[LLVMdev] question

George Baah georgebaah at gmail.com
Thu Oct 4 12:46:20 PDT 2012


I used DILocation instead of DICompileUnit and it works. Hmmm, interesting.

George

On Thu, Oct 4, 2012 at 1:33 AM, George Baah <georgebaah at gmail.com> wrote:

> Here is the code. I am running on llvm 3.1 on Lion (Mac 10.7.4)
>
> *string getFileDirectory*(*const* Instruction &I){
>
>   MDNode *MD = I.getMetadata("dbg");
>
>   DICompileUnit compileUnit(MD);
>
>   return compileUnit.getDirectory().str();
>
> }
>
> George
>
> On Wed, Oct 3, 2012 at 12:40 PM, Eric Christopher <echristo at gmail.com>wrote:
>
>> Without knowing the code that you've written and the IR that you're
>> running on I'm
>> not sure what I can do to help you.
>>
>> -eric
>>
>> On Wed, Oct 3, 2012 at 9:32 AM, George Baah <georgebaah at gmail.com> wrote:
>> > Yeah, It looks like I am doing exactly what's in Dwarf*.cpp files, yet
>> I am
>> > getting blanks.
>> >
>> > George
>> >
>> > On Tue, Oct 2, 2012 at 2:10 PM, Eric Christopher <echristo at gmail.com>
>> wrote:
>> >>
>> >> On Tue, Oct 2, 2012 at 11:00 AM, George Baah <georgebaah at gmail.com>
>> wrote:
>> >> > Hi Guys,
>> >> >   How does one get the directory of the compilation unit in llvm?
>> >> > I am using DICompileUnit but for some reason I am getting blanks
>> >> > for the directory name. Here is my code ...
>> >> >
>> >> > MDNode *MD = I.getMetadata("dbg");
>> >> >
>> >> > DICompileUnit compileUnit(MD);
>> >> >
>> >> > return compileUnit.getDirectory().str();
>> >> >
>> >>
>> >> In general for these questions it's easier to look at how it's done in
>> >> DwarfDebug.cpp and DwarfCompileUnit.cpp.
>> >>
>> >> -eric
>> >
>> >
>>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20121004/c11be194/attachment.html>


More information about the llvm-dev mailing list