[LLVMdev] multithreaded performance disaster with -fprofile-instr-generate (contention on profile counters)

Yaron Keren yaron.keren at gmail.com
Thu Apr 17 07:10:38 PDT 2014


If accuracy is not critical, incrementing the counters without any guards
might be good enough.
Hot areas will still be hot and cold areas will not be affected.

Yaron



2014-04-17 15:21 GMT+03:00 Kostya Serebryany <kcc at google.com>:

> Hi,
>
> The current design of -fprofile-instr-generate has the same fundamental
> flaw
> as the old gcc's gcov instrumentation: it has contention on counters.
> A trivial synthetic test case was described here:
> http://lists.cs.uiuc.edu/pipermail/llvmdev/2013-October/066116.html
>
> For the problem to appear we need to have a hot function that is
> simultaneously executed
> by multiple threads -- then we will have high contention on the racy
> profile counters.
>
> Such situation is not necessary very frequent, but when it happens
> -fprofile-instr-generate becomes barely usable due to huge slowdown
> (5x-10x)
>
> An example is the multi-threaded vp9 video encoder.
>
> git clone https://chromium.googlesource.com/webm/libvpx
> cd libvpx/
> F="-no-integrated-as -fprofile-instr-generate"; CC="clang $F" CXX="clang++
> $F" LD="clang++ $F" ./configure
> make -j32
> # get sample video from from
> https://media.xiph.org/video/derf/y4m/akiyo_cif.y4m
> time ./vpxenc -o /dev/null -j 8 akiyo_cif.y4m
>
> When running single-threaded, -fprofile-instr-generate adds reasonable
> ~15% overhead
> (8.5 vs 10 seconds)
> When running with 8 threads, it has 7x overhead (3.5 seconds vs 26
> seconds).
>
> I am not saying that this flaw is a showstopper, but with the continued
> move
> towards multithreading it will be hurting more and more users of coverage
> and PGO.
> AFAICT, most of our PGO users simply can not run their software in
> single-threaded mode,
> and some of them surely have hot functions running in all threads at once.
>
> At the very least we should document this problem, but better try fixing
> it.
>
> Some ideas:
>
> - per-thread counters. Solves the problem at huge cost in RAM per-thread
> - 8-bit per-thread counters, dumping into central counters on overflow.
> - per-cpu counters (not portable, requires very modern kernel with lots of
> patches)
> - sharded counters: each counter represented as N counters sitting in
> different cache lines. Every thread accesses the counter with index TID%N.
> Solves the problem partially, better with larger values of N, but then
> again it costs RAM.
> - reduce contention on hot counters by not incrementing them if they are
> big enough:
>    {if (counter < 65536) counter++}; This reduces the accuracy though. Is
> that bad for PGO?
> - self-cooling logarithmic counters: if ((fast_random() % (1 << counter))
> == 0) counter++;
>
> Other thoughts?
>
> --kcc
>
>
>
>
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>
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