[llvm] Extend vector.reduce.add and splat transform to scalable vectors (PR #161101)
Nikita Popov via llvm-commits
llvm-commits at lists.llvm.org
Mon Sep 29 00:18:48 PDT 2025
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@@ -3785,13 +3785,19 @@ Instruction *InstCombinerImpl::visitCallInst(CallInst &CI) {
// vector.reduce.add.vNiM(splat(%x)) -> mul(%x, N)
if (Value *Splat = getSplatValue(Arg)) {
- ElementCount VecToReduceCount =
- cast<VectorType>(Arg->getType())->getElementCount();
+ VectorType *VecToReduceTy = cast<VectorType>(Arg->getType());
+ ElementCount VecToReduceCount = VecToReduceTy->getElementCount();
+ Value *RHS;
if (VecToReduceCount.isFixed()) {
unsigned VectorSize = VecToReduceCount.getFixedValue();
- return BinaryOperator::CreateMul(
- Splat, ConstantInt::get(Splat->getType(), VectorSize));
+ RHS = ConstantInt::get(Splat->getType(), VectorSize);
}
+
+ RHS = Builder.CreateElementCount(Type::getInt64Ty(II->getContext()),
+ VecToReduceCount);
+ if (Splat->getType() != RHS->getType())
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nikic wrote:
CreateZExtOrTrunc will check this by itself.
https://github.com/llvm/llvm-project/pull/161101
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