[llvm] c61dda2 - [LLVM][CodeGen][SME] Make FMA decision independent of streaming mode. (#222598)

via llvm-commits llvm-commits at lists.llvm.org
Fri Sep 11 03:31:18 PDT 2026


Author: Paul Walker
Date: 2026-09-11T11:31:13+01:00
New Revision: c61dda2b6137c618a6f196502512cd8989ab8f6b

URL: https://github.com/llvm/llvm-project/commit/c61dda2b6137c618a6f196502512cd8989ab8f6b
DIFF: https://github.com/llvm/llvm-project/commit/c61dda2b6137c618a6f196502512cd8989ab8f6b.diff

LOG: [LLVM][CodeGen][SME] Make FMA decision independent of streaming mode. (#222598)

The relevant bfloat instructions are available in streaming mode and
thus we can benefit from the same BFMLAL based lowering.

Added: 
    

Modified: 
    llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
    llvm/test/CodeGen/AArch64/sve-bf16-combines.ll

Removed: 
    


################################################################################
diff  --git a/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp b/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
index 463debeb7e351..05b79f99610ae 100644
--- a/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
+++ b/llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
@@ -20370,8 +20370,8 @@ bool AArch64TargetLowering::isFMAFasterThanFMulAndFAdd(
   case MVT::f64:
     return Subtarget->hasFPARMv8();
   case MVT::bf16:
-    return VT.isScalableVector() && Subtarget->hasBF16() &&
-           Subtarget->isNonStreamingSVEorSME2Available();
+    return VT.isScalableVector() &&
+           (Subtarget->hasBF16() || Subtarget->hasSVEB16B16());
   default:
     break;
   }

diff  --git a/llvm/test/CodeGen/AArch64/sve-bf16-combines.ll b/llvm/test/CodeGen/AArch64/sve-bf16-combines.ll
index 9a45f67aad946..f1c08eaab6a7a 100644
--- a/llvm/test/CodeGen/AArch64/sve-bf16-combines.ll
+++ b/llvm/test/CodeGen/AArch64/sve-bf16-combines.ll
@@ -1,172 +1,350 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
-; RUN: llc -mattr=+sve,+bf16             < %s | FileCheck %s --check-prefixes=SVE
-; RUN: llc -mattr=+sve,+bf16,+sve-b16b16 < %s | FileCheck %s --check-prefixes=SVE-B16B16
+; RUN: llc -mattr=+sve,+bf16             < %s | FileCheck %s --check-prefix=BF16_NONSTREAMING
+; RUN: llc -mattr=+sve,+bf16,+sve-b16b16 < %s | FileCheck %s --check-prefix=BF16_SVE-B16B16_NONSTREAMING
+; RUN: llc -mattr=+sve,+sve-b16b16       < %s | FileCheck %s --check-prefix=SVE-B16B16_NONSTREAMING
+
+; RUN: llc -mattr=+sme --force-streaming              < %s | FileCheck %s --check-prefix=BF16_STREAMING
+; RUN: llc -mattr=+sme2,+sve-b16b16 --force-streaming < %s | FileCheck %s --check-prefix=BF16_SVE-B16B16_STREAMING
 
 target triple = "aarch64-unknown-linux-gnu"
 
 define <vscale x 8 x bfloat> @fmla_nxv8bf16(<vscale x 8 x bfloat> %acc, <vscale x 8 x bfloat> %m1, <vscale x 8 x bfloat> %m2) {
-; SVE-LABEL: fmla_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v3.2d, #0000000000000000
-; SVE-NEXT:    uunpkhi z4.s, z2.h
-; SVE-NEXT:    uunpkhi z5.s, z1.h
-; SVE-NEXT:    uunpklo z2.s, z2.h
-; SVE-NEXT:    uunpklo z1.s, z1.h
-; SVE-NEXT:    ptrue p0.s
-; SVE-NEXT:    zip2 z6.h, z3.h, z0.h
-; SVE-NEXT:    zip1 z0.h, z3.h, z0.h
-; SVE-NEXT:    bfmlalb z6.s, z5.h, z4.h
-; SVE-NEXT:    bfmlalb z0.s, z1.h, z2.h
-; SVE-NEXT:    bfcvt z1.h, p0/m, z6.s
-; SVE-NEXT:    bfcvt z0.h, p0/m, z0.s
-; SVE-NEXT:    uzp1 z0.h, z0.h, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmla_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    ptrue p0.h
-; SVE-B16B16-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmla_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    uunpkhi z4.s, z2.h
+; BF16_NONSTREAMING-NEXT:    uunpkhi z5.s, z1.h
+; BF16_NONSTREAMING-NEXT:    uunpklo z2.s, z2.h
+; BF16_NONSTREAMING-NEXT:    uunpklo z1.s, z1.h
+; BF16_NONSTREAMING-NEXT:    ptrue p0.s
+; BF16_NONSTREAMING-NEXT:    zip2 z6.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z0.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z6.s, z5.h, z4.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p0/m, z6.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z0.h, z0.h, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmla_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmla_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.h
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmla_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    uunpkhi z4.s, z2.h
+; BF16_STREAMING-NEXT:    uunpkhi z5.s, z1.h
+; BF16_STREAMING-NEXT:    uunpklo z2.s, z2.h
+; BF16_STREAMING-NEXT:    uunpklo z1.s, z1.h
+; BF16_STREAMING-NEXT:    ptrue p0.s
+; BF16_STREAMING-NEXT:    zip2 z6.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z0.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    bfmlalb z6.s, z5.h, z4.h
+; BF16_STREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p0/m, z6.s
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_STREAMING-NEXT:    uzp1 z0.h, z0.h, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmla_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    ptrue p0.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 8 x bfloat> %m1, %m2
   %res = fadd contract <vscale x 8 x bfloat> %acc, %mul
   ret <vscale x 8 x bfloat> %res
 }
 
 define <vscale x 4 x bfloat> @fmla_nxv4bf16(<vscale x 4 x bfloat> %acc, <vscale x 4 x bfloat> %m1, <vscale x 4 x bfloat> %m2) {
-; SVE-LABEL: fmla_nxv4bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    lsl z0.s, z0.s, #16
-; SVE-NEXT:    ptrue p0.s
-; SVE-NEXT:    bfmlalb z0.s, z1.h, z2.h
-; SVE-NEXT:    bfcvt z0.h, p0/m, z0.s
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmla_nxv4bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    ptrue p0.s
-; SVE-B16B16-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmla_nxv4bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    lsl z0.s, z0.s, #16
+; BF16_NONSTREAMING-NEXT:    ptrue p0.s
+; BF16_NONSTREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmla_nxv4bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.s
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmla_nxv4bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.s
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmla_nxv4bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    lsl z0.s, z0.s, #16
+; BF16_STREAMING-NEXT:    ptrue p0.s
+; BF16_STREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmla_nxv4bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    ptrue p0.s
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 4 x bfloat> %m1, %m2
   %res = fadd contract <vscale x 4 x bfloat> %acc, %mul
   ret <vscale x 4 x bfloat> %res
 }
 
