[LLVMdev] Lowering to MMX
Nicolas Capens
nicolas.capens at gmail.com
Thu Oct 20 08:42:14 PDT 2011
Hi all,
I'm working on a graphics project which uses LLVM for dynamic code
generation, and I noticed a major performance regression when upgrading
from LLVM 2.8 to 3.0-rc1 (LLVM 2.9 didn't support Win64 so I skipped it
entirely).
I found out that the performance regression is due to removing support
for lowering 64-bit vector operations to MMX, and using SSE2 instead. My
code uses a mix of MMX intrinsics and v4i16 operations, so it ping-pongs
back and forth between MMX and SSE2 instructions in the generated code.
To get more optimal code, I see three options, and I was wondering if
someone could share some advice on which approach you think will work best:
1) I could use v8i16 or v4i32 instead of v4i16, but then the SSE
register pressure would be significantly increased. I already use v4f32
operations intensively so having the MMX registers available for 64-bit
integer vector operations helps performance quite considerably on the
register deprived x86 architecture. There's little to no opportunity for
using v8i16 to perform two v4i16 operations simultaneously so that won't
make up for the added register pressure. So I'm not keen to implement
this option, unless anyone sees some advantages that I missed?
2) Since I use MMX intrinsics, I take care of inserting the appropriate
EMMS instructions myself as well. So it's absolutely fine to have LLVM
lower 64-bit operations into MMX instructions (the way it used to be in
LLVM 2.8). Would it be straightforward to re-enable this? I noticed that
revision 115243 removes the MMX lowering rules, but I don't know if the
rest of LLVM 3.0 would still support them if I simply reverted them.
Please note that I'm not an LLVM expert and I'd prefer not having to
maintain local changes. Would there be any objection to having an
'EnableMMX' flag (false by default)?
3) I believe all MMX instructions are available as intrinsics now? That
would allow me to replace all straight LLVM operations with intrinsics.
I'm just wondering what the downsides of that would be? I assume I won't
get any benefits from instruction combining, but things like dead code
elimination still work?
Thank you for your time.
Cheers,
Nicolas
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