[LLVMdev] C++ exception handling

Kaylor, Andrew andrew.kaylor at intel.com
Fri Feb 13 13:37:17 PST 2015


(Moving this discussion on list as this could be of general interest.)

My current work-in-progress implementation is attempting to map out the blocks used by a landing pad before it starts outlining.  It creates a table of catch and cleanup handlers with the block at which each one starts.  During outlining I intend to have another mechanism to check to see if we’ve already outlined the handler at the specified start block (which handles the case of handlers shared between landing pads) and if not starts the outlining process at that block.  For cleanup handlers I’m treating any catch dispatch block (identified by looking for the eh_typeid_for+cmp+conditional branch pattern) as a stopping point for the cloning process.

Here’s a snippet of comments explaining how I am doing the block mapping.

// The landing pad sequence will have this basic shape:
//
//  <cleanup handler>
//  <selector comparison>
//  <catch handler>
//  <cleanup handler>
//  <selector comparison>
//  <catch handler>
//  <cleanup handler>
//  ...
//
// Any of the cleanup slots may be absent.  The cleanup slots may be occupied by
// any arbitrary control flow, but all paths through the cleanup code must
// eventually reach the next selector comparison and no path can skip to a
// different selector comparisons, though some paths may terminate abnormally.
// Therefore, we will use a depth first search from the start of any given
// cleanup block and stop searching when we find the next selector comparison.
//
// The catch handlers may also have any control structure, but we are only
// interested in the start of the catch handlers, so we don't need to actually
// follow the flow of the catch handlers.  The start of the catch handlers can
// be located from the compare instructions, but they can be skipped in the
// flow by following the contrary branch.
//

This has a flaw in that cleanup code could contain blocks that are shared with control flows outside the cleanup block and use phi-dependent branching.  If the shared flow isn’t part of another cleanup handler this is only an efficiency problem as the non-cleanup flow will reach a landingpad or a function terminator before it hits a selector.  However, if the shared block is shared with another cleanup handler, it could lead to a catch dispatch that has nothing to do with the current block.

It turns out that the cloning code handles this problem of shared blocks really well.  It just clones everything and prunes the unwanted code paths based on phi resolution and subsequent instruction simplification.  I suppose I could clone the entire landing pad to do the block mapping and just discard the clone when I’m done, but that seems really horrific as a way of resolving this corner case problem.  What I’d like is to have a way to determine whether the successors of a block are phi-dependent and if so find a way to limit the search to paths that result from predecessors I’ve already seen.  I can do this easily enough for simple phi dependence (like constant phi values and a single comparison to choose a branch target) but I haven’t tried to see if the process I have in mind work would for arbitrarily complex cases.  If you have any suggestions on this (like maybe a “isSuccessorPhiDependent()” function tucked away somewhere that I haven’t noticed), I’d love to hear them.

-Andy

From: Reid Kleckner [mailto:rnk at google.com]
Sent: Friday, February 13, 2015 12:53 PM
To: Kaylor, Andrew
Cc: David Majnemer
Subject: Re: C++ exception handling review

One thing I'm curious about is how are we going to identify cleanup regions? Will we figure that out organically with an up front analysis, or what?

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