 define <vscale x 2 x bfloat> @fmla_nxv2bf16(<vscale x 2 x bfloat> %acc, <vscale x 2 x bfloat> %m1, <vscale x 2 x bfloat> %m2) {
-; SVE-LABEL: fmla_nxv2bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    lsl z2.s, z2.s, #16
-; SVE-NEXT:    lsl z1.s, z1.s, #16
-; SVE-NEXT:    lsl z0.s, z0.s, #16
-; SVE-NEXT:    ptrue p0.d
-; SVE-NEXT:    fmla z0.s, p0/m, z1.s, z2.s
-; SVE-NEXT:    bfcvt z0.h, p0/m, z0.s
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmla_nxv2bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    ptrue p0.d
-; SVE-B16B16-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmla_nxv2bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    lsl z2.s, z2.s, #16
+; BF16_NONSTREAMING-NEXT:    lsl z1.s, z1.s, #16
+; BF16_NONSTREAMING-NEXT:    lsl z0.s, z0.s, #16
+; BF16_NONSTREAMING-NEXT:    ptrue p0.d
+; BF16_NONSTREAMING-NEXT:    fmla z0.s, p0/m, z1.s, z2.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmla_nxv2bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.d
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmla_nxv2bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.d
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmla_nxv2bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    lsl z2.s, z2.s, #16
+; BF16_STREAMING-NEXT:    lsl z1.s, z1.s, #16
+; BF16_STREAMING-NEXT:    lsl z0.s, z0.s, #16
+; BF16_STREAMING-NEXT:    ptrue p0.d
+; BF16_STREAMING-NEXT:    fmla z0.s, p0/m, z1.s, z2.s
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmla_nxv2bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    ptrue p0.d
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 2 x bfloat> %m1, %m2
   %res = fadd contract <vscale x 2 x bfloat> %acc, %mul
   ret <vscale x 2 x bfloat> %res
 }
 
 define <vscale x 8 x bfloat> @fmls_nxv8bf16(<vscale x 8 x bfloat> %acc, <vscale x 8 x bfloat> %m1, <vscale x 8 x bfloat> %m2) {
-; SVE-LABEL: fmls_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    ptrue p0.h
-; SVE-NEXT:    movi v3.2d, #0000000000000000
-; SVE-NEXT:    uunpkhi z5.s, z2.h
-; SVE-NEXT:    uunpklo z2.s, z2.h
-; SVE-NEXT:    fneg z1.h, p0/m, z1.h
-; SVE-NEXT:    ptrue p0.s
-; SVE-NEXT:    zip2 z6.h, z3.h, z0.h
-; SVE-NEXT:    zip1 z0.h, z3.h, z0.h
-; SVE-NEXT:    uunpkhi z4.s, z1.h
-; SVE-NEXT:    uunpklo z1.s, z1.h
-; SVE-NEXT:    bfmlalb z6.s, z4.h, z5.h
-; SVE-NEXT:    bfmlalb z0.s, z1.h, z2.h
-; SVE-NEXT:    bfcvt z1.h, p0/m, z6.s
-; SVE-NEXT:    bfcvt z0.h, p0/m, z0.s
-; SVE-NEXT:    uzp1 z0.h, z0.h, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmls_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    ptrue p0.h
-; SVE-B16B16-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmls_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    ptrue p0.h
+; BF16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    uunpkhi z5.s, z2.h
+; BF16_NONSTREAMING-NEXT:    uunpklo z2.s, z2.h
+; BF16_NONSTREAMING-NEXT:    fneg z1.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ptrue p0.s
+; BF16_NONSTREAMING-NEXT:    zip2 z6.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z0.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    uunpkhi z4.s, z1.h
+; BF16_NONSTREAMING-NEXT:    uunpklo z1.s, z1.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z6.s, z4.h, z5.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p0/m, z6.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z0.h, z0.h, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmls_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmls_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.h
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmls_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    ptrue p0.h
+; BF16_STREAMING-NEXT:    mov z3.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    uunpkhi z5.s, z2.h
+; BF16_STREAMING-NEXT:    uunpklo z2.s, z2.h
+; BF16_STREAMING-NEXT:    fneg z1.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ptrue p0.s
+; BF16_STREAMING-NEXT:    zip2 z6.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z0.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    uunpkhi z4.s, z1.h
+; BF16_STREAMING-NEXT:    uunpklo z1.s, z1.h
+; BF16_STREAMING-NEXT:    bfmlalb z6.s, z4.h, z5.h
+; BF16_STREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p0/m, z6.s
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_STREAMING-NEXT:    uzp1 z0.h, z0.h, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmls_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    ptrue p0.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 8 x bfloat> %m1, %m2
   %res = fsub contract <vscale x 8 x bfloat> %acc, %mul
   ret <vscale x 8 x bfloat> %res
 }
 
 define <vscale x 4 x bfloat> @fmls_nxv4bf16(<vscale x 4 x bfloat> %acc, <vscale x 4 x bfloat> %m1, <vscale x 4 x bfloat> %m2) {
-; SVE-LABEL: fmls_nxv4bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    ptrue p0.s
-; SVE-NEXT:    lsl z0.s, z0.s, #16
-; SVE-NEXT:    fneg z1.h, p0/m, z1.h
-; SVE-NEXT:    bfmlalb z0.s, z1.h, z2.h
-; SVE-NEXT:    bfcvt z0.h, p0/m, z0.s
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmls_nxv4bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    ptrue p0.s
-; SVE-B16B16-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmls_nxv4bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    ptrue p0.s
+; BF16_NONSTREAMING-NEXT:    lsl z0.s, z0.s, #16
+; BF16_NONSTREAMING-NEXT:    fneg z1.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmls_nxv4bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.s
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmls_nxv4bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.s
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmls_nxv4bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    ptrue p0.s
+; BF16_STREAMING-NEXT:    lsl z0.s, z0.s, #16
+; BF16_STREAMING-NEXT:    fneg z1.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmls_nxv4bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    ptrue p0.s
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 4 x bfloat> %m1, %m2
   %res = fsub contract <vscale x 4 x bfloat> %acc, %mul
   ret <vscale x 4 x bfloat> %res
 }
 
