[LLVMdev] getting closer!
Terence Parr
parrt at cs.usfca.edu
Tue Apr 22 17:19:39 PDT 2008
On Apr 22, 2008, at 3:27 PM, Gordon Henriksen wrote:
> If you'd like to propose clarified language once you've wrapped your
> head around the framework, I'd be happy to incorporate it. Most
> ideally, submit a patch against GarbageCollection.html in http://llvm.org/svn/llvm-project/llvm/trunk/docs/
> .
Cool. Ok, I have already submitted some svn diffs to Chris to fix typos.
>>>>
>>>> What I was/am missing is the explicit link between types and
>>>> variables in a GC.c file and the generated machine code. If I
>>>> can get that last explicit link, I'm off to the races.
>>>
>>> You mean, how do you know what sort of object you're tracing?
>>
>> I assumed that I needed to generate my object maps or at least a
>> list of pointers for each object type. Related to that, i have two
>> important questions:
>>
>> 1. How do I know the offset (due to alignment/padding by LLVM) of a
>> pointer within an object using {...} struct type? GEP instruction
>> gets an address, of course, but how does my C collector compute
>> these. Do I need to make a metadata struct and fill it with GEP
>> instructions? I guess that makes sense.
>
> You can use a constant expression to compute this. Specifically:
>
> i32 ptrtoint(gep %mytype* null, i32 0, i32 ??? to i32)
>
> Where ??? is the number of the field within the struct. (Could be a
> list of indices.)
Wow! Cool trick. I have verified that this and the next works. BTW,
I had no idea that that nested notation was possible! How did I miss
that in the documentation...
>> 2. How do I know how big a struct is? I have my gc_allocate() method
>
> Note: There's absolutely nothing special about the name
> @llvm_gc_allocate, it's just a gentle suggestion. In fact, if you're
> using the "model 1" heap tracing strategy, you probably want to use
> something like this:
>
> %class.object* @alloc_object(%runtime.class* %vtable, i32 %nbytes)
an excellent idea. At the moment I am just doing structs not objects
so that I can figure things out.
> You can again use a constant expression here. Specifically:
>
> i32 ptrtoint(gep %mytype* null, i32 1 to i32)
>
> ConstantExpr has a helper similar to sizeOf(Type*) which build this
> expression.
I'm always using the pure text input headline generating everything
from Java...
>>>
>>> • If you have a type forest (as in C or C++) with optional
>>> vtables, then no such assumption is possible, and you can include
>>> type layout information in the %metadata parameter to
>>> @llvm.gcroot. The FrameMap type includes this data.
>>
>> Ok, so I pass it an arbitrary struct pointer and it just gives it
>> back later for me to peruse, right?
>
> Yep! You can use any constant pointer (which means: any global
> variable, alias, or function). For example, something like this:
>
>
[snip]
Oooooooh! man! that is exactly what I was looking for. hooray!
Input/Output pairs are the best way to learn this stuff as far as I
can tell.
I believe I have enough from this to construct a collector using the
"shadow-stack" mechanism. thanks so much!
"All our roots are belong to you!"
Ter
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