[LLVMdev] Drop the machine code while executing
Gaël Thomas
gael.thomas00 at gmail.com
Sun Apr 27 11:15:27 PDT 2014
Hi Sri,
If main is compiled before the call to recompile, it will call test with a
direct call. After the update of the test function, the second call site is
not updated. To call the new test, you can either call test with an
indirect call, recompile also main, or use a patchpoint to update the
second call. The last solution is probably the best one.
Gaël
Le 27 avr. 2014 20:01, "Sri" <emdcdeveloper at gmail.com> a écrit :
> Hi Phil
> Thank you for your clarification, Actually I compiled VMKit 3.2
> with llvm 3.2 and trying do *recompileAndRelinkFunction*() . Could you
> please verity the following things to me. For instance , code need to be
> executed as follows
> * main()**{*
> * test()**;*
> * differentTest();*
> * test();*
> * }*
> as soon as I executed the first *test*() function , I modified the
> llvm IR ( modified some instruction) of test , then when I execute
> differentTest(), I used *recompileAndRelinkFunction*() to link the
> modified test() before I execute the last test() function. Actually , I was
> expecting the different result when I was executing the last *test*()
> function but unfortunately it execute the previous test() function not
> modified one. How can I use this
>
>
>
>
>
> *recompileAndRelinkFunction() to modify the native code during the
> execution. Thanks . With regards Sri. *
> On 04/26/2014 06:19 PM, Filip Pizlo wrote:
>
> That's a good point. But it's worth noting that
> recompileAndRelinkFunction() and freeMachineCodeForFunction() are both
> vestiges of the old JIT (i.e. the "JIT" as opposed to the "MCJIT"). The
> old JIT is no longer actively supported.
>
> -Phil
>
>
> On April 26, 2014 at 9:47:05 AM, Sri (emdcdeveloper at gmail.com) wrote:
>
> Hi Fillip
> Addition to my previous mail, llvm has
> recompileAndRelinkFunction function , so, once we modified the llvm
> function, and pass IR to recompileAndRelinkFunction , I hope it should be
> compiled and linked with previous one.
>
> Thanks
>
> Regards
> Sri.
> On 04/26/2014 12:15 PM, Sri wrote:
>
> Hi Filip
> Thank you for your detailed explanation, I was actually looking
> to implement an adaptive approach which is basically when some function
> executed more frequently, I was trying to drop that function and compiled
> and linked with new optimized function. I just did the following -
> whenever some function executed more times , I called-back to
> program, so I that I could be able to call freeMachineCodeForFunction (F)
> then I compiled that more frequent function with some kind of optimization.
> But , still I am getting previous function signature and not newest one.
> Could you please explain , why we can not use this
> freeMachineCodeForFunction for this purpose. If not, how we can hook some
> instruction in emitted machine code that will call back to our code in llvm.
>
> Thanks
>
> With regards
> Sri.
> On 04/26/2014 05:39 AM, Filip Pizlo wrote:
>
> This isn't currently supported directly. It depends on what you're doing,
> which JIT you're using, how you use modules, and to what extent you're
> relying on LLVM to do linking for you.
>
> You can't safely drop a function's code if you have other functions in
> that module.
>
> You can't safely drop a module if there are other modules that have
> calls that you've already resolved to functions in the module you're
> dropping unless you have your own mechanism for unlinking those calls.
>
> The MCJIT currently does support dropping the memory for a module, but
> it involves destroying the MCJIT execution engine object. This works best
> if you use your own JIT memory manager and you steal the executable memory
> from the MCJIT, and delete the MCJIT after code is generated. Then your own
> memory manager can manage the memory however you like. This depends on not
> having LLVM call instructions resolve to any of the functions you would be
> dropping. WebKit is an example of a system that does this. Each function
> gets it's own module and all LLVM data structures are dropped once the code
> is compiled. Call instructions are only used for intrinsics and for runtime
> calls; source level calls are implemented as patchpoints and WebKit does
> all of the linking (and unlinking).
>
> Long story short, there is no shrink-wrapped solution but it's doable if
> you're willing to get dirty.
>
> -Fil
>
> On Apr 25, 2014, at 3:44 PM, Sri <emdcdeveloper at gmail.com> wrote:
>
> Hi
> Currently , I have doing some experimental work by using llvm, Is
> it possible to drop the machine code once it has been generated for
> particular function while program executing. For example some *void
> test(int)* function has been executed on native machine , I want to drop
> the code before I start execute some other function in my long running
> program.
>
> Thanks.
>
> With regards
> Sri.
>
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