 define <vscale x 2 x bfloat> @fmls_nxv2bf16(<vscale x 2 x bfloat> %acc, <vscale x 2 x bfloat> %m1, <vscale x 2 x bfloat> %m2) {
-; SVE-LABEL: fmls_nxv2bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    ptrue p0.d
-; SVE-NEXT:    lsl z2.s, z2.s, #16
-; SVE-NEXT:    lsl z0.s, z0.s, #16
-; SVE-NEXT:    fneg z1.h, p0/m, z1.h
-; SVE-NEXT:    lsl z1.s, z1.s, #16
-; SVE-NEXT:    fmla z0.s, p0/m, z1.s, z2.s
-; SVE-NEXT:    bfcvt z0.h, p0/m, z0.s
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmls_nxv2bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    ptrue p0.d
-; SVE-B16B16-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmls_nxv2bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    ptrue p0.d
+; BF16_NONSTREAMING-NEXT:    lsl z2.s, z2.s, #16
+; BF16_NONSTREAMING-NEXT:    lsl z0.s, z0.s, #16
+; BF16_NONSTREAMING-NEXT:    fneg z1.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    lsl z1.s, z1.s, #16
+; BF16_NONSTREAMING-NEXT:    fmla z0.s, p0/m, z1.s, z2.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmls_nxv2bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.d
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmls_nxv2bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    ptrue p0.d
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmls_nxv2bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    ptrue p0.d
+; BF16_STREAMING-NEXT:    lsl z2.s, z2.s, #16
+; BF16_STREAMING-NEXT:    lsl z0.s, z0.s, #16
+; BF16_STREAMING-NEXT:    fneg z1.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    lsl z1.s, z1.s, #16
+; BF16_STREAMING-NEXT:    fmla z0.s, p0/m, z1.s, z2.s
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z0.s
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmls_nxv2bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    ptrue p0.d
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 2 x bfloat> %m1, %m2
   %res = fsub contract <vscale x 2 x bfloat> %acc, %mul
   ret <vscale x 2 x bfloat> %res
 }
 
 define <vscale x 8 x bfloat> @fmla_sel_nxv8bf16(<vscale x 8 x i1> %pred, <vscale x 8 x bfloat> %acc, <vscale x 8 x bfloat> %m1, <vscale x 8 x bfloat> %m2) {
-; SVE-LABEL: fmla_sel_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v3.2d, #0000000000000000
-; SVE-NEXT:    uunpkhi z4.s, z2.h
-; SVE-NEXT:    uunpkhi z5.s, z1.h
-; SVE-NEXT:    uunpklo z2.s, z2.h
-; SVE-NEXT:    uunpklo z1.s, z1.h
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    zip2 z6.h, z3.h, z0.h
-; SVE-NEXT:    zip1 z3.h, z3.h, z0.h
-; SVE-NEXT:    bfmlalb z6.s, z5.h, z4.h
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfcvt z1.h, p1/m, z6.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    uzp1 z1.h, z2.h, z1.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmla_sel_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmla_sel_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    uunpkhi z4.s, z2.h
+; BF16_NONSTREAMING-NEXT:    uunpkhi z5.s, z1.h
+; BF16_NONSTREAMING-NEXT:    uunpklo z2.s, z2.h
+; BF16_NONSTREAMING-NEXT:    uunpklo z1.s, z1.h
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    zip2 z6.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z3.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z6.s, z5.h, z4.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z6.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmla_sel_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmla_sel_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmla_sel_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    uunpkhi z4.s, z2.h
+; BF16_STREAMING-NEXT:    uunpkhi z5.s, z1.h
+; BF16_STREAMING-NEXT:    uunpklo z2.s, z2.h
+; BF16_STREAMING-NEXT:    uunpklo z1.s, z1.h
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    zip2 z6.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z3.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    bfmlalb z6.s, z5.h, z4.h
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z6.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmla_sel_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 8 x bfloat> %m1, %m2
   %add = fadd contract <vscale x 8 x bfloat> %acc, %mul
   %res = select <vscale x 8 x i1> %pred, <vscale x 8 x bfloat> %add, <vscale x 8 x bfloat> %acc
@@ -174,17 +352,34 @@ define <vscale x 8 x bfloat> @fmla_sel_nxv8bf16(<vscale x 8 x i1> %pred, <vscale
 }
 
 define <vscale x 4 x bfloat> @fmla_sel_nxv4bf16(<vscale x 4 x i1> %pred, <vscale x 4 x bfloat> %acc, <vscale x 4 x bfloat> %m1, <vscale x 4 x bfloat> %m2) {
-; SVE-LABEL: fmla_sel_nxv4bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    lsl z3.s, z0.s, #16
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfcvt z0.h, p0/m, z3.s
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmla_sel_nxv4bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmla_sel_nxv4bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    lsl z3.s, z0.s, #16
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z3.s
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmla_sel_nxv4bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmla_sel_nxv4bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmla_sel_nxv4bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    lsl z3.s, z0.s, #16
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z3.s
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmla_sel_nxv4bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 4 x bfloat> %m1, %m2
   %add = fadd contract <vscale x 4 x bfloat> %acc, %mul
   %res = select <vscale x 4 x i1> %pred, <vscale x 4 x bfloat> %add, <vscale x 4 x bfloat> %acc
@@ -192,20 +387,40 @@ define <vscale x 4 x bfloat> @fmla_sel_nxv4bf16(<vscale x 4 x i1> %pred, <vscale
 }
 
