[LLVMdev] [RFC] New StackMap format proposal (StackMap v2)
Juergen Ributzka
juergen at apple.com
Thu Jul 9 14:04:20 PDT 2015
Hi @ll,
over the past year we gained more experience with the patchpoint/stackmap/statepoint intrinsics and it exposed limitations in the stackmap format.
The following proposal includes feedback and request from several interested parties and I would like to hear your feedback.
Missing correlation between functions and stackmap records:
Originally the client had to keep track of the ID to know which stackmap record belongs to which function, but this would stop working once functions are inlined.
The new format fixes that by adding a direct reference from the function to the stackmap records.
Call Size and Function Size:
These are additional information that are of interest and have been added to the format.
@Swaroop: Could you please provide a little more detailed explanation on the "Call Size" field and what exactly is there recorded. Is it just the call instruction
or also the materialization code for the address? For what is this used for?
Flat format:
We think moving to a flat form will make parsing easier, because every record has a fixed size and offsets can be calculated easily. The plan is to also
provide parsers for both stackmap versions (there is already one for the first format in tree) and a corresponding C-API to make it easier for clients to
adopt the new format. There is no plan to drop the original format and we will continue to support both formats. I will ask for feedback on the C API in a
separate RFC.
Another benefit we hope to achieve from this format is to optimize for size by uniquing entries - but that is independent optimization and not required.
More detailed frame record:
Clients require more information about the function frame, such as spilled registers, etc. The frame base register i.e. might change when dynamic stack
realignment is performed on X86.
If there is anything missing please let me know.
Thanks
Cheers,
Juergen
Header v2 {
uint8 : Stack Map Version (2)
uint8 : Reserved [3] (0)
uint32 : Constants Offset (bytes)
uint32 : Frame Records Offset (bytes)
uint32 : Frame Registers Offset (bytes)
uint32 : StackMap Records Offset (bytes)
uint32 : Locations Offset (bytes)
uint32 : LiveOuts Offset (bytes)
}
align to 8 bytes
Constants[] {
uint64 : LargeConstant
}
align to 8 bytes
FrameRecord[] {
uint64 : Function Address
uint32 : Function Size
uint32 : Stack Size
uint16 : Flags {
bool : HasFrame
bool : HasVariableSizeAlloca
bool : HasStackRealignment
bool : HasLiveOutInfo
bool : Reserved [12]
}
uint16 : Frame Base Register Dwarf RegNum
uint16 : Num Frame Registers
uint16 : Frame Register Index
uint16 : Num StackMap Records
uint16 : StackMap Record Index
}
align to 4 bytes
FrameRegister[] {
uint16 : Dwarf RegNum
int16 : Offset
uint8 : Size in Bytes
uint8 : Flags {
bool : IsSpilled
bool : Reserved [7]
}
}
align to 8 bytes
StackMapRecord[] {
uint64 : PatchPoint ID
uint32 : Instruction Offset
uint8 : Call size (bytes)
uint8 : Flags {
bool : HasLiveOutInfo
bool : Reserved [7]
}
uint16 : Num Locations
uint16 : Location Index
uint16 : Num LiveOuts
uint16 : LiveOut Index
}
align to 4 bytes
Location[] {
uint8 : Register | Direct | Indirect | Constant | ConstantIndex
uint8 : Reserved (location flags)
uint16 : Dwarf RegNum
int32 : Offset or SmallConstant
}
align to 2 bytes
LiveOuts[] {
uint16 : Dwarf RegNum
uint8 : Reserved
uint8 : Size in Bytes
}
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