[LLVMdev] Bignum development

Bill Hart goodwillhart at googlemail.com
Sat Jun 12 11:37:12 PDT 2010


On 12 June 2010 00:51, Eli Friedman <eli.friedman at gmail.com> wrote:
> On Fri, Jun 11, 2010 at 3:28 PM, Bill Hart <goodwillhart at googlemail.com> wrote:
>> Hi Eli,
>>
>> On 11 June 2010 22:44, Eli Friedman <eli.friedman at gmail.com> wrote:
>>> On Fri, Jun 11, 2010 at 10:37 AM, Bill Hart <goodwillhart at googlemail.com> wrote:
>>>> a) What plans are there to support addition, subtraction,
>>>> multiplication, division, shifting, logical not and other logic ops
>>>> for >= 64/128 bits (machine word size, whatever)? The documentation
>>>> mentions integers of millions of bits....
>>>
>>> Pretty much everything besides muliplication and division should work
>>> at any width; the result is generally not especially efficient,
>>> though.
>>
>> OK, I only tried multiplication last night when I first had a decent
>> fiddle (been marking exams, so haven't had much time to really get
>> dirty hands, sorry).
>>
>> Of course efficiency is imperative for bignum stuff as it underpins
>> absolutely behemoth projects like Sage (http://www.sagemath.org).
>> Every cycle counts, so to speak. One cycle per limb difference in
>> multiplication makes a nearly 40% difference in absolutely everything
>> for literally many thousands of developers!
>
> Right; improvements are definitely welcome here; you might want to
> take a look at what we currently generate here, though, to see what
> improvements are most necessary.
>

I think I have an example of why it is somehow important to be able to
retrieve the carry and do an add with carry. Consider this short C
program:


#include <stdlib.h>
#include <stdio.h>

#define BITS 64

/****************************************

   Types

****************************************/

typedef unsigned long ul;
typedef __uint128_t ull;
typedef ulong mp_size;
typedef const ulong * mp_src;
typedef ulong * mp_dst;
typedef ulong * mp_ptr;


/****************************************

   Random routines

****************************************/

ull __randval = (ull) 13993185049168412078UL;
const ull __randprime = (ull) 9223372036854775814UL * 2 + 1;
const ull __randmult = 18148508189596611927UL;

ul ul_randlimb(void)
{
   __randval = (__randval * __randmult) % __randprime;
   return (ul) __randval;
}

/****************************************

   Unsigned multiple precision routines


****************************************/

mp_ptr mp_init(mp_size n)
{
   return malloc(n*sizeof(ul));
}

static inline
ul mp_add_nc(mp_dst r, mp_src a, mp_src b, mp_size n)
{
   long i;

   ul cy;

   const __uint128_t v = (__uint128_t) a[0] + b[0];
   r[0] = (ul) v;
   cy = v >> 64;

   for (i = 1; i < n; i++) {
      __uint128_t u = (__uint128_t) a[i] + b[i] + cy;
      r[i] = (ul) u;
      cy = u >> BITS;
   }

   return cy;
}

void mp_rand_n(mp_dst r, mp_size n)
{
   mp_size i;

   for (i = 0; i < n; i++)
      r[i] = ul_randlimb();
}

int main(void)
{

   mp_ptr a, b, c;
   ul i;

   a = mp_init(1000);
   b = mp_init(1000);
   c = mp_init(1000);

   mp_rand_n(a, 1000);
   mp_rand_n(b, 1000);

   for (i = 0; i < 2400000; i++)
      mp_add_nc(c, a, b, 1000);

   return 0;
}

Ignore all of it except the mp_add_nc function. Now this runs at 4
cycles per int64 addition on AMD K10. If I fiddle a bit and loop
unroll, I get 2.5 cycles. But optimal is actually 1.6 cycles.

The part of the loop in question becomes:

%tmp.i = add i64 %indvar.i, 1                   ; <i64> [#uses=2]
  %22 = load i64* %scevgep.i, align 8             ; <i64> [#uses=1]
  %23 = zext i64 %22 to i128                      ; <i128> [#uses=1]
  %24 = load i64* %scevgep3.i, align 8            ; <i64> [#uses=1]
  %25 = zext i64 %24 to i128                      ; <i128> [#uses=1]
  %26 = zext i64 %cy.02.i to i128                 ; <i128> [#uses=1]
  %27 = add i128 %23, %26                         ; <i128> [#uses=1]
  %28 = add i128 %27, %25                         ; <i128> [#uses=2]
  %29 = trunc i128 %28 to i64                     ; <i64> [#uses=1]
  store i64 %29, i64* %scevgep4.i, align 8
  %30 = lshr i128 %28, 64                         ; <i128> [#uses=1]
  %31 = trunc i128 %30 to i64                     ; <i64> [#uses=1]
  %exitcond = icmp eq i64 %tmp.i, 999             ; <i1> [#uses=1]

In other words, it just extends everything to an i128 and adds.
There's no way to tell it that it can add a[i], b[i] and cy with a
single adc. (Well it could if the loop iteration wasn't messing with
the carry flag).

Indeed, this compiles to:


.LBB1_7:                                # %bb.i
                                        #   Parent Loop BB1_6 Depth=1
                                        # =>  This Inner Loop Header: Depth=2
        addq    (%rbx,%rsi,8), %rdi
        movl    $0, %r8d
        adcq    $0, %r8
        addq    (%r14,%rsi,8), %rdi
        adcq    $0, %r8
        movq    %rdi, (%r15,%rsi,8)
        incq    %rsi
        cmpq    $1000, %rsi             # imm = 0x3E8
        movq    %r8, %rdi
        jne     .LBB1_7

So it basically tries to keep track of the carry in %r8 instead of in
the carry flag.

As hinted, the other optimisation missed here, is that instead of
comparing with $1000 it can start with %rsi at $-1000 and increment
each iteration and simply do a jnz .LBB1_7 doing away with the cmpq.

I've tried tricking it into doing this in every way I can think of,
but without success so far.

Bill.



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