 define <vscale x 2 x bfloat> @fmla_sel_nxv2bf16(<vscale x 2 x i1> %pred, <vscale x 2 x bfloat> %acc, <vscale x 2 x bfloat> %m1, <vscale x 2 x bfloat> %m2) {
-; SVE-LABEL: fmla_sel_nxv2bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    lsl z2.s, z2.s, #16
-; SVE-NEXT:    lsl z1.s, z1.s, #16
-; SVE-NEXT:    lsl z3.s, z0.s, #16
-; SVE-NEXT:    ptrue p1.d
-; SVE-NEXT:    fmad z1.s, p1/m, z2.s, z3.s
-; SVE-NEXT:    bfcvt z0.h, p0/m, z1.s
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmla_sel_nxv2bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmla_sel_nxv2bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    lsl z2.s, z2.s, #16
+; BF16_NONSTREAMING-NEXT:    lsl z1.s, z1.s, #16
+; BF16_NONSTREAMING-NEXT:    lsl z3.s, z0.s, #16
+; BF16_NONSTREAMING-NEXT:    ptrue p1.d
+; BF16_NONSTREAMING-NEXT:    fmad z1.s, p1/m, z2.s, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z1.s
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmla_sel_nxv2bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmla_sel_nxv2bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmla_sel_nxv2bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    lsl z2.s, z2.s, #16
+; BF16_STREAMING-NEXT:    lsl z1.s, z1.s, #16
+; BF16_STREAMING-NEXT:    lsl z3.s, z0.s, #16
+; BF16_STREAMING-NEXT:    ptrue p1.d
+; BF16_STREAMING-NEXT:    fmad z1.s, p1/m, z2.s, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z1.s
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmla_sel_nxv2bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 2 x bfloat> %m1, %m2
   %add = fadd contract <vscale x 2 x bfloat> %acc, %mul
   %res = select <vscale x 2 x i1> %pred, <vscale x 2 x bfloat> %add, <vscale x 2 x bfloat> %acc
@@ -213,30 +428,60 @@ define <vscale x 2 x bfloat> @fmla_sel_nxv2bf16(<vscale x 2 x i1> %pred, <vscale
 }
 
 define <vscale x 8 x bfloat> @fmls_sel_nxv8bf16(<vscale x 8 x i1> %pred, <vscale x 8 x bfloat> %acc, <vscale x 8 x bfloat> %m1, <vscale x 8 x bfloat> %m2) {
-; SVE-LABEL: fmls_sel_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    ptrue p1.h
-; SVE-NEXT:    movi v3.2d, #0000000000000000
-; SVE-NEXT:    uunpkhi z5.s, z2.h
-; SVE-NEXT:    uunpklo z2.s, z2.h
-; SVE-NEXT:    fneg z1.h, p1/m, z1.h
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    zip2 z6.h, z3.h, z0.h
-; SVE-NEXT:    zip1 z3.h, z3.h, z0.h
-; SVE-NEXT:    uunpkhi z4.s, z1.h
-; SVE-NEXT:    uunpklo z1.s, z1.h
-; SVE-NEXT:    bfmlalb z6.s, z4.h, z5.h
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfcvt z1.h, p1/m, z6.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    uzp1 z1.h, z2.h, z1.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmls_sel_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmls_sel_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    ptrue p1.h
+; BF16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    uunpkhi z5.s, z2.h
+; BF16_NONSTREAMING-NEXT:    uunpklo z2.s, z2.h
+; BF16_NONSTREAMING-NEXT:    fneg z1.h, p1/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    zip2 z6.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z3.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    uunpkhi z4.s, z1.h
+; BF16_NONSTREAMING-NEXT:    uunpklo z1.s, z1.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z6.s, z4.h, z5.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z6.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmls_sel_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmls_sel_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmls_sel_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    ptrue p1.h
+; BF16_STREAMING-NEXT:    mov z3.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    uunpkhi z5.s, z2.h
+; BF16_STREAMING-NEXT:    uunpklo z2.s, z2.h
+; BF16_STREAMING-NEXT:    fneg z1.h, p1/m, z1.h
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    zip2 z6.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z3.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    uunpkhi z4.s, z1.h
+; BF16_STREAMING-NEXT:    uunpklo z1.s, z1.h
+; BF16_STREAMING-NEXT:    bfmlalb z6.s, z4.h, z5.h
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z6.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmls_sel_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 8 x bfloat> %m1, %m2
   %sub = fsub contract <vscale x 8 x bfloat> %acc, %mul
   %res = select <vscale x 8 x i1> %pred, <vscale x 8 x bfloat> %sub, <vscale x 8 x bfloat> %acc
@@ -244,19 +489,38 @@ define <vscale x 8 x bfloat> @fmls_sel_nxv8bf16(<vscale x 8 x i1> %pred, <vscale
 }
 
 define <vscale x 4 x bfloat> @fmls_sel_nxv4bf16(<vscale x 4 x i1> %pred, <vscale x 4 x bfloat> %acc, <vscale x 4 x bfloat> %m1, <vscale x 4 x bfloat> %m2) {
-; SVE-LABEL: fmls_sel_nxv4bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    lsl z3.s, z0.s, #16
-; SVE-NEXT:    fneg z1.h, p1/m, z1.h
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfcvt z0.h, p0/m, z3.s
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmls_sel_nxv4bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmls_sel_nxv4bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    lsl z3.s, z0.s, #16
+; BF16_NONSTREAMING-NEXT:    fneg z1.h, p1/m, z1.h
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z3.s
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmls_sel_nxv4bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmls_sel_nxv4bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmls_sel_nxv4bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    lsl z3.s, z0.s, #16
+; BF16_STREAMING-NEXT:    fneg z1.h, p1/m, z1.h
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z3.s
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmls_sel_nxv4bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 4 x bfloat> %m1, %m2
   %sub = fsub contract <vscale x 4 x bfloat> %acc, %mul
   %res = select <vscale x 4 x i1> %pred, <vscale x 4 x bfloat> %sub, <vscale x 4 x bfloat> %acc
@@ -264,21 +528,42 @@ define <vscale x 4 x bfloat> @fmls_sel_nxv4bf16(<vscale x 4 x i1> %pred, <vscale
 }
 
 define <vscale x 2 x bfloat> @fmls_sel_nxv2bf16(<vscale x 2 x i1> %pred, <vscale x 2 x bfloat> %acc, <vscale x 2 x bfloat> %m1, <vscale x 2 x bfloat> %m2) {
-; SVE-LABEL: fmls_sel_nxv2bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    ptrue p1.d
-; SVE-NEXT:    lsl z2.s, z2.s, #16
-; SVE-NEXT:    lsl z3.s, z0.s, #16
-; SVE-NEXT:    fneg z1.h, p1/m, z1.h
-; SVE-NEXT:    lsl z1.s, z1.s, #16
-; SVE-NEXT:    fmad z1.s, p1/m, z2.s, z3.s
-; SVE-NEXT:    bfcvt z0.h, p0/m, z1.s
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fmls_sel_nxv2bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fmls_sel_nxv2bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    ptrue p1.d
+; BF16_NONSTREAMING-NEXT:    lsl z2.s, z2.s, #16
+; BF16_NONSTREAMING-NEXT:    lsl z3.s, z0.s, #16
+; BF16_NONSTREAMING-NEXT:    fneg z1.h, p1/m, z1.h
+; BF16_NONSTREAMING-NEXT:    lsl z1.s, z1.s, #16
+; BF16_NONSTREAMING-NEXT:    fmad z1.s, p1/m, z2.s, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p0/m, z1.s
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fmls_sel_nxv2bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fmls_sel_nxv2bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fmls_sel_nxv2bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    ptrue p1.d
+; BF16_STREAMING-NEXT:    lsl z2.s, z2.s, #16
+; BF16_STREAMING-NEXT:    lsl z3.s, z0.s, #16
+; BF16_STREAMING-NEXT:    fneg z1.h, p1/m, z1.h
+; BF16_STREAMING-NEXT:    lsl z1.s, z1.s, #16
+; BF16_STREAMING-NEXT:    fmad z1.s, p1/m, z2.s, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p0/m, z1.s
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fmls_sel_nxv2bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %mul = fmul contract <vscale x 2 x bfloat> %m1, %m2
   %sub = fsub contract <vscale x 2 x bfloat> %acc, %mul
   %res = select <vscale x 2 x i1> %pred, <vscale x 2 x bfloat> %sub, <vscale x 2 x bfloat> %acc
@@ -286,78 +571,156 @@ define <vscale x 2 x bfloat> @fmls_sel_nxv2bf16(<vscale x 2 x i1> %pred, <vscale
 }
 
