[llvm] [LV][RISCV] Fix incorrect pointer operand in interleaved access tests. nfc (PR #192464)
Mel Chen via llvm-commits
llvm-commits at lists.llvm.org
Thu Apr 16 07:14:12 PDT 2026
https://github.com/Mel-Chen created https://github.com/llvm/llvm-project/pull/192464
In some load cases, the index 1 member used the same pointer as the index 0 member. This patch corrected the pointer use.
>From db5bf8bf1ddfd00fe73a96753f4b3fb099497fee Mon Sep 17 00:00:00 2001
From: Mel Chen <mel.chen at sifive.com>
Date: Thu, 16 Apr 2026 06:12:31 -0700
Subject: [PATCH] nfc, fix the test
---
.../RISCV/tail-folding-interleave.ll | 87 +++++++++----------
1 file changed, 40 insertions(+), 47 deletions(-)
diff --git a/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll b/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
index aeab26ebc9f44..dc29e32d29c19 100644
--- a/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
+++ b/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
@@ -118,27 +118,26 @@ define i32 @load_factor_4_with_gap(i64 %n, ptr noalias %a) {
; IF-EVL-NEXT: entry:
; IF-EVL-NEXT: br label [[VECTOR_PH:%.*]]
; IF-EVL: vector.ph:
-; IF-EVL-NEXT: [[TMP2:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
; IF-EVL-NEXT: br label [[VECTOR_BODY:%.*]]
; IF-EVL: vector.body:
-; IF-EVL-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[TMP2]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT: [[CURRENT_ITERATION_IV:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[CURRENT_ITERATION_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP12:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[AVL:%.*]] = phi i64 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[TMP4:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[AVL]], i32 4, i1 true)
-; IF-EVL-NEXT: [[TMP5:%.*]] = zext i32 [[TMP4]] to i64
-; IF-EVL-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP5]], i64 0
-; IF-EVL-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
-; IF-EVL-NEXT: [[TMP7:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
-; IF-EVL-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT: [[TMP1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], i64 [[CURRENT_ITERATION_IV]], i32 0
+; IF-EVL-NEXT: [[INTERLEAVE_EVL:%.*]] = mul nuw nsw i32 [[TMP4]], 4
+; IF-EVL-NEXT: [[WIDE_VP_LOAD:%.*]] = call <vscale x 16 x i32> @llvm.vp.load.nxv16i32.p0(ptr align 4 [[TMP1]], <vscale x 16 x i1> splat (i1 true), i32 [[INTERLEAVE_EVL]])
+; IF-EVL-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave4.nxv16i32(<vscale x 16 x i32> [[WIDE_VP_LOAD]])
+; IF-EVL-NEXT: [[WIDE_MASKED_GATHER:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
+; IF-EVL-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 1
+; IF-EVL-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 3
; IF-EVL-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; IF-EVL-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP9:%.*]] = add <vscale x 4 x i32> [[TMP8]], [[WIDE_MASKED_GATHER1]]
-; IF-EVL-NEXT: [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
-; IF-EVL-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP9]], [[WIDE_MASKED_GATHER2]]
; IF-EVL-NEXT: [[TMP12]] = call <vscale x 4 x i32> @llvm.vp.merge.nxv4i32(<vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> [[TMP11]], <vscale x 4 x i32> [[VEC_PHI]], i32 [[TMP4]])
+; IF-EVL-NEXT: [[TMP5:%.*]] = zext i32 [[TMP4]] to i64
+; IF-EVL-NEXT: [[CURRENT_ITERATION_NEXT]] = add i64 [[TMP5]], [[CURRENT_ITERATION_IV]]
; IF-EVL-NEXT: [[AVL_NEXT]] = sub nuw i64 [[AVL]], [[TMP5]]
-; IF-EVL-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
; IF-EVL-NEXT: [[TMP14:%.*]] = icmp eq i64 [[AVL_NEXT]], 0
; IF-EVL-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP3:![0-9]+]]
; IF-EVL: middle.block:
@@ -151,38 +150,33 @@ define i32 @load_factor_4_with_gap(i64 %n, ptr noalias %a) {
; NO-VP-NEXT: entry:
; NO-VP-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP1:%.*]] = shl nuw i64 [[TMP0]], 2
-; NO-VP-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ule i64 [[N:%.*]], [[TMP1]]
+; NO-VP-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 [[N:%.*]], [[TMP1]]
; NO-VP-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; NO-VP: vector.ph:
; NO-VP-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP3:%.*]] = shl nuw i64 [[TMP2]], 2
; NO-VP-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N]], [[TMP3]]
-; NO-VP-NEXT: [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
-; NO-VP-NEXT: [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
-; NO-VP-NEXT: [[N_VEC:%.*]] = sub i64 [[N]], [[TMP5]]
