[llvm] [VPlan] Compute blend masks from minimum set of edge masks (PR #201783)

Luke Lau via llvm-commits llvm-commits at lists.llvm.org
Mon Jun 8 23:07:13 PDT 2026


================
@@ -233,6 +245,115 @@ void VPPredicator::createSwitchEdgeMasks(const VPInstruction *SI) {
   setEdgeMask(Src, DefaultDst, DefaultMask);
 }
 
+// Compute the "furthest up" set of edges for each incoming value of a phi.
+//
+// Start by keeping track of what edges lead to which value. Then see if any
+// node has the same value for all outgoing edges. If so then propagate that
+// value up to every node it postdominates.
+MapVector<VPPredicator::EdgeTy, VPValue *>
+VPPredicator::computeBlendEdges(VPPhi *Phi) {
+  MapVector<EdgeTy, VPValue *> Edges;
+
+  // Mark the given edge as providing the value \p V.
+  auto AddEdge = [&Edges](const VPBlockBase *From, const VPBlockBase *To,
+                          VPValue *V) {
+    EdgeTy Edge = {cast<VPBasicBlock>(From), cast<VPBasicBlock>(To)};
+    assert((!Edges.contains(Edge) || Edges.lookup(Edge) == V) &&
+           "Clobbering an edge?");
+    Edges[Edge] = V;
+  };
+
+  for (auto [InVal, InVPBB] : Phi->incoming_values_and_blocks())
+    AddEdge(InVPBB, Phi->getParent(), InVal);
+
+  // The root phi must postdominate every incoming block. Also don't touch
+  // phis in a reduction chain since they need to be in a specific structure
+  // for handle*Reductions.
+  for (auto [InVal, InVPBB] : Phi->incoming_values_and_blocks())
+    if (!VPPDT.dominates(Phi->getParent(), InVPBB) ||
+        isa<VPReductionPHIRecipe>(InVal))
+      return Edges;
+
+  // Given a list of edges, check if they all have the same value and return it.
+  auto GetAllEqual = [&Edges](ArrayRef<EdgeTy> OutEdges) -> VPValue * {
+    VPValue *Common = nullptr;
+    for (EdgeTy E : OutEdges) {
+      VPValue *V = Edges.lookup(E);
+      if (!V)
+        return nullptr;
+      if (match(V, m_Poison()))
+        continue;
+      if (!Common)
+        Common = V;
+      else if (Common != V)
+        return nullptr;
+    }
+    return Common;
+  };
+
+  SetVector<const VPBlockBase *> Worklist(from_range, Phi->incoming_blocks());
+  while (!Worklist.empty()) {
+    auto *VPBB = cast<VPBasicBlock>(Worklist.pop_back_val());
+
+    // Check that all outgoing edges from VPBB have the same value.
+    SmallVector<EdgeTy> OutEdges;
+    for (const VPBlockBase *Succ : VPBB->getSuccessors())
+      OutEdges.emplace_back(VPBB, cast<VPBasicBlock>(Succ));
+    VPValue *Common = GetAllEqual(OutEdges);
+    if (!Common)
+      continue;
+
+    // They have the same value: we can move the edges up
+    for (EdgeTy Edge : OutEdges)
+      Edges.erase(Edge);
+
+    // Peek through phis that are postdominated by VPBB
+    if (auto *Phi = dyn_cast<VPPhi>(Common))
+      if (VPPDT.dominates(VPBB, Phi->getParent())) {
+        for (auto [InV, InVPBB] : Phi->incoming_values_and_blocks()) {
+          AddEdge(InVPBB, Phi->getParent(), InV);
+          Worklist.insert(InVPBB);
+        }
+        continue;
+      }
----------------
lukel97 wrote:

It can be, happy to split this off into another PR. It is needed for #201784 though, it's the main part that allows the edges to be folded away. 

At this point we need to choose what value we want to treat this phi as. Either we just treat is an opaque incoming value in the handling below, or we can peek through its incoming values, but not both. I'll add a comment to clarify that.

https://github.com/llvm/llvm-project/pull/201783


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