 define <vscale x 8 x bfloat> @fadd_sel_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fadd_sel_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fadd z3.s, z4.s, z3.s
-; SVE-NEXT:    fadd z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fadd_sel_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfadd z0.h, p0/m, z0.h, z1.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fadd_sel_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfadd z0.h, p0/m, z0.h, z1.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfadd z0.h, p0/m, z0.h, z1.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fadd_sel_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fadd_sel_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfadd z0.h, p0/m, z0.h, z1.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> zeroinitializer
   %fadd = fadd nsz <vscale x 8 x bfloat> %a, %sel
   ret <vscale x 8 x bfloat> %fadd
 }
 
 define <vscale x 8 x bfloat> @fsub_sel_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fsub_sel_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fsub z3.s, z4.s, z3.s
-; SVE-NEXT:    fsub z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fsub_sel_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfsub z0.h, p0/m, z0.h, z1.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fsub_sel_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfsub z0.h, p0/m, z0.h, z1.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfsub z0.h, p0/m, z0.h, z1.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fsub_sel_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fsub_sel_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfsub z0.h, p0/m, z0.h, z1.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> zeroinitializer
   %fsub = fsub <vscale x 8 x bfloat> %a, %sel
   ret <vscale x 8 x bfloat> %fsub
 }
 
 define <vscale x 8 x bfloat> @fadd_sel_negzero_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fadd_sel_negzero_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fadd z3.s, z4.s, z3.s
-; SVE-NEXT:    fadd z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fadd_sel_negzero_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfadd z0.h, p0/m, z0.h, z1.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fadd_sel_negzero_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_negzero_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfadd z0.h, p0/m, z0.h, z1.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_negzero_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfadd z0.h, p0/m, z0.h, z1.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fadd_sel_negzero_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fadd_sel_negzero_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfadd z0.h, p0/m, z0.h, z1.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %nz = fneg <vscale x 8 x bfloat> zeroinitializer
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %nz
   %fadd = fadd <vscale x 8 x bfloat> %a, %sel
@@ -365,26 +728,52 @@ define <vscale x 8 x bfloat> @fadd_sel_negzero_nxv8bf16(<vscale x 8 x bfloat> %a
 }
 
 define <vscale x 8 x bfloat> @fsub_sel_negzero_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fsub_sel_negzero_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fsub z3.s, z4.s, z3.s
-; SVE-NEXT:    fsub z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fsub_sel_negzero_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfsub z0.h, p0/m, z0.h, z1.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fsub_sel_negzero_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_negzero_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfsub z0.h, p0/m, z0.h, z1.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_negzero_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfsub z0.h, p0/m, z0.h, z1.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fsub_sel_negzero_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fsub_sel_negzero_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfsub z0.h, p0/m, z0.h, z1.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %nz = fneg <vscale x 8 x bfloat> zeroinitializer
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %nz
   %fsub = fsub nsz <vscale x 8 x bfloat> %a, %sel
@@ -392,35 +781,73 @@ define <vscale x 8 x bfloat> @fsub_sel_negzero_nxv8bf16(<vscale x 8 x bfloat> %a
 }
 
 define <vscale x 8 x bfloat> @fadd_sel_fmul_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %c, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fadd_sel_fmul_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    mov z3.s, #0x80000000
-; SVE-NEXT:    mov z4.s, #0x80000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfmlalt z4.s, z1.h, z2.h
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    bfcvt z1.h, p1/m, z3.s
-; SVE-NEXT:    bfcvtnt z1.h, p1/m, z4.s
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip1 z0.h, z2.h, z0.h
-; SVE-NEXT:    sel z1.h, p0, z1.h, z2.h
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    fadd z2.s, z4.s, z3.s
-; SVE-NEXT:    fadd z0.s, z0.s, z1.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z2.s
-; SVE-NEXT:    bfcvt z0.h, p1/m, z0.s
-; SVE-NEXT:    uzp1 z0.h, z0.h, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fadd_sel_fmul_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    movi v3.2d, #0000000000000000
-; SVE-B16B16-NEXT:    bfmul z1.h, z1.h, z2.h
-; SVE-B16B16-NEXT:    sel z1.h, p0, z1.h, z3.h
-; SVE-B16B16-NEXT:    bfadd z0.h, z0.h, z1.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fadd_sel_fmul_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    mov z3.s, #0x80000000
+; BF16_NONSTREAMING-NEXT:    mov z4.s, #0x80000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z0.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    sel z1.h, p0, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    fadd z2.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fadd z0.s, z0.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z2.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p1/m, z0.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z0.h, z0.h, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_fmul_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmul z1.h, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    sel z1.h, p0, z1.h, z3.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfadd z0.h, z0.h, z1.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_fmul_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmul z1.h, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    sel z1.h, p0, z1.h, z3.h
+; SVE-B16B16_NONSTREAMING-NEXT:    bfadd z0.h, z0.h, z1.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fadd_sel_fmul_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.s, #0x80000000
+; BF16_STREAMING-NEXT:    mov z4.s, #0x80000000
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z0.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    sel z1.h, p0, z1.h, z2.h
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    fadd z2.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fadd z0.s, z0.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z2.s
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p1/m, z0.s
+; BF16_STREAMING-NEXT:    uzp1 z0.h, z0.h, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fadd_sel_fmul_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    mov z3.h, #0 // =0x0
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmul z1.h, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    sel z1.h, p0, z1.h, z3.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfadd z0.h, z0.h, z1.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %fmul = fmul <vscale x 8 x bfloat> %b, %c
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %fmul, <vscale x 8 x bfloat> zeroinitializer
   %fadd = fadd contract <vscale x 8 x bfloat> %a, %sel
@@ -428,32 +855,64 @@ define <vscale x 8 x bfloat> @fadd_sel_fmul_nxv8bf16(<vscale x 8 x bfloat> %a, <
 }
 
