[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360

Kevin Wooten kdubb at me.com
Thu May 27 11:21:39 PDT 2010


At this point I am thinking, for the PS3 and 360, that the ObjC to C route is preferred also.

Yes, as I alluded to, we are an XBox and PlayStation developer so I have both a 360 and a PS3 dev kit.

On May 27, 2010, at 11:09 AM, Sherief Farouk wrote:

> Just to be clear, nothing in the MS TCRs require that you use a certain compiler - it does, however, require that you link with the 360-specific C runtime libraries. That being said, I still believe that direct binary generation is not a feasible option, and the ObjC => C route is preferred.
> 
> Kevin, hate to be asking this but do you have access to the XDK or are you just "aiming" for it?
> 
> - Sherief
> 
> 
> On May 27, 2010, at 11:09 AM, Alex Rosenberg wrote:
> 
>> PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3  
>> game development are highly customized and support a customized ABI  
>> that will take some time to adjust LLVM and Clang to support.
>> 
>> You'd likely also run afoul of a TRC or two, similar to the problems  
>> you'll face with Microsoft TCRs mentioned earlier.
>> 
>> Alex




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