[LLVMdev] x86 unwind support[MESSAGE NOT SCANNED]
Mark Shannon
marks at dcs.gla.ac.uk
Mon Jul 20 07:09:19 PDT 2009
Andrew Haley wrote:
> Mark Shannon wrote:
>> Andrew Haley wrote:
>>> Mark Shannon wrote:
>>>> Andrew Haley wrote:
>>>>> Mark Shannon wrote:
>>>>>> Nick Johnson wrote:
>>>>>>>> probably there should be a switch to choose whether codegen should turn
>>>>>>>> unwind/invoke into dwarf or setjmp/longjmp style code.
>>>>>> It seems to me that there is an implicit, and undocumented, assumption
>>>>>> that unwinding needs to handle stack-allocated objects.
>>>>>>
>>>>>> In languages without stack-allocated objects (ie. most languages that
>>>>>> support exceptions) there is no need to unwind frame-by-frame, the
>>>>>> unwind simply needs to make a single jump to the invoke instruction and
>>>>>> restore the context (which in x86 is just 6 registers).
>>>>> Not quite. It's also necessary to execute all the pending POSIX
>>>>> pthread_cleanup_pop() actions.
>>>> POSIX pthread_cleanup_pop() can only be called directly from C++/C.
>>>> C doesn't haven't exceptions.
>>> But it does have pthread_exit().
>>>
>>>> So yet again, this is a C++ issue.
>>> No, it isn't:
>>>
>>> The effect of calling longjmp() or siglongjmp() is undefined if there
>>> have been any calls to pthread_cleanup_push() or pthread_cleanup_pop()
>>> made without the matching call since the jump buffer was filled.
>>>
>> We are not talking about longjmp() or siglongjmp() we are talking about
>> invoke/unwind!
>
> Let's go back a bit. Your claim is that there is no need to unwind
> frame-by-frame, an unwind simply needs to make a single jump to an
> invoke instruction and restore the context (which in x86 is just 6
> registers). (This is, more or less, what longjmp() does.) Duncan Sands
> explained to you why that wouldn't work, saying "if you throw an
> exception using your proposed unwind implementation, then it wouldn't
> be caught by dwarf catch/cleanup regions".
If you can make your point without any references to any C/C++ specific
features it might be more convincing ;)
>
> He's right. You can't just jump to the invoke instruction, you must
> also pop any cleanups. This is nothing to do with C++, and it has
> nothing to do with whether a language has stack-allocated objects.
What cleanups?
If the C++ front end leaves all these dead objects on the stack and
insists they are cleaned up promptly, then it its responsibility to
clean them up.
It shouldn't burden other front-ends.
In a purely heap allocated language without finalizers, say ML or
haskell, there is nothing to clean-up and a simple jump will suffice.
For languages with finalizers such as Python or Java, a special
finalizer thread can do the cleaning up lazily once the GC has collected
the dead objects.
It does depend on the language semantics, and a lot of languages allow
lazy finalization of objects.
>
> Andrew.
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