 define <vscale x 8 x bfloat> @fsub_sel_fmul_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %c, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fsub_sel_fmul_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    mov z3.s, #0x80000000
-; SVE-NEXT:    mov z4.s, #0x80000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfmlalt z4.s, z1.h, z2.h
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    bfcvt z1.h, p1/m, z3.s
-; SVE-NEXT:    bfcvtnt z1.h, p1/m, z4.s
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fsub z3.s, z4.s, z3.s
-; SVE-NEXT:    fsub z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fsub_sel_fmul_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fsub_sel_fmul_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    mov z3.s, #0x80000000
+; BF16_NONSTREAMING-NEXT:    mov z4.s, #0x80000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_fmul_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_fmul_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fsub_sel_fmul_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.s, #0x80000000
+; BF16_STREAMING-NEXT:    mov z4.s, #0x80000000
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fsub_sel_fmul_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %fmul = fmul <vscale x 8 x bfloat> %b, %c
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %fmul, <vscale x 8 x bfloat> zeroinitializer
   %fsub = fsub contract <vscale x 8 x bfloat> %a, %sel
@@ -461,32 +920,64 @@ define <vscale x 8 x bfloat> @fsub_sel_fmul_nxv8bf16(<vscale x 8 x bfloat> %a, <
 }
 
 define <vscale x 8 x bfloat> @fadd_sel_fmul_nsz_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %c, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fadd_sel_fmul_nsz_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v3.2d, #0000000000000000
-; SVE-NEXT:    movi v4.2d, #0000000000000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfmlalt z4.s, z1.h, z2.h
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    bfcvt z1.h, p1/m, z3.s
-; SVE-NEXT:    bfcvtnt z1.h, p1/m, z4.s
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fadd z3.s, z4.s, z3.s
-; SVE-NEXT:    fadd z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fadd_sel_fmul_nsz_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fadd_sel_fmul_nsz_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    movi v4.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_fmul_nsz_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_fmul_nsz_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fadd_sel_fmul_nsz_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.s, #0 // =0x0
+; BF16_STREAMING-NEXT:    mov z4.s, #0 // =0x0
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fadd_sel_fmul_nsz_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %fmul = fmul <vscale x 8 x bfloat> %b, %c
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %fmul, <vscale x 8 x bfloat> zeroinitializer
   %fadd = fadd nsz contract <vscale x 8 x bfloat> %a, %sel
@@ -494,32 +985,64 @@ define <vscale x 8 x bfloat> @fadd_sel_fmul_nsz_nxv8bf16(<vscale x 8 x bfloat> %
 }
 
 define <vscale x 8 x bfloat> @fsub_sel_fmul_nsz_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %c, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fsub_sel_fmul_nsz_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v3.2d, #0000000000000000
-; SVE-NEXT:    movi v4.2d, #0000000000000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfmlalt z4.s, z1.h, z2.h
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    bfcvt z1.h, p1/m, z3.s
-; SVE-NEXT:    bfcvtnt z1.h, p1/m, z4.s
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fsub z3.s, z4.s, z3.s
-; SVE-NEXT:    fsub z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fsub_sel_fmul_nsz_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fsub_sel_fmul_nsz_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    movi v4.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_fmul_nsz_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_fmul_nsz_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fsub_sel_fmul_nsz_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.s, #0 // =0x0
+; BF16_STREAMING-NEXT:    mov z4.s, #0 // =0x0
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fsub_sel_fmul_nsz_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %fmul = fmul <vscale x 8 x bfloat> %b, %c
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %fmul, <vscale x 8 x bfloat> zeroinitializer
   %fsub = fsub nsz contract <vscale x 8 x bfloat> %a, %sel
@@ -527,32 +1050,64 @@ define <vscale x 8 x bfloat> @fsub_sel_fmul_nsz_nxv8bf16(<vscale x 8 x bfloat> %
 }
 
 define <vscale x 8 x bfloat> @fadd_sel_fmul_negzero_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %c, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fadd_sel_fmul_negzero_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    mov z3.s, #0x80000000
-; SVE-NEXT:    mov z4.s, #0x80000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfmlalt z4.s, z1.h, z2.h
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    bfcvt z1.h, p1/m, z3.s
-; SVE-NEXT:    bfcvtnt z1.h, p1/m, z4.s
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fadd z3.s, z4.s, z3.s
-; SVE-NEXT:    fadd z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fadd_sel_fmul_negzero_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fadd_sel_fmul_negzero_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    mov z3.s, #0x80000000
+; BF16_NONSTREAMING-NEXT:    mov z4.s, #0x80000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_fmul_negzero_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_fmul_negzero_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fadd_sel_fmul_negzero_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.s, #0x80000000
+; BF16_STREAMING-NEXT:    mov z4.s, #0x80000000
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fadd_sel_fmul_negzero_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %fmul = fmul <vscale x 8 x bfloat> %b, %c
   %nz = fneg <vscale x 8 x bfloat> zeroinitializer
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %fmul, <vscale x 8 x bfloat> %nz
@@ -561,36 +1116,79 @@ define <vscale x 8 x bfloat> @fadd_sel_fmul_negzero_nxv8bf16(<vscale x 8 x bfloa
 }
 
