[LLVMdev] MC-JIT Design
Daniel Dunbar
daniel at zuster.org
Mon Nov 15 13:34:47 PST 2010
On Mon, Nov 15, 2010 at 12:53 PM, Jan Sjodin <jan_sjodin at yahoo.com> wrote:
> What kind of restrictions will the existing object file formats impose
> on the JIT? I don't know enough about the JIT and object file format
> interaction to know if this will be an issue. It seems clear that it would
> be worse to try to encode "extra things" in some obscure way than to create
> the FOO format initially. If FOO is truly a superset of everything this
> could even be the generic object file format that Michael Spencer was thinking
> about creating. Perhaps this is going the wrong direction since you wanted
> something less stable and directly tied to the MC infrastructure. How would
> introducing the FOO format later on work?
The idea here is that our JIT (which is essentially a runtime linker)
is perfectly capable of being written so that it can link object files
from distinct formats.
Linking Mach-O and COFF or ELF files might be hard, but we could
probably make it easy to link any native format and a FOO format file
without too much trouble.
The idea is that then we could have the JIT machinery use the native
format when it needs to interface with external runtime interfaces on
the platform, and it could use the FOO format when targeting code
which is purely target specific.
We sort of end up in the same place as what I originally proposed, but
this way probably lets us get something which (a) works and (b) has
nice features (like debugging support) sooner, and then introducing
the FOO-infrastructure becomes more of a quality-of-implementation
issue as to how fast we JIT, how many fancy JIT tricks we support.
- Daniel
>
>
> - Jan
>
>
>
>
> ----- Original Message ----
>> From: Daniel Dunbar <daniel at zuster.org>
>> To: LLVM Developers Mailing List <llvmdev at cs.uiuc.edu>
>> Sent: Mon, November 15, 2010 2:34:22 PM
>> Subject: Re: [LLVMdev] MC-JIT Design
>>
>> Quick follow up here:
>>
>> I talked to Eric for a bit about this proposal, and he convinced me
>> that we should take a slightly different tack. I'll write a bit more
>> about it later.
>>
>> The idea Eric convinced me was better is to not invent a FOO format,
>> but just use the native platform object format and focus on writing
>> essentially a runtime linker for that platforms object files.
>>
>> This has various pros and cons, but I hadn't given it enough weight before.
>>
>> The pros and cons we discussed:
>>
>> Pro:
>> - We reuse all existing MC output functionality.
>> - We have a shorter path to working well with the external system
>> tools (the real runtime linker, the debugger, the unwinder).
>>
>> Cons:
>> - Requires developing good object file libraries for LLVM. This is
>> also a pro, as it coalesces work other people (Michael Spencer, Nick
>> Kledzik) are already interested in doing.
>> - Means JIT is slightly more platform dependent, as the runtime
>> linker could have ELF or Mach-O specific bugs that wouldn't show up on
>> another platform.
>> - Doesn't acknowledge that the JIT is a separate target. Constraints
>> the code generator to only doing what is actually supported on the
>> platform.
>>
>> The last con is the main thing I wanted to not preclude in a new JIT
>> design, but Eric convinced me that if we start by using the native
>> format, we can always introduce my new FOO format transparently if we
>> realize there is a concrete need for it.
>>
>> I'll try and sketch up some more of what this design would look like
>> this evening...
>>
>> - Daniel
>>
>> On Mon, Nov 15, 2010 at 10:15 AM, Daniel Dunbar <daniel at zuster.org> wrote:
>> > Hi all,
>> >
>> > As promised, here is the rough design of the upcoming MC-JIT*.
>> > Feedback appreciated!
>> >
>> > (*) To be clear, we are only calling it the MC-JIT until we have
>> > finished killing the old one. When I say JIT below, I mean the MC-JIT.
>> > I basically am ignoring completely the existing JIT. I will keep
>> > things API compatible whenever possible, of course.
>> >
>> > I see two main design directions for the JIT:
>> >
>> > --
>> >
>> > #1 (aka MCJIT) - We make a new MCJITStreamer which communicates with
>> > the JIT engine to arrange to plop code in the right place and update
>> > various state information.
>> >
>> > This is the most obvious approach, is roughly similar to the way the
>> > existing JIT works, and this is the way the proposed MC-JIT patches
>> > work (see MCJITState object).
>> >
>> > It also happens to not be the approach I want to take. :)
>> >
>> >
>> > #2 (aka FOOJIT) - MC grows a new "pure" backend, which is designed
>> > around representing everything that "can be run" on a target platform.
>> > This is very connected to the inherent capabilities of the hardware /
>> > OS, and is usually a superset** of what the native object format
>> > (Mach-O, ELF, COFF) can represent.
