[LLVMdev] object construction patterns and unique_ptr
Sean Silva
silvas at purdue.edu
Tue Jun 19 23:50:29 PDT 2012
> I'm not sure what you mean by "not a File".
I think he means it in the sense of the Liskov Substitution Principle <
http://en.wikipedia.org/wiki/Liskov_substitution_principle>, not as in
lld::FileError literally "does not inherit" from lld::File.
--Sean Silva
On Tue, Jun 19, 2012 at 1:51 PM, Nick Kledzik <kledzik at apple.com> wrote:
> On Jun 18, 2012, at 4:36 PM, Michael Spencer wrote:
> >>>>
> >>>> In asking around for clean models on how to do this better, I've
> heard two interesting ideas:
> >>>>
> >>>> 1) Incorporate the error_code and string message into the File class.
> That is the factory method always returns a File object. But there is a
> method on File objects to query if they are valid or not. If they are not,
> there is a method to get the error_code and/or error string.
> >
> > I like this with some modifications.
> >
> >>>> 2) A variation on this is to have a new subclass of File called
> FileError. If the Reader cannot construct a real FileFoo object because of
> some error, it instead constructs a FileError object and returns that. The
> FileError object has methods to get the error_code and/or error string.
> >
> My intuition is the opposite here. If you add the error information to
> the lld::File base class then leads you to write the constructor for
> FileFoo() which does all the parsing, and if it runs into a problem, just
> sets the error ivar and returns (your FileCOFF is an example of that). The
> problem this leads to is half constructed objects. That can trip up a
> client which might accidentally call methods on the half constructed object
> other than the error getting methods. It also means the destructor has to
> be careful when tearing down the half constructed object.
>
> On the other hand making a new subclass of lld::File called lld::FileError
> leads you to a different style of programming. You have to open and parse
> the file past the point that any error can occur before you construct the
> FileFoo object. If anything goes wrong up to the point, you instead
> construct a FileError object and return that.
>
> > I dislike this variant because a FileError is not a File.
> I'm not sure what you mean by "not a File". It is a subclass of
> lld::File. Its path() method returns the file system path that tried to be
> used.
>
> Think of it as a proxy. The real file could not parsed. It represents
> that state.
>
>
> >
> >>>> With both these ideas the Reader method is:
> >>>>
> >>>> virtual std::unique_ptr<lld::File> readFile(StringRef path);
> >>>>
> >>>> which is much easier to use.
> >>>>
> >>>>
> >>>> Any recommendations on a good way to design this?
> >>>
> >>> Would an API like:
> >>>
> >>> virtual std::unique_ptr<lld::File> readFile(StringRef path,
> error_code &ErrorInfo);
> >>
> >> That is a common pattern, used for instance in the bit code reader. If
> we can unify the OS level error and the syntax/semantic errors from parsing
> object files, this pattern might work.
> >>
> >> One other thought that leans me towards integrating the error code/msg
> into the File object is that it works cleaner when you start adding
> multithreading to the linker. When you have multiple threads going, each
> reading an object file and one of them returns an error, you need to
> cleaning shut down the other threads, and return the error. With the error
> status integrated into the File object, all you do is have each thread
> append it resulting File object onto a list, then after all threads are
> joined, run through the list once to see if any say they encountered an
> error. If the error_code is returned separately from the File, you have to
> create some data structure to bind together the error_code with which file
> path could not be parsed.
> >>
> >> -Nick
> >
> > I believe that specifically for object file parsing errors a
> > pair<error_code, vector<string> values> (or something similar) as a
> > member of File would work. This would be used as:
> >
> > // In the error_category stuff
> > class blah_reader_error_category : public llvm::_do_message {
> > public:
> > virtual std::string message(int ev) const {
> > ...
> > case uknown_reloc:
> > return "uknown relocation % at %";
> > ...
> > }
> > };
> >
> > // In the reader.
> >
> > setError(make_pair(blah_error::unkown_reloc,
> > vector<string>{relocationumer, loc})); // loc could be calculated by
> > backtracking, or just the current file address. (we could even pass
> > the address as a stop address to obj2yaml).
> >
> > // Someplace else.
> >
> > if (File->error())
> > o << File->getErrorMessage();
> >
> > Which would do the string substitution.
> What is the advantage of this delayed substitution? The site creating the
> error needs to convert all values to strings. Your example has two numbers
> (reloc value and address) which would need to be converted to strings. It
> would be simpler all around to just generate the complete string right
> there at the error site. Are you trying to support localization? or error
> numbers?
>
> Also, are these enum values per file format (i.e. does ELF and mach-o each
> define their own set)? Or is there one big set of enums for use by all
> Readers?
>
> >
> > This lets us not spend any time building up a representation for
> > diagnostics when none will be printed, and still get decent
> > diagnostics with well defined enum values when needed.
>
> What is the rule of thumb of when a enum value is needed (as opposed to
> success/failure)? My thinking is that an enum only makes sense if the
> client can do something about a specific enum value. For instance in some
> future IDE, maybe file_not_found error can prod the IDE to recompile
> something to regenerate the object file. Another reason for enums is if
> you want a way to localize error strings to different languages. The enums
> are an index into a per-localization string table. Given that these error
> (e.g. unknown relocation) are a bug in the compiler or linker and not a
> problem the user of the tools can remedy, I'm not sure they need localizing.
>
>
> -Nick
>
>
>
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