[LLVMdev] Modifications to SLP
Michael Zolotukhin
mzolotukhin at apple.com
Tue Jul 7 11:55:31 PDT 2015
Hi Frank,
The most time consuming part of SLP vectorizer (especially in cases like yours) is finding sets of consecutive stores. It's currently performed by a quadratic search (see routine SLPVectorizer::vectorizeStores) - we do pairwise comparisons between all pointers (but we do limit ourselves to look at at most 16 stores). I think it should be possible to group pointers with a common base, compute constant relative offset and just sort all of them - this way we’ll save a lot of expensive computations. However, I haven’t tried implementing this, and I guess there might be some hard corner cases too. Patches would be welcome here:)
Thanks,
Michael
> On Jul 7, 2015, at 11:31 AM, Frank Winter <fwinter at jlab.org> wrote:
>
> Hi all!
>
> It takes the current SLP vectorizer too long to vectorize my scalar code. I am talking here about functions that have a single, huge basic block with O(10^6) instructions. Here's an example:
>
> %0 = getelementptr float* %arg1, i32 49
> %1 = load float* %0
> %2 = getelementptr float* %arg1, i32 4145
> %3 = load float* %2
> %4 = getelementptr float* %arg2, i32 49
> %5 = load float* %4
> %6 = getelementptr float* %arg2, i32 4145
> %7 = load float* %6
> %8 = fmul float %7, %1
> %9 = fmul float %5, %3
> %10 = fadd float %9, %8
> %11 = fmul float %7, %3
> %12 = fmul float %5, %1
> %13 = fsub float %12, %11
> %14 = getelementptr float* %arg3, i32 16
> %15 = load float* %14
> %16 = getelementptr float* %arg3, i32 4112
> %17 = load float* %16
> %18 = getelementptr float* %arg4, i32 0
> %19 = load float* %18
> %20 = getelementptr float* %arg4, i32 4096
> %21 = load float* %20
> %22 = fmul float %21, %15
> %23 = fmul float %19, %17
> %24 = fadd float %23, %22
> %25 = fmul float %21, %17
> %26 = fmul float %19, %15
> %27 = fsub float %26, %25
> %28 = fadd float %24, %10
> %29 = fadd float %27, %13
> %30 = getelementptr float* %arg0, i32 0
> store float %29, float* %30
> %31 = getelementptr float* %arg0, i32 4096
> store float %28, float* %31
> ... and so on ...
>
> The SLP vectorizer would create some code like this:
>
> %219 = insertelement <4 x float> %218, float %185, i32 2
> %220 = insertelement <4 x float> %219, float %197, i32 3
> %221 = fmul <4 x float> %216, %220
> %222 = fadd <4 x float> %221, %212
> %223 = fmul <4 x float> %207, %220
> ..
> %234 = bitcast float* %165 to <4 x float>*
> store <4 x float> %233, <4 x float>* %234, align 4
>
>
> With the current SLP implementation 99.5% of the time is spent in the SLP vectorizer and I have the impression that this can be improved for my case. I believe that the SLP vectorizer has far more capabilities than I would need for these simple (but huge) functions. And I was hoping that any of you have an idea how to remove functionality of the SLP vectorizer such that it still can vectorize those simple functions...?
>
> Thanks,
> Frank
>
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