>> >
>> > The "pure" backend defines a hard (but non-stable) object file format
>> > which is more or less a direct encoding of the native MC APIs (it is
>> > not stable, so it can directly encode things like FixupKind enum
>> > values).
>> >
>> > I don't have a name for this format, so for now I will call it FOO.
>> >
>> > The "MC-JIT" then becomes something more like a "FOO-JIT". It is
>> > architected as a consumer of "FOO" object files over time. The basic
>> > architecture is quite simple:
>> > (a) Load a module, emit it as a "FOO" object.
>> > (b) Load the object into a worklist, scan for undefined symbols,
>> > dynamically emit more "FOO" modules.
>> > (c) Iterate until no undefined symbols remain.
>> > (d) Execute code -- if we hit a lazy compilation callback, go back to (a).
>> >
>> > (**) It more or less *must* be a superset, since object formats
>> > usually don't bother to represent things which can't be run. Features
>> > which require OS emulation is an obvious exception. As concrete
>> > example, consider the implementation of thread local storage. Each
>> > platform typically will chose an implementation approach and limit its
>> > format to supporting that, but the hardware itself supports many more
>> > implementation approaches.
>> >
>> > --
>> >
>> > I apologize if my description is a bit terse, but I hope the basic
>> > infrastructure comes through. I will make some pretty diagrams for it
>> > at some point (hopefully before the next dev mtg, hahaha hmmm....).
>> >
>> > Here are the reasons I want to follow approach #2:
>> >
>> > 1. It makes the JIT process look much more like the standard
>> > compilation process. In fact, from the FOOJIT's perspective, it could
>> > even run the compiler out of process to produce "FOO" object files,
>> > with no real change in behavior.
>> >
>> > This has two main implications:
>> > a. We are leveraging much more of the existing infrastructure.
>> > b. We can use more of the existing tools to test and debug the JIT.
>> >
>> > 2. It forces us to treat the JIT as a separate "subtarget".
>> > a. In reality, this is already true. The compiler needs to know it is
>> > targeting a JIT in terms of what features are available (indirect
>> > stubs? exception tables? thread local storage?), but the current
>> > design papers over this. This design forces us to acknowledge that
>> > fact up front, and should make the architecture more understandable.
>> >
>> > 3. It eases testing and debugging.
>> > a. We can build new tools to test the FOOJIT, for example, a tool
>> > that just loads a couple FOO object files and runs them, but without
>> > needing to do codegen. Since we can already use the existing tools to
>> > work with the FOO objects, this basically gives us a new testing entry
>> > point into the JIT.
>> >
>> > --
>> >
>> > Some caveats of this design:
>> >
>> > 1. The initial implementation will probably work very much as
>> > described, it will actually write "FOO" object files to memory and
>> > load them.
>> >
>> > In practice, we would like to avoid the performance overhead of this
>> > copy. My plan here is that eventually we would have multiple
>> > implementations of the FOO object writer, one of which would write to
>> > the serialized form, but another would splat directly into the process
>> > memory.
>> >
>> > We would allow other fancy things following the same approach, for
>> > example allow the JIT to pin symbols to their actual addresses, so
>> > that the assembler can do the optimal relaxation for where the code is
>> > actually landing in memory.
>> >
>> > 2. It requires some more up front work, in that there is more stuff to
>> > build. However, I feel it is a much stronger design, so I expect this
>> > to pay off relatively quickly.
>> >
>> > 3. Some JIT-tricks become a bit less obvious. For example, in a JIT,
>> > it is natural when seeing a symbol undefined "bar" to go ahead and see
>> > if you can find "bar" and immediately generated code for it. You can't
>> > do that in the FOOJIT model, because you won't know "bar" is undefined
>> > until you read the object back.
>> >
>> > However, in practice one needs to be careful about recursion and
>> > reentrancy, so you have to take care when trying to do things like
>> > this. The FOOJIT forces such tricks to go through a proper API (the
>> > FOO object) which I end up seeing as a feature, not a bug.
>> > --
>> >
>> > And, a final word on API compatibility:
>> >
>> > As mentioned before, I have no *plan* to break any existing public
>> > interface to the JIT. The goal is that we eventually have a strict
>> > superset of the current functionality.
>> >
>> > The actual plan will be to roll out the FOOJIT in tree with some
>> > option to allow clients to easily pick the implementation. A tentative
>> > goal would be to have the FOOJIT working well enough in 2.9 so that
>> > clients can test it against the released LLVM, and that for 2.10
>> > (*grin*) we can make it the default.
>> >
>> > Thoughts?
>> >
>> > - Daniel
>> >
>>
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