[llvm] [LV][RISCV] Fix incorrect pointer operand in interleaved access tests. nfc (PR #192464)

Mel Chen via llvm-commits llvm-commits at lists.llvm.org
Thu Apr 16 07:14:12 PDT 2026


https://github.com/Mel-Chen created https://github.com/llvm/llvm-project/pull/192464

In some load cases, the index 1 member used the same pointer as the index 0 member. This patch corrected the pointer use.

>From db5bf8bf1ddfd00fe73a96753f4b3fb099497fee Mon Sep 17 00:00:00 2001
From: Mel Chen <mel.chen at sifive.com>
Date: Thu, 16 Apr 2026 06:12:31 -0700
Subject: [PATCH] nfc, fix the test

---
 .../RISCV/tail-folding-interleave.ll          | 87 +++++++++----------
 1 file changed, 40 insertions(+), 47 deletions(-)

diff --git a/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll b/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
index aeab26ebc9f44..dc29e32d29c19 100644
--- a/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
+++ b/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
@@ -118,27 +118,26 @@ define i32 @load_factor_4_with_gap(i64 %n, ptr noalias %a) {
 ; IF-EVL-NEXT:  entry:
 ; IF-EVL-NEXT:    br label [[VECTOR_PH:%.*]]
 ; IF-EVL:       vector.ph:
-; IF-EVL-NEXT:    [[TMP2:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
 ; IF-EVL-NEXT:    br label [[VECTOR_BODY:%.*]]
 ; IF-EVL:       vector.body:
-; IF-EVL-NEXT:    [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[TMP2]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; IF-EVL-NEXT:    [[CURRENT_ITERATION_IV:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[CURRENT_ITERATION_NEXT:%.*]], [[VECTOR_BODY]] ]
 ; IF-EVL-NEXT:    [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP12:%.*]], [[VECTOR_BODY]] ]
 ; IF-EVL-NEXT:    [[AVL:%.*]] = phi i64 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
 ; IF-EVL-NEXT:    [[TMP4:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[AVL]], i32 4, i1 true)
-; IF-EVL-NEXT:    [[TMP5:%.*]] = zext i32 [[TMP4]] to i64
-; IF-EVL-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP5]], i64 0
-; IF-EVL-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
-; IF-EVL-NEXT:    [[TMP7:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
-; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], i64 [[CURRENT_ITERATION_IV]], i32 0
+; IF-EVL-NEXT:    [[INTERLEAVE_EVL:%.*]] = mul nuw nsw i32 [[TMP4]], 4
+; IF-EVL-NEXT:    [[WIDE_VP_LOAD:%.*]] = call <vscale x 16 x i32> @llvm.vp.load.nxv16i32.p0(ptr align 4 [[TMP1]], <vscale x 16 x i1> splat (i1 true), i32 [[INTERLEAVE_EVL]])
+; IF-EVL-NEXT:    [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave4.nxv16i32(<vscale x 16 x i32> [[WIDE_VP_LOAD]])
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 1
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 3
 ; IF-EVL-NEXT:    [[TMP8:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
 ; IF-EVL-NEXT:    [[TMP9:%.*]] = add <vscale x 4 x i32> [[TMP8]], [[WIDE_MASKED_GATHER1]]
-; IF-EVL-NEXT:    [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
-; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
 ; IF-EVL-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP9]], [[WIDE_MASKED_GATHER2]]
 ; IF-EVL-NEXT:    [[TMP12]] = call <vscale x 4 x i32> @llvm.vp.merge.nxv4i32(<vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> [[TMP11]], <vscale x 4 x i32> [[VEC_PHI]], i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP5:%.*]] = zext i32 [[TMP4]] to i64
+; IF-EVL-NEXT:    [[CURRENT_ITERATION_NEXT]] = add i64 [[TMP5]], [[CURRENT_ITERATION_IV]]
 ; IF-EVL-NEXT:    [[AVL_NEXT]] = sub nuw i64 [[AVL]], [[TMP5]]
-; IF-EVL-NEXT:    [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
 ; IF-EVL-NEXT:    [[TMP14:%.*]] = icmp eq i64 [[AVL_NEXT]], 0
 ; IF-EVL-NEXT:    br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP3:![0-9]+]]
 ; IF-EVL:       middle.block:
@@ -151,38 +150,33 @@ define i32 @load_factor_4_with_gap(i64 %n, ptr noalias %a) {
 ; NO-VP-NEXT:  entry:
 ; NO-VP-NEXT:    [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
 ; NO-VP-NEXT:    [[TMP1:%.*]] = shl nuw i64 [[TMP0]], 2
-; NO-VP-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ule i64 [[N:%.*]], [[TMP1]]
+; NO-VP-NEXT:    [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 [[N:%.*]], [[TMP1]]
 ; NO-VP-NEXT:    br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
 ; NO-VP:       vector.ph:
 ; NO-VP-NEXT:    [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
 ; NO-VP-NEXT:    [[TMP3:%.*]] = shl nuw i64 [[TMP2]], 2
 ; NO-VP-NEXT:    [[N_MOD_VF:%.*]] = urem i64 [[N]], [[TMP3]]
-; NO-VP-NEXT:    [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
-; NO-VP-NEXT:    [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
-; NO-VP-NEXT:    [[N_VEC:%.*]] = sub i64 [[N]], [[TMP5]]
-; NO-VP-NEXT:    [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
-; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP3]], i64 0
-; NO-VP-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; NO-VP-NEXT:    [[N_VEC:%.*]] = sub i64 [[N]], [[N_MOD_VF]]
 ; NO-VP-NEXT:    br label [[VECTOR_BODY:%.*]]
 ; NO-VP:       vector.body:
