[LLVMdev] allocating an array
Bill Wendling
isanbard at gmail.com
Wed Jul 16 13:44:30 PDT 2008
On Wed, Jul 16, 2008 at 1:13 PM, HyperQuantum <hyperquantum at gmail.com> wrote:
>
> I guess I should have explained what I'm trying to do. I'm working on
> a front end for my programming language and using the LLVM libraries
> as back end. The arrays in my language are currently represented by an
> LLVM structure type that contains integer fields to hold the size for
> each array dimension, and then an array type with the actual data for
> the array.
>
> A simple example, an array with 3 integers:
>
> var x : [3] int
>
> For this example the following code is generated:
>
> %x = alloca { i32, [3 x i32] } ; <{ i32, [3 x i32] }*> [#uses=4]
> getelementptr { i32, [3 x i32] }* %x, i32 0, i32 0 ; <i32*>:1 [#uses=1]
> store i32 3, i32* %1
>
> (and followed by a loop that initializes the three elements)
>
> But I only tested this with arrays that have an integer constant as
> size. Now if I try it with a size that comes from an expression like
> this:
>
> var size : nat = 9
> var x : [size] int
>
> Then my compiler does not know the size of the array and uses a zero
> for the type:
>
> %size = alloca i32 ; <i32*> [#uses=2]
> store i32 9, i32* %size
> %x = alloca { i32, [0 x i32] } ; <{ i32, [0 x i32] }*> [#uses=4]
> load i32* %size ; <i32>:1 [#uses=1]
> getelementptr { i32, [0 x i32] }* %x, i32 0, i32 0 ;
> <i32*>:2 [#uses=1]
> store i32 %1, i32* %2
>
> Obviously this is wrong, but I don't see how I can use the value from
> 'size' to allocate the necessary space for this array with alloca. I
> could use a pointer to an array in the struct type, instead of a
> direct array, and use two allocas (one for the struct and one for the
> array data). But then there is no real reason to use the array type
> anymore, a pointer to the first element (like llvm-gcc generates for
> C/C++ arrays) would be much simpler. Or am I missing something?
>
Okay, so it's more like the second example I gave. The equivalent C
program would be something like this:
int x = 37;
struct a {
int f1;
int a1[0];
};
int foo(int b, int c) {
struct a *s = malloc(sizeof(struct a) + x * sizeof(10));
int i;
for (i = 0; i < x; ++i)
s->a1[i] = i;
return s->a1[b] * c;
}
int bar(int b, int c, int d) {
struct a *s = malloc(sizeof(struct a) + b * sizeof(10));
int i;
for (i = 0; i < b; ++i)
s->a1[i] = i;
return s->a1[c] * d;
}
Compile this program at -O0 to see the initial code. Then compile it
at -O3 to see what it is after optimizations. At -O3, there's still
the calls to malloc, but you might not be able to get around that. One
thing that gets rid of the malloc in "foo" is to mark x as static. The
compile then knows it's size and that it's not modified in the current
file, so it can use the value it's been assigned. If your programming
language has this capacity, it would improve your code generation.
Hope this helps.
-bw
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