-; NO-VP-NEXT: [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
-; NO-VP-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP3]], i64 0
-; NO-VP-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT: [[N_VEC:%.*]] = sub i64 [[N]], [[N_MOD_VF]]
; NO-VP-NEXT: br label [[VECTOR_BODY:%.*]]
; NO-VP: vector.body:
; NO-VP-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; NO-VP-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[TMP6]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP13:%.*]], [[VECTOR_BODY]] ]
-; NO-VP-NEXT: [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
-; NO-VP-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT: [[TMP4:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], i64 [[INDEX]], i32 0
+; NO-VP-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 16 x i32>, ptr [[TMP4]], align 4
+; NO-VP-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave4.nxv16i32(<vscale x 16 x i32> [[WIDE_VEC]])
+; NO-VP-NEXT: [[WIDE_MASKED_GATHER:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
+; NO-VP-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 1
+; NO-VP-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 3
; NO-VP-NEXT: [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; NO-VP-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER1]]
-; NO-VP-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
-; NO-VP-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP13]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER2]]
; NO-VP-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP3]]
-; NO-VP-NEXT: [[VEC_IND_NEXT]] = add nuw nsw <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
; NO-VP-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
; NO-VP: middle.block:
; NO-VP-NEXT: [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP13]])
-; NO-VP-NEXT: br label [[SCALAR_PH]]
+; NO-VP-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[N]], [[N_VEC]]
+; NO-VP-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
; NO-VP: scalar.ph:
; NO-VP-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; NO-VP-NEXT: [[BC_MERGE_RDX:%.*]] = phi i32 [ [[TMP15]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY]] ]
@@ -194,16 +188,16 @@ define i32 @load_factor_4_with_gap(i64 %n, ptr noalias %a) {
; NO-VP-NEXT: [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
; NO-VP-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
-; NO-VP-NEXT: [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT: [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX1]], align 4
; NO-VP-NEXT: [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 3
; NO-VP-NEXT: [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
; NO-VP-NEXT: [[ADD2]] = add nsw i32 [[ADD1]], [[TMP18]]
; NO-VP-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; NO-VP-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], [[N]]
-; NO-VP-NEXT: br i1 [[EXITCOND_NOT]], label [[EXIT:%.*]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
+; NO-VP-NEXT: br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
; NO-VP: exit:
-; NO-VP-NEXT: [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ]
+; NO-VP-NEXT: [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ], [ [[TMP15]], [[MIDDLE_BLOCK]] ]
; NO-VP-NEXT: ret i32 [[ADD2_LCSSA]]
;
entry:
@@ -216,7 +210,7 @@ for.body:
%0 = load i32, ptr %arrayidx, align 4
%add = add nsw i32 %rdx, %0
%arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
- %1 = load i32, ptr %arrayidx, align 4
+ %1 = load i32, ptr %arrayidx1, align 4
%add1 = add nsw i32 %add, %1
%arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 3
%2 = load i32, ptr %arrayidx2, align 4
@@ -363,7 +357,8 @@ define i32 @load_factor_4_with_tail_gap(i64 %n, ptr noalias %a) {
; IF-EVL-NEXT: [[TMP7:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; IF-EVL-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT: [[TMP6:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 1
+; IF-EVL-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP6]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP9:%.*]] = add <vscale x 4 x i32> [[TMP8]], [[WIDE_MASKED_GATHER1]]
; IF-EVL-NEXT: [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
@@ -392,24 +387,20 @@ define i32 @load_factor_4_with_tail_gap(i64 %n, ptr noalias %a) {
; NO-VP-NEXT: [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
; NO-VP-NEXT: [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
; NO-VP-NEXT: [[N_VEC:%.*]] = sub i64 [[N]], [[TMP5]]
-; NO-VP-NEXT: [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
-; NO-VP-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP3]], i64 0
