[LLVMdev] RFC: Metadata attachments to function definitions
Duncan P. N. Exon Smith
dexonsmith at apple.com
Tue Apr 14 22:59:38 PDT 2015
> On 2015 Apr 14, at 21:46, David Blaikie <dblaikie at gmail.com> wrote:
>
> On Tue, Apr 14, 2015 at 9:33 PM, Duncan P. N. Exon Smith
> <dexonsmith at apple.com> wrote:
>>
>> `Function` definitions should support `MDNode` attachments, with a
>> similar syntax to instructions:
>>
>> define void @foo() nounwind !attach !0 {
>> unreachable
>> }
>> !0 = !{}
>>
>> Attachments wouldn't be allowed on declarations, just definitions.
>>
>> There are two open problems this can help with:
>>
>> 1. For PGO, we need somewhere to attach the function entry count.
>> Attaching to the function definition is a simple solution.
>
> No comment - can't say I know anything about that.
>
>>
>> define void @foo() !prof !0 {
>> unreachable
>> }
>> !0 = !{i32 987}
>>
>> 2. In debug info, we repeatedly build up a map from `Function` to the
>> canonical `MDSubrogram` for it.
>
> Sounds great - I'd imagine this working somewhat like the way I've
> made implicit special members & other non-standard members of class
> types work in the debug info metadata, which is to say that the
> children reference the parent, but the parent doesn't reference the
> children (in this case, that would mean things like comdat folding in
> LTO would 'just work' - whichever function we picked would keep its
> debug info and attachment to its CU - the other CU would just appear
> not to have that function anymore - we might need a special case for
> comdat folding where one copy has debug info and another copy doesn't,
> make sure we move the metadata over if we're picking one without debug
> info).
>
> Though that will mean that whenever we want to walk all the
> subprograms of a CU, we'd have to build it by walking all the
> Functions in a module - it might be worth checking if/when/where we
> "need" to do that - I suspect it's rare and maybe can be made entirely
> unnecessary.
I *think* we only do this once, and it's (ironically) to create the
"Subprogram -> CompileUnit" map.
That highlights a problem that my proposal doesn't solve on its own.
While this proposal creates a "Function -> Subprogram" map, there still
isn't a "Subprogram -> CompileUnit" map -- that would still (for now)
be stored implicitly via `MDCompileUnit::getSubprograms()`.
Why isn't this map encoded in the `scope:` chain? Because many of the
`scope:` chains currently terminate at `MDFile`s or `null` instead of
`MDCompileUnit`s. Why? Because LTO type uniquing needs scope chains
to be identical. (I have a vague plan for fixing this, too: (1) move
ownership of Metadata to the Module (so metadata isn't leaked by
`lto_module_dispose()`), (2) add a "StringRef -> MDType" map to the
Module (only for types with an ODR-style UUID), (3) delete the concept
of `MDString`-based type refs and update lib/Linker to rely on the
"StringRef -> MDType" map in the destination Module, (4) make all
`scope:` chains terminate at an `MDCompileUnit` and drop "scope"-ness
of `MDFile`, and (5) finally drop the `subprograms:` field from
`MDCompileUnit`. But I'm not confident about step 4 yet.)
>
>> Keeping this mapping accurate takes
>> subtle logic in `lib/Linker` (see PR21910/PR22792) and it's
>> expensive to compute and maintain. Attaching it directly to the
>> `Function` designs away the problem.
>>
>> define void @foo() !dbg !0 {
>> unreachable
>> }
>> !0 = !MDSubprogram(name: "foo", function: void ()* @foo)
>>
>> Thoughts?
>>
>> Moving onto implementation, I'd provide the same generic API that
>> `Instruction` has, and wouldn't bother with the "fast path" API for
>> `!dbg`. Moreover, the generic path wouldn't be slow. Since there are
>> fewer functions than instructions, we can afford to store the
>> attachments directly on the `Function` instead of off in the
>> `LLVMContext`.
>>
>> It's not clear to me just how precious memory is in `Function`; IIRC
>> it's sitting at 168B right now for x86-64. IMO, a `SmallVector<..., 1>`
>> -- cost of 64B -- seems fine. I'll start with this if I don't hear any
>> objections; we can optimize later if necessary.
>>
>> Otherwise, I could hack together a custom vector-like object with the
>> "small string" optimization.
>
> Not important, but I'm missing something: what're you picturing that
> would be different from/better than SmallVector?
>
Data storage would be:
struct Data {
struct value_type {
unsigned Tag;
TrackingMDNodeRef MD;
};
unsigned Capacity;
union {
unsigned LargeSize;
unsigned SmallTag;
} Unsigned;
AlignedCharArrayUnion<
value_type *, // LargeArray
TrackingMDNodeRef // SmallMD
> Pointer;
};
static_assert(sizeof(Data) == sizeof(void *) + sizeof(unsigned) * 2,
"Wrong size");
Two advantages over `SmallVector<value_type, 1>`:
- 32-bits each for size and capacity (instead of 64-bits).
- Domain knowledge of `value_type` allows aggressive unions.
Can't provide as much API as `std::vector<>`, but the API for metadata
attachments is small and opaque:
bool hasMetadata(unsigned Tag) const;
MDNode *getMetadata(unsigned Tag) const;
void setMetadata(unsigned Tag, const MDNode *MD);
void getAllMetadata(
SmallVectorImpl<std::pair<unsigned, const MDNode *>> &MDs) const;
>> Cost would be 16B per `Function`, with the
>> same malloc/heap costs as `SmallVector<..., 1>`. But I haven't seen a
>> profile that suggests this would be worth the complexity...
>>
>> Any opinions?
>>
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