 define <vscale x 8 x bfloat> @fsub_sel_fmul_negzero_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %c, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fsub_sel_fmul_negzero_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    mov z3.s, #0x80000000
-; SVE-NEXT:    mov z4.s, #0x80000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfmlalt z4.s, z1.h, z2.h
-; SVE-NEXT:    dupm z2.h, #0x8000
-; SVE-NEXT:    bfcvt z1.h, p1/m, z3.s
-; SVE-NEXT:    movi v3.2d, #0000000000000000
-; SVE-NEXT:    bfcvtnt z1.h, p1/m, z4.s
-; SVE-NEXT:    zip2 z4.h, z3.h, z0.h
-; SVE-NEXT:    zip1 z0.h, z3.h, z0.h
-; SVE-NEXT:    sel z1.h, p0, z1.h, z2.h
-; SVE-NEXT:    zip2 z2.h, z3.h, z1.h
-; SVE-NEXT:    zip1 z1.h, z3.h, z1.h
-; SVE-NEXT:    fsub z2.s, z4.s, z2.s
-; SVE-NEXT:    fsub z0.s, z0.s, z1.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z2.s
-; SVE-NEXT:    bfcvt z0.h, p1/m, z0.s
-; SVE-NEXT:    uzp1 z0.h, z0.h, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fsub_sel_fmul_negzero_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    dupm z3.h, #0x8000
-; SVE-B16B16-NEXT:    bfmul z1.h, z1.h, z2.h
-; SVE-B16B16-NEXT:    sel z1.h, p0, z1.h, z3.h
-; SVE-B16B16-NEXT:    bfsub z0.h, z0.h, z1.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fsub_sel_fmul_negzero_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    mov z3.s, #0x80000000
+; BF16_NONSTREAMING-NEXT:    mov z4.s, #0x80000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    dupm z2.h, #0x8000
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip1 z0.h, z3.h, z0.h
+; BF16_NONSTREAMING-NEXT:    sel z1.h, p0, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    zip2 z2.h, z3.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z3.h, z1.h
+; BF16_NONSTREAMING-NEXT:    fsub z2.s, z4.s, z2.s
+; BF16_NONSTREAMING-NEXT:    fsub z0.s, z0.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z2.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z0.h, p1/m, z0.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z0.h, z0.h, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_fmul_negzero_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    dupm z3.h, #0x8000
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmul z1.h, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    sel z1.h, p0, z1.h, z3.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfsub z0.h, z0.h, z1.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_fmul_negzero_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    dupm z3.h, #0x8000
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmul z1.h, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    sel z1.h, p0, z1.h, z3.h
+; SVE-B16B16_NONSTREAMING-NEXT:    bfsub z0.h, z0.h, z1.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fsub_sel_fmul_negzero_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.s, #0x80000000
+; BF16_STREAMING-NEXT:    mov z4.s, #0x80000000
+; BF16_STREAMING-NEXT:    adrp x8, .LCPI21_0
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    ldr h2, [x8, :lo12:.LCPI21_0]
+; BF16_STREAMING-NEXT:    mov z2.h, h2
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    mov z3.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_STREAMING-NEXT:    zip2 z4.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    zip1 z0.h, z3.h, z0.h
+; BF16_STREAMING-NEXT:    sel z1.h, p0, z1.h, z2.h
+; BF16_STREAMING-NEXT:    zip2 z2.h, z3.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z3.h, z1.h
+; BF16_STREAMING-NEXT:    fsub z2.s, z4.s, z2.s
+; BF16_STREAMING-NEXT:    fsub z0.s, z0.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z2.s
+; BF16_STREAMING-NEXT:    bfcvt z0.h, p1/m, z0.s
+; BF16_STREAMING-NEXT:    uzp1 z0.h, z0.h, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fsub_sel_fmul_negzero_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    adrp x8, .LCPI21_0
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmul z1.h, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ldr h3, [x8, :lo12:.LCPI21_0]
+; BF16_SVE-B16B16_STREAMING-NEXT:    mov z3.h, h3
+; BF16_SVE-B16B16_STREAMING-NEXT:    sel z1.h, p0, z1.h, z3.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfsub z0.h, z0.h, z1.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %fmul = fmul <vscale x 8 x bfloat> %b, %c
   %nz = fneg <vscale x 8 x bfloat> zeroinitializer
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %fmul, <vscale x 8 x bfloat> %nz
@@ -599,32 +1197,64 @@ define <vscale x 8 x bfloat> @fsub_sel_fmul_negzero_nxv8bf16(<vscale x 8 x bfloa
 }
 
 define <vscale x 8 x bfloat> @fadd_sel_fmul_negzero_nsz_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %c, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fadd_sel_fmul_negzero_nsz_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v3.2d, #0000000000000000
-; SVE-NEXT:    movi v4.2d, #0000000000000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfmlalt z4.s, z1.h, z2.h
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    bfcvt z1.h, p1/m, z3.s
-; SVE-NEXT:    bfcvtnt z1.h, p1/m, z4.s
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fadd z3.s, z4.s, z3.s
-; SVE-NEXT:    fadd z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fadd_sel_fmul_negzero_nsz_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fadd_sel_fmul_negzero_nsz_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    movi v4.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_fmul_negzero_nsz_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fadd_sel_fmul_negzero_nsz_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fadd_sel_fmul_negzero_nsz_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.s, #0 // =0x0
+; BF16_STREAMING-NEXT:    mov z4.s, #0 // =0x0
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fadd z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fadd z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fadd_sel_fmul_negzero_nsz_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmla z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %fmul = fmul <vscale x 8 x bfloat> %b, %c
   %nz = fneg <vscale x 8 x bfloat> zeroinitializer
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %fmul, <vscale x 8 x bfloat> %nz
@@ -633,32 +1263,64 @@ define <vscale x 8 x bfloat> @fadd_sel_fmul_negzero_nsz_nxv8bf16(<vscale x 8 x b
 }
 