-; NO-VP-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; NO-VP-NEXT: br label [[VECTOR_BODY:%.*]]
; NO-VP: vector.body:
; NO-VP-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; NO-VP-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[TMP6]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP13:%.*]], [[VECTOR_BODY]] ]
-; NO-VP-NEXT: [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
-; NO-VP-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT: [[TMP6:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], i64 [[INDEX]], i32 0
+; NO-VP-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 16 x i32>, ptr [[TMP6]], align 4
+; NO-VP-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave4.nxv16i32(<vscale x 16 x i32> [[WIDE_VEC]])
+; NO-VP-NEXT: [[WIDE_MASKED_GATHER:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
+; NO-VP-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 1
+; NO-VP-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 2
; NO-VP-NEXT: [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; NO-VP-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER1]]
-; NO-VP-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
-; NO-VP-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP13]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER2]]
; NO-VP-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP3]]
-; NO-VP-NEXT: [[VEC_IND_NEXT]] = add nuw nsw <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
; NO-VP-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
; NO-VP: middle.block:
@@ -426,7 +417,7 @@ define i32 @load_factor_4_with_tail_gap(i64 %n, ptr noalias %a) {
; NO-VP-NEXT: [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
; NO-VP-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
-; NO-VP-NEXT: [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT: [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX1]], align 4
; NO-VP-NEXT: [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
; NO-VP-NEXT: [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
@@ -448,7 +439,7 @@ for.body:
%0 = load i32, ptr %arrayidx, align 4
%add = add nsw i32 %rdx, %0
%arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
- %1 = load i32, ptr %arrayidx, align 4
+ %1 = load i32, ptr %arrayidx1, align 4
%add1 = add nsw i32 %add, %1
%arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 2
%2 = load i32, ptr %arrayidx2, align 4
@@ -593,7 +584,8 @@ define i32 @load_factor_4_reverse(i64 %n, ptr noalias %a) {
; IF-EVL-NEXT: [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; IF-EVL-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT: [[TMP17:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 1
+; IF-EVL-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP17]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER3]]
; IF-EVL-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
@@ -643,7 +635,8 @@ define i32 @load_factor_4_reverse(i64 %n, ptr noalias %a) {
; NO-VP-NEXT: [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
; NO-VP-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; NO-VP-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT: [[TMP23:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 1
+; NO-VP-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP23]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP12:%.*]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER3]]
; NO-VP-NEXT: [[TMP13:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
; NO-VP-NEXT: [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP13]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
@@ -670,7 +663,7 @@ define i32 @load_factor_4_reverse(i64 %n, ptr noalias %a) {
; NO-VP-NEXT: [[TMP19:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP19]]
; NO-VP-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
-; NO-VP-NEXT: [[TMP20:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT: [[TMP20:%.*]] = load i32, ptr [[ARRAYIDX1]], align 4
; NO-VP-NEXT: [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP20]]
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
; NO-VP-NEXT: [[TMP21:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
@@ -695,7 +688,7 @@ for.body:
%0 = load i32, ptr %arrayidx, align 4
%add = add nsw i32 %rdx, %0
%arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
- %1 = load i32, ptr %arrayidx, align 4
+ %1 = load i32, ptr %arrayidx1, align 4
%add1 = add nsw i32 %add, %1
%arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 2
%2 = load i32, ptr %arrayidx2, align 4
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