[LLVMdev] Loop unrolling a function

Skye Wanderman-Milne skye at cloudera.com
Wed Jan 15 14:18:53 PST 2014


The loop rotation pass does modify the function, which I'm guessing means
that a FunctionPassManager can be used to run LoopPasses (this is not
obvious to me after looking through the FunctionPassManager code).
Unfortunately none of the other passes I'm using (ScalarEvolution, LCSSA,
IndVarSimplify, and LoopUnroll) appear to have an effect.

I verified that the function can be loop unrolled by opt, so I'm currently
using opt to narrow down which passes are required to get this result. Once
I figure that out I'll see if I can get a FunctionPassManager to run those
passes over just the function. I am open to other suggestions though :)

Skye


On Tue, Jan 14, 2014 at 10:22 PM, Owen Anderson <resistor at mac.com> wrote:

> Hi Skye,
>
> If I remember correctly, our loop unrolling pass requires loop rotation in
> order to be very effective.  Can you try adding that before you run the
> unroller to see if it helps?
>
> --Owen
>
> On Jan 14, 2014, at 09:32 PM, Skye Wanderman-Milne <skye at cloudera.com>
> wrote:
>
> Hi all,
>
> I'm attempting to perform loop unrolling on a single function using the
> C++ API. Maybe I missed something in the docs, but I cannot figure out a
> way to do this. The function I'm working with is very simple, containing a
> single for loop and not much else. I compiled the function to IR using
> clang with no optimizations enabled.
>
> My initial plan was to first run the IndVarSimplify pass (as suggested
> here <http://llvm.org/docs/Passes.html#loop-unroll-unroll-loops>) and
> then the LoopUnroll pass on the function. I tried using a
> FunctionPassManager to do this, even though the docs state FPMs are used
> with FunctionPasses and not LoopPasses, which didn't complain but had no
> effect on the function. Is adding LoopPasses to a FPM supposed to be a
> no-op? Is this supposed to work and I'm not running the right combination
> of passes to get loop unrolling?
>
> I also tried creating a LoopInfo object over my function with a FPM so I
> could call UnrollLoop() manually, but the LoopInfo didn't return any loops,
> perhaps because I'm missing some preliminary passes.
>
> The last option I considered was copying the function into it's own
> module, using a PassManager, and then copying the function back into the
> original module. I didn't try this option as creating a valid stand-alone
> module with the single function will potentially be difficult.
>
> Does anyone have a suggestion for how to do this?
>
> Thanks,
> Skye
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