[LLVMdev] IndVar widening in IndVarSimplify causing performance regression on GPU programs
Jingyue Wu
jingyue at google.com
Fri Oct 24 15:23:27 PDT 2014
Thanks for the pointer, Andrew! I didn't realize there's a report already,
and I'll look into that.
On Fri Oct 24 2014 at 3:15:38 PM Andrew Trick <atrick at apple.com> wrote:
> Please see: http://llvm.org/PR21148
>
> I updated the bug with my suggestion. I hope it works.
>
> -Andy
>
> On Oct 24, 2014, at 11:29 AM, Justin Holewinski <jholewinski at nvidia.com>
> wrote:
>
> On Fri, 24 Oct 2014, Jingyue Wu wrote:
>
> Hi,
> I noticed a significant performance regression (up to 40%) on some
> internal CUDA benchmarks (a reduced example presented below). The root
> cause of this regression seems
> that IndVarSimpilfy widens induction variables assuming arithmetics on
> wider integer types are as cheap as those on narrower ones. However, this
> assumption is wrong at
> least for the NVPTX64 target.
> Although the NVPTX64 target supports 64-bit arithmetics, since the actual
> NVIDIA GPU typically has only 32-bit integer registers, one 64-bit
> arithmetic typically ends up
> with two machine instructions taking care of the low 32 bits and the high
> 32 bits respectively. I haven't looked at other GPU targets such as R600,
> but I suspect this
> problem is not restricted to the NVPTX64 target.
> Below is a reduced example:
> __attribute__((global)) void foo(int n, int *output) {
> for (int i = 0; i < n; i += 3) {
> output[i] = i * i;
> }
> }
> Without widening, the loop body in the PTX (a low-level assembly-like
> language generated by NVPTX64) is:
> BB0_2: // =>This Inner Loop Header:
> Depth=1
> mul.lo.s32 %r5, %r6, %r6;
>
> st.u32 [%rd4], %r5;
>
> add.s32 %r6, %r6, 3;
>
> add.s64 %rd4, %rd4, 12;
>
> setp.lt.s32 %p2, %r6, %r3;
> @%p2 bra BB0_2;
> in which %r6 is the induction variable i.
> With widening, the loop body becomes:
> BB0_2: // =>This Inner Loop Header:
> Depth=1
> mul.lo.s64 %rd8, %rd10, %rd10;
>
> st.u32 [%rd9], %rd8;
>
> add.s64 %rd10, %rd10, 3;
>
> add.s64 %rd9, %rd9, 12;
>
> setp.lt.s64 %p2, %rd10, %rd1;
>
> @%p2 bra BB0_2;
> Although the number of PTX instructions in both versions are the same, the
> version with widening uses more mul.lo.s64, add.s64, and setp.lt.s64
> instructions which are
> more expensive than their 32-bit counterparts. Indeed, the SASS code
> (disassembly of the actual machine code running on GPUs) of the version
> with widening looks
> significantly longer.
> Without widening (7 instructions):
> .L_1:
>
> /*0048*/ IMUL R2, R0, R0;
>
> /*0050*/ IADD R0, R0, 0x1;
>
> /*0058*/ ST.E [R4], R2;
>
> /*0060*/ ISETP.NE.AND P0, PT, R0, c[0x0][0x140],
> PT; /*0068*/ IADD R4.CC, R4, 0x4;
>
> /*0070*/ IADD.X R5, R5, RZ;
>
> /*0078*/ @P0 BRA `(.L_1);
> With widening (12 instructions):
> .L_1:
>
> /*0050*/ IMUL.U32.U32 R6.CC, R4, R4;
>
> /*0058*/ IADD R0, R0, -0x1;
>
> /*0060*/ IMAD.U32.U32.HI.X R8.CC, R4, R4, RZ;
>
> /*0068*/ IMAD.U32.U32.X R8, R5, R4, R8;
>
> /*0070*/ IMAD.U32.U32 R7, R4, R5, R8;
>
> /*0078*/ IADD R4.CC, R4, 0x1;
>
> /*0088*/ ST.E [R2], R6;
>
> /*0090*/ IADD.X R5, R5, RZ;
>
> /*0098*/ ISETP.NE.AND P0, PT, R0, RZ, PT;
>
> /*00a0*/ IADD R2.CC, R2, 0x4;
>
> /*00a8*/ IADD.X R3, R3, RZ;
>
> /*00b0*/ @P0 BRA `(.L_1);
> I hope the issue is clear up to this point. So what's a good solution to
> fix this issue? I am thinking of having IndVarSimplify consult
> TargetTransformInfo about the cost
> of integer arithmetics of different types. If operations on wider integer
> types are more expensive, IndVarSimplify should disable the widening.
>
>
> TargetTransformInfo seems like a good place to put a hook for this. You're
> right that 64-bit integer math will be slower for NVPTX targets, as the
> hardware needs to emulate 64-bit integer ops with 32-bit ops.
>
> How much is register usage affected by this in your benchmarks?
>
> Another thing I am concerned about: are there other optimizations that
> make similar assumptions about integer widening? Those might cause
> performance regression too just
> as IndVarSimplify does.
> Jingyue
>
>
>
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