 ; NO-VP-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; NO-VP-NEXT:    [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[TMP6]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
 ; NO-VP-NEXT:    [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP13:%.*]], [[VECTOR_BODY]] ]
-; NO-VP-NEXT:    [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
-; NO-VP-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP4:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], i64 [[INDEX]], i32 0
+; NO-VP-NEXT:    [[WIDE_VEC:%.*]] = load <vscale x 16 x i32>, ptr [[TMP4]], align 4
+; NO-VP-NEXT:    [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave4.nxv16i32(<vscale x 16 x i32> [[WIDE_VEC]])
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 1
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 3
 ; NO-VP-NEXT:    [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; NO-VP-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
 ; NO-VP-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER1]]
-; NO-VP-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
-; NO-VP-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
 ; NO-VP-NEXT:    [[TMP13]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER2]]
 ; NO-VP-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP3]]
-; NO-VP-NEXT:    [[VEC_IND_NEXT]] = add nuw nsw <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
 ; NO-VP-NEXT:    [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
 ; NO-VP-NEXT:    br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
 ; NO-VP:       middle.block:
 ; NO-VP-NEXT:    [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP13]])
-; NO-VP-NEXT:    br label [[SCALAR_PH]]
+; NO-VP-NEXT:    [[CMP_N:%.*]] = icmp eq i64 [[N]], [[N_VEC]]
+; NO-VP-NEXT:    br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
 ; NO-VP:       scalar.ph:
 ; NO-VP-NEXT:    [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
 ; NO-VP-NEXT:    [[BC_MERGE_RDX:%.*]] = phi i32 [ [[TMP15]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY]] ]
@@ -194,16 +188,16 @@ define i32 @load_factor_4_with_gap(i64 %n, ptr noalias %a) {
 ; NO-VP-NEXT:    [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
 ; NO-VP-NEXT:    [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
 ; NO-VP-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
-; NO-VP-NEXT:    [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX1]], align 4
 ; NO-VP-NEXT:    [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
 ; NO-VP-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 3
 ; NO-VP-NEXT:    [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
 ; NO-VP-NEXT:    [[ADD2]] = add nsw i32 [[ADD1]], [[TMP18]]
 ; NO-VP-NEXT:    [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
 ; NO-VP-NEXT:    [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], [[N]]
-; NO-VP-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT:%.*]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
+; NO-VP-NEXT:    br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
 ; NO-VP:       exit:
-; NO-VP-NEXT:    [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ]
+; NO-VP-NEXT:    [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ], [ [[TMP15]], [[MIDDLE_BLOCK]] ]
 ; NO-VP-NEXT:    ret i32 [[ADD2_LCSSA]]
 ;
 entry:
@@ -216,7 +210,7 @@ for.body:
   %0 = load i32, ptr %arrayidx, align 4
   %add = add nsw i32 %rdx, %0
   %arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
-  %1 = load i32, ptr %arrayidx, align 4
+  %1 = load i32, ptr %arrayidx1, align 4
   %add1 = add nsw i32 %add, %1
   %arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 3
   %2 = load i32, ptr %arrayidx2, align 4
@@ -363,7 +357,8 @@ define i32 @load_factor_4_with_tail_gap(i64 %n, ptr noalias %a) {
 ; IF-EVL-NEXT:    [[TMP7:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
 ; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
 ; IF-EVL-NEXT:    [[TMP8:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
+; IF-EVL-NEXT:    [[TMP6:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 1
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP6]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
 ; IF-EVL-NEXT:    [[TMP9:%.*]] = add <vscale x 4 x i32> [[TMP8]], [[WIDE_MASKED_GATHER1]]
 ; IF-EVL-NEXT:    [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
 ; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
@@ -392,24 +387,20 @@ define i32 @load_factor_4_with_tail_gap(i64 %n, ptr noalias %a) {
 ; NO-VP-NEXT:    [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
 ; NO-VP-NEXT:    [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
 ; NO-VP-NEXT:    [[N_VEC:%.*]] = sub i64 [[N]], [[TMP5]]
-; NO-VP-NEXT:    [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
-; NO-VP-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP3]], i64 0
-; NO-VP-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
 ; NO-VP-NEXT:    br label [[VECTOR_BODY:%.*]]
 ; NO-VP:       vector.body:
 ; NO-VP-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; NO-VP-NEXT:    [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[TMP6]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
