[LLVMdev] mips16 hard float puzzle

reed kotler rkotler at mips.com
Fri Jan 4 18:28:41 PST 2013


On 01/04/2013 06:08 PM, Eli Friedman wrote:
> On Fri, Jan 4, 2013 at 4:08 PM, reed kotler <rkotler at mips.com> wrote:
>> I'm working on mips16 hard float which at a first approximation is just soft
>> float but calls different library routines. Those different library routines
>> are just an implementation (in mips32 mode) of soft float using mips32
>> hardware instructions. This part is already done. (mips16 mode has no
>> floating point instructions).
>>
>> The next level of this that I am working on now is the ability to call
>> mips32 mode functions from mips16. This is needed for example to call the
>> math library (sin, cos), because those library
>> routines are mips32 functions.
>>
>> This has an interesting problem.
>>
>> The mips16 functions do not know what they are calling when it's an external
>> function; i.e. it could be a mips32 or mips16.
>>
>> On mips32, floating point arguments, if they are argument 1 and argument 2,
>> are passed in floating point registers. If the return type is floating
>> point, then it is returned in a floating point register.
>>
>> On mips 16, it is doing soft float essentially so the arguments are passed
>> in integer registers.
>>
>> The way gcc mips16 does this is to call helper functions which do the actual
>> call to the external function. The helper functions copy arg 1 and 2 into fp
>> arg 1 and fp arg 2 and then do the actual call. So whether you are calling
>> mips16 or mips32 from that point on does not matter.
>>
>> I'm simplifiying this a bit and you have to think about the mips abi to
>> understand how this all works but it does.
>>
>> The question I have is how to find the original prototype.
>>
>> In order to know if I need to call a helper function, and which helper
>> function to call, I need to know the return type and type of arguments 1 and
>> 2. I need to know this pre soft float lowering.
>>
>>  From what I can see, in the beginning of ISelLowering code, the DAG will
>> still reflect the original prototype. If I do a DAG.viewGraph() there in the
>> debugger, it knows about the proper prototype (pre soft float lowering).
>>
>> It would have been cool to get the function class that corresponds to this
>> call and get the arguments that way but I don't see how I can get it.
>>
>> Is looking at the DAG the only (or best) way to do find the function
>> prototype?
>>
>> I would be happy to add something to lowering calls methods but it was not
>> clear how to do this too.
> You have to do this as part of call lowering: once the call is
> lowered, the type information is lost permanently.  It's not
> conceptually difficult to do as part of call lowering, though: in the
> MIPS-specific call lowering code, if you detect that a call requires
> an argument in an FP register, you just need to generate a call to the
> relevant helper rather than the function itself.
>
> -Eli
So just read the DAG in the beginning of MIPS-specific call lowering 
before it gets modified?




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