 define <vscale x 8 x bfloat> @fsub_sel_fmul_negzero_nsz_nxv8bf16(<vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b, <vscale x 8 x bfloat> %c, <vscale x 8 x i1> %mask) {
-; SVE-LABEL: fsub_sel_fmul_negzero_nsz_nxv8bf16:
-; SVE:       // %bb.0:
-; SVE-NEXT:    movi v3.2d, #0000000000000000
-; SVE-NEXT:    movi v4.2d, #0000000000000000
-; SVE-NEXT:    ptrue p1.s
-; SVE-NEXT:    bfmlalb z3.s, z1.h, z2.h
-; SVE-NEXT:    bfmlalt z4.s, z1.h, z2.h
-; SVE-NEXT:    movi v2.2d, #0000000000000000
-; SVE-NEXT:    bfcvt z1.h, p1/m, z3.s
-; SVE-NEXT:    bfcvtnt z1.h, p1/m, z4.s
-; SVE-NEXT:    zip2 z4.h, z2.h, z0.h
-; SVE-NEXT:    zip2 z3.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z1.h, z2.h, z1.h
-; SVE-NEXT:    zip1 z2.h, z2.h, z0.h
-; SVE-NEXT:    fsub z3.s, z4.s, z3.s
-; SVE-NEXT:    fsub z1.s, z2.s, z1.s
-; SVE-NEXT:    bfcvt z2.h, p1/m, z3.s
-; SVE-NEXT:    bfcvt z1.h, p1/m, z1.s
-; SVE-NEXT:    uzp1 z1.h, z1.h, z2.h
-; SVE-NEXT:    mov z0.h, p0/m, z1.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: fsub_sel_fmul_negzero_nsz_nxv8bf16:
-; SVE-B16B16:       // %bb.0:
-; SVE-B16B16-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
+; BF16_NONSTREAMING-LABEL: fsub_sel_fmul_negzero_nsz_nxv8bf16:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    movi v4.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    ptrue p1.s
+; BF16_NONSTREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    movi v2.2d, #0000000000000000
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_NONSTREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_NONSTREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_NONSTREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_NONSTREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_NONSTREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_NONSTREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_fmul_negzero_nsz_nxv8bf16:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: fsub_sel_fmul_negzero_nsz_nxv8bf16:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: fsub_sel_fmul_negzero_nsz_nxv8bf16:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    mov z3.s, #0 // =0x0
+; BF16_STREAMING-NEXT:    mov z4.s, #0 // =0x0
+; BF16_STREAMING-NEXT:    ptrue p1.s
+; BF16_STREAMING-NEXT:    bfmlalb z3.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfmlalt z4.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z2.h, #0 // =0x0
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvtnt z1.h, p1/m, z4.s
+; BF16_STREAMING-NEXT:    zip2 z4.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    zip2 z3.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z1.h, z2.h, z1.h
+; BF16_STREAMING-NEXT:    zip1 z2.h, z2.h, z0.h
+; BF16_STREAMING-NEXT:    fsub z3.s, z4.s, z3.s
+; BF16_STREAMING-NEXT:    fsub z1.s, z2.s, z1.s
+; BF16_STREAMING-NEXT:    bfcvt z2.h, p1/m, z3.s
+; BF16_STREAMING-NEXT:    bfcvt z1.h, p1/m, z1.s
+; BF16_STREAMING-NEXT:    uzp1 z1.h, z1.h, z2.h
+; BF16_STREAMING-NEXT:    mov z0.h, p0/m, z1.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: fsub_sel_fmul_negzero_nsz_nxv8bf16:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmls z0.h, p0/m, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %fmul = fmul <vscale x 8 x bfloat> %b, %c
   %nz = fneg <vscale x 8 x bfloat> zeroinitializer
   %sel = select <vscale x 8 x i1> %mask, <vscale x 8 x bfloat> %fmul, <vscale x 8 x bfloat> %nz
@@ -667,23 +1329,45 @@ define <vscale x 8 x bfloat> @fsub_sel_fmul_negzero_nsz_nxv8bf16(<vscale x 8 x b
 }
 
 define <vscale x 4 x float> @partial_reduce_to_nxv4f32(<vscale x 4 x float> %acc, <vscale x 8 x bfloat> %a, <vscale x 8 x bfloat> %b) {
-; SVE-LABEL: partial_reduce_to_nxv4f32:
-; SVE:       // %bb.0: // %entry
-; SVE-NEXT:    bfmlalb z0.s, z1.h, z2.h
-; SVE-NEXT:    bfmlalt z0.s, z1.h, z2.h
-; SVE-NEXT:    ret
-;
-; SVE-B16B16-LABEL: partial_reduce_to_nxv4f32:
-; SVE-B16B16:       // %bb.0: // %entry
-; SVE-B16B16-NEXT:    bfmlalb z0.s, z1.h, z2.h
-; SVE-B16B16-NEXT:    bfmlalt z0.s, z1.h, z2.h
-; SVE-B16B16-NEXT:    ret
-entry:
+; BF16_NONSTREAMING-LABEL: partial_reduce_to_nxv4f32:
+; BF16_NONSTREAMING:       // %bb.0:
+; BF16_NONSTREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    bfmlalt z0.s, z1.h, z2.h
+; BF16_NONSTREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_NONSTREAMING-LABEL: partial_reduce_to_nxv4f32:
+; BF16_SVE-B16B16_NONSTREAMING:       // %bb.0:
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    bfmlalt z0.s, z1.h, z2.h
+; BF16_SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; SVE-B16B16_NONSTREAMING-LABEL: partial_reduce_to_nxv4f32:
+; SVE-B16B16_NONSTREAMING:       // %bb.0:
+; SVE-B16B16_NONSTREAMING-NEXT:    movi v3.2d, #0000000000000000
+; SVE-B16B16_NONSTREAMING-NEXT:    zip1 z4.h, z3.h, z1.h
+; SVE-B16B16_NONSTREAMING-NEXT:    zip1 z5.h, z3.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    zip2 z1.h, z3.h, z1.h
+; SVE-B16B16_NONSTREAMING-NEXT:    zip2 z2.h, z3.h, z2.h
+; SVE-B16B16_NONSTREAMING-NEXT:    fmul z4.s, z4.s, z5.s
+; SVE-B16B16_NONSTREAMING-NEXT:    fmul z1.s, z1.s, z2.s
+; SVE-B16B16_NONSTREAMING-NEXT:    fadd z0.s, z0.s, z4.s
+; SVE-B16B16_NONSTREAMING-NEXT:    fadd z0.s, z0.s, z1.s
+; SVE-B16B16_NONSTREAMING-NEXT:    ret
+;
+; BF16_STREAMING-LABEL: partial_reduce_to_nxv4f32:
+; BF16_STREAMING:       // %bb.0:
+; BF16_STREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    bfmlalt z0.s, z1.h, z2.h
+; BF16_STREAMING-NEXT:    ret
+;
+; BF16_SVE-B16B16_STREAMING-LABEL: partial_reduce_to_nxv4f32:
+; BF16_SVE-B16B16_STREAMING:       // %bb.0:
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmlalb z0.s, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    bfmlalt z0.s, z1.h, z2.h
+; BF16_SVE-B16B16_STREAMING-NEXT:    ret
   %a.wide = fpext <vscale x 8 x bfloat> %a to <vscale x 8 x float>
   %b.wide = fpext <vscale x 8 x bfloat> %b to <vscale x 8 x float>
   %mult = fmul <vscale x 8 x float> %a.wide, %b.wide
   %partial.reduce = call <vscale x 4 x float> @llvm.vector.partial.reduce.fadd(<vscale x 4 x float> %acc, <vscale x 8 x float> %mult)
   ret <vscale x 4 x float> %partial.reduce
 }
-
-declare <vscale x 8 x bfloat> @llvm.fma.nxv8bf16(<vscale x 8 x bfloat>, <vscale x 8 x bfloat>, <vscale x 8 x bfloat>)


        


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