[LLVMdev] Spilling & UNPCKLPS Question
David Greene
dag at cray.com
Fri Nov 20 14:45:54 PST 2009
On Friday 20 November 2009 14:49, David Greene wrote:
> I'm working on adding some more annotations to asm and I
> cam across this odd construct generated for X86/split-vector-rem.ll:
>
> movss %xmm0, 32(%rsp) # Scalar Spill
> [...]
> unpcklps 48(%rsp), %xmm0 # Vector Folded
> Reload [...]
> movaps %xmm0, 16(%rsp) # Vector Spill
> [...]
> unpcklps 32(%rsp), %xmm0 # Vector Folded
> Reload
>
> How is this possibly legal? First we spill %xmm0 (a 32-bit value)
> to a stack slot that's onlt 16 bits wide (the next $rsp offsets are 48
> and 16). Then we load 64 bits from 32(%rsp) via unpcklps and consider it a
> reload of the spill.
>
> This seems really wrong. Can someone explain?
Hah. I am silly. bytes != bits.
I've been working in LLVM codegen for too long. :)
-Dave
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