[LLVMdev] [RFC] CGContext skeleton implementation
Eric Christopher
echristo at gmail.com
Mon May 5 10:20:34 PDT 2014
To resurface this thread a bit, I'm looking into this at the moment. :)
-eric
On Tue, Feb 4, 2014 at 1:33 PM, Andrew Trick <atrick at apple.com> wrote:
>
> On Jan 21, 2014, at 5:17 PM, Dan Gohman <dan433584 at gmail.com> wrote:
>
> Hi Andy et al,
>
> Attached is an updated version of the CGContext patch. This fixes some bugs
> in the previous version, and moves the CGContext registry to TargetMachine.
> Is this in line with what you expected?
>
>
> Sorry, I put this aside for too long when it wasn’t hard to review at all.
> This is right in line with what I expected. CGContext is not in the patch,
> but I get the idea.
>
> -Andy
>
> On Mon, Jan 6, 2014 at 11:09 AM, Andrew Trick <atrick at apple.com> wrote:
>>
>>
>> On Jan 6, 2014, at 11:02 AM, Chandler Carruth <chandlerc at google.com>
>> wrote:
>>
>>
>> On Mon, Jan 6, 2014 at 1:42 PM, Andrew Trick <atrick at apple.com> wrote:
>>>
>>> On Jan 6, 2014, at 10:10 AM, Chandler Carruth <chandlerc at google.com>
>>> wrote:
>>>
>>> Trying to bubble way back to the top, Andy, do you think there is
>>> anything else that needs to be done here before it can go in? I feel like
>>> most of our discussion centered around future work, and I'd like to unblock
>>> the immediate work to support subtarget-specific code generation.
>>>
>>>
>>> Do we have a solution that can work with TTI? I don’t think there was any
>>> objection to putting CGContext in TargetMachine, except that we have too
>>> many layers of abstraction, which you said will be cleaned up eventually:
>>>
>>> IR Transform
>>> (links with) -> TargetTransformInfo
>>> (dynamic call) -> X86TTI
>>> (links with) -> TargetMachine
>>> (provides) -> CGContext
>>
>>
>> This seems fine to me?
>>
>>
>> Ok. Future work: do something simpler for TTI, as opposed to analysis
>> groups.
>> -Andy
>
>
> <cgcontext.patch>
>
>
>
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