that a single tagged backedge branch implies a productive loop, but 
allows productive recursive functions to be converted into productive 
loops in a natural way.

The function attribute "productive" now has an easy inference rule in 
that if all branches in the function are productive and all callees are 
productive, so is the function.  This would seem to allow us to perform 
DSE, LICM, and related optimizations without trouble.

Inlining now has a reasonable definition where you can inline between 
languages w/the semantics of each language preserved.

One cool thing here is that the set of operations which are "productive" 
could actually be encoded in the metadata.  This could potentially 
support other languages than C++ w.r.t. the "no infinite loops except 
when" type rules.

Thoughts?

Philip

p.s. The current implementation of readonly is correct w.r.t. C++ rules 
only because we designate all atomic, volatile, or fencing operations as 
read/write.  One thing we might end up with out of this discussion is 
the possibility of talking about functions which are readonly, but 
involved in synchronization.  That seems like it might be useful for 
optimizing concurrent C++ programs in interesting ways.  It would 
require a separate notion of a synchronization side effect independent 
of read/write though.  This seems related, but slightly orthogonal to 
the assumptions about finiteness of loops.
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