[LLVMdev] Memset/memcpy: user control of loop-idiom recognizer
Robert Lougher
rob.lougher at gmail.com
Fri Dec 5 08:02:56 PST 2014
On 5 December 2014 at 06:49, Sean Silva <chisophugis at gmail.com> wrote:
>
>
> On Wed, Dec 3, 2014 at 4:23 AM, Robert Lougher <rob.lougher at gmail.com>
> wrote:
>>
>> Hi,
>>
>> In feedback from game studios a common issue is the replacement of
>> loops with calls to memcpy/memset. These loops are often
>> hand-optimised, and highly-efficient and the developers strongly want
>> a way to control the compiler (i.e. leave my loop alone).
>
>
> Please provide examples of such "hand-optimised, and highly-efficient"
> routines and test cases (and execution conditions) that demonstrate a
> performance improvement.
>
This sounds like a cop-out, but we can't share customer code (even if
we could get a small runnable example). But this is all getting
beside the point. I discussed performance issues to try and justify
why the user should have control. That was probably a mistake as it
has subverted the conversation. The blunt fact is that game
developers don't like their loops being replaced and they want user
control. The real conversation I wanted was what form should this
user control take. To be honest, I am surprised at the level of
resistance to giving users *any* control over their codegen.
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