[LLVMdev] freeing alloca'd variables before function exits
Nadav Rotem
nrotem at apple.com
Sun Nov 3 20:41:16 PST 2013
On Nov 3, 2013, at 4:54 PM, Jeremy Lakeman <Jeremy.Lakeman at gmail.com> wrote:
> Stack colouring should be able to reuse the same stack space, if the live ranges of the pointers don't overlap. But I don't think anyone has built a general solution for alloca'd space.
>
For stack coloring to work you would need to mark them with lifetime markers.
>
> On Mon, Nov 4, 2013 at 6:30 AM, Ali Javadi <aj14889 at yahoo.com> wrote:
> Hi,
>
> In my llvm code I want to create some function calls. The function prototype is as follows:
>
> int memoize ( char *function_name,
> int *int_params, unsigned num_ints,
> double *double_params, unsigned num_doubles)
>
> In order to create these calls I do the following for example:
>
> %88 = alloca [7 x i8]
> store volatile [7 x i8] c"ORACLE\00", [7 x i8]* %88
> %89 = getelementptr [7 x i8]* %88, i32 0, i32 0
>
> %90 = alloca [1 x i32]
> %91 = getelementptr inbounds [1 x i32]* %90, i32 0, i32 0
> store volatile i32 3, i32* %91
> %92 = getelementptr inbounds [1 x i32]* %90, i32 0, i32 0
>
> %93 = alloca [0 x double]
> %94 = getelementptr inbounds [0 x double]* %93, i32 0, i32 0
>
> %95 = call i32 @memoize(i8* %89, i32* %92, i32 1, double* %94, i32 0)
>
> This works, but I need to create *many* such function calls in one "parent" function, and eventually all the "alloca" instructions add up to overflowing the stack. So I have two questions:
>
> a) Is it possible to create the arrays for my function call args without using the alloca instruction (maybe use heap)?
> b) If not, can I release those alloca'd spaces during the function execution and not after it returns?
>
> Thanks,
> Ali
>
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