 ; NO-VP-NEXT:    [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP13:%.*]], [[VECTOR_BODY]] ]
-; NO-VP-NEXT:    [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
-; NO-VP-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP6:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], i64 [[INDEX]], i32 0
+; NO-VP-NEXT:    [[WIDE_VEC:%.*]] = load <vscale x 16 x i32>, ptr [[TMP6]], align 4
+; NO-VP-NEXT:    [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave4.nxv16i32(<vscale x 16 x i32> [[WIDE_VEC]])
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 1
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 2
 ; NO-VP-NEXT:    [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; NO-VP-NEXT:    [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
 ; NO-VP-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER1]]
-; NO-VP-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
-; NO-VP-NEXT:    [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
 ; NO-VP-NEXT:    [[TMP13]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER2]]
 ; NO-VP-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP3]]
-; NO-VP-NEXT:    [[VEC_IND_NEXT]] = add nuw nsw <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
 ; NO-VP-NEXT:    [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
 ; NO-VP-NEXT:    br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
 ; NO-VP:       middle.block:
@@ -426,7 +417,7 @@ define i32 @load_factor_4_with_tail_gap(i64 %n, ptr noalias %a) {
 ; NO-VP-NEXT:    [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
 ; NO-VP-NEXT:    [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
 ; NO-VP-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
-; NO-VP-NEXT:    [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX1]], align 4
 ; NO-VP-NEXT:    [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
 ; NO-VP-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
 ; NO-VP-NEXT:    [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
@@ -448,7 +439,7 @@ for.body:
   %0 = load i32, ptr %arrayidx, align 4
   %add = add nsw i32 %rdx, %0
   %arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
-  %1 = load i32, ptr %arrayidx, align 4
+  %1 = load i32, ptr %arrayidx1, align 4
   %add1 = add nsw i32 %add, %1
   %arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 2
   %2 = load i32, ptr %arrayidx2, align 4
@@ -593,7 +584,8 @@ define i32 @load_factor_4_reverse(i64 %n, ptr noalias %a) {
 ; IF-EVL-NEXT:    [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
 ; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
 ; IF-EVL-NEXT:    [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
+; IF-EVL-NEXT:    [[TMP17:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 1
+; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP17]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
 ; IF-EVL-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER3]]
 ; IF-EVL-NEXT:    [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
 ; IF-EVL-NEXT:    [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
@@ -643,7 +635,8 @@ define i32 @load_factor_4_reverse(i64 %n, ptr noalias %a) {
 ; NO-VP-NEXT:    [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
 ; NO-VP-NEXT:    [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
 ; NO-VP-NEXT:    [[TMP11:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
-; NO-VP-NEXT:    [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
+; NO-VP-NEXT:    [[TMP23:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 1
+; NO-VP-NEXT:    [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP23]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
 ; NO-VP-NEXT:    [[TMP12:%.*]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER3]]
 ; NO-VP-NEXT:    [[TMP13:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
 ; NO-VP-NEXT:    [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP13]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
@@ -670,7 +663,7 @@ define i32 @load_factor_4_reverse(i64 %n, ptr noalias %a) {
 ; NO-VP-NEXT:    [[TMP19:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
 ; NO-VP-NEXT:    [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP19]]
 ; NO-VP-NEXT:    [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
-; NO-VP-NEXT:    [[TMP20:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
+; NO-VP-NEXT:    [[TMP20:%.*]] = load i32, ptr [[ARRAYIDX1]], align 4
 ; NO-VP-NEXT:    [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP20]]
 ; NO-VP-NEXT:    [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
 ; NO-VP-NEXT:    [[TMP21:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
@@ -695,7 +688,7 @@ for.body:
   %0 = load i32, ptr %arrayidx, align 4
   %add = add nsw i32 %rdx, %0
   %arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
-  %1 = load i32, ptr %arrayidx, align 4
+  %1 = load i32, ptr %arrayidx1, align 4
   %add1 = add nsw i32 %add, %1
   %arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 2
   %2 = load i32, ptr %arrayidx2, align 4



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