[llvm] [SLPVectorizer] A test for widening constant strided loads. (PR #160552)

via llvm-commits llvm-commits at lists.llvm.org
Wed Sep 24 09:10:08 PDT 2025


llvmbot wrote:


<!--LLVM PR SUMMARY COMMENT-->

@llvm/pr-subscribers-backend-risc-v

Author: Mikhail Gudim (mgudim)

<details>
<summary>Changes</summary>

Precommit a test.

---
Full diff: https://github.com/llvm/llvm-project/pull/160552.diff


1 Files Affected:

- (modified) llvm/test/Transforms/SLPVectorizer/RISCV/basic-strided-loads.ll (+105-13) 


``````````diff
diff --git a/llvm/test/Transforms/SLPVectorizer/RISCV/basic-strided-loads.ll b/llvm/test/Transforms/SLPVectorizer/RISCV/basic-strided-loads.ll
index 645dbc49269f0..b309be84f42cf 100644
--- a/llvm/test/Transforms/SLPVectorizer/RISCV/basic-strided-loads.ll
+++ b/llvm/test/Transforms/SLPVectorizer/RISCV/basic-strided-loads.ll
@@ -527,23 +527,14 @@ define void @rt_stride_1_with_reordering(ptr %pl, i64 %stride, ptr %ps) {
   ret void
 }
 
-; TODO: We want to generate this code:
-; define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
-; %gep_l0 = getelementptr inbounds i8, ptr %pl, i64 %offset0
-; %gep_s0 = getelementptr inbounds i8, ptr %ps, i64 0
-; %strided_load = call <4 x i32> @llvm.experimental.vp.strided.load.v4i32.p0.i64(ptr align 16 %gep_l0, i64 8, <4 x i1> splat (i1 true), i32 4)
-; %bitcast_ = bitcast <4 x i32> %strided_load to <16 x i8>
-; store <16 x i8> %bitcast_, ptr %gep_s0, align 16
-; ret void
-; }
-define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
-; CHECK-LABEL: define void @constant_stride_widen_no_reordering(
+define void @constant_stride_masked_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
+; CHECK-LABEL: define void @constant_stride_masked_no_reordering(
 ; CHECK-SAME: ptr [[PL:%.*]], i64 [[STRIDE:%.*]], ptr [[PS:%.*]]) #[[ATTR0]] {
 ; CHECK-NEXT:    [[GEP_L0:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 0
 ; CHECK-NEXT:    [[GEP_S0:%.*]] = getelementptr inbounds i8, ptr [[PS]], i64 0
 ; CHECK-NEXT:    [[TMP1:%.*]] = call <28 x i8> @llvm.masked.load.v28i8.p0(ptr [[GEP_L0]], i32 16, <28 x i1> <i1 true, i1 true, i1 true, i1 true, i1 false, i1 false, i1 false, i1 false, i1 true, i1 true, i1 true, i1 true, i1 false, i1 false, i1 false, i1 false, i1 true, i1 true, i1 true, i1 true, i1 false, i1 false, i1 false, i1 false, i1 true, i1 true, i1 true, i1 true>, <28 x i8> poison)
-; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <28 x i8> [[TMP1]], <28 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19, i32 24, i32 25, i32 26, i32 27>
-; CHECK-NEXT:    store <16 x i8> [[TMP8]], ptr [[GEP_S0]], align 16
+; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <28 x i8> [[TMP1]], <28 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19, i32 24, i32 25, i32 26, i32 27>
+; CHECK-NEXT:    store <16 x i8> [[TMP2]], ptr [[GEP_S0]], align 16
 ; CHECK-NEXT:    ret void
 ;
   %gep_l0 = getelementptr inbounds i8, ptr %pl, i64 0
@@ -617,6 +608,107 @@ define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps)
   ret void
 }
 
+; TODO: We want to generate this code:
+; define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) #0 {
+;   %gep_l0 = getelementptr inbounds i8, ptr %pl, i64 0
+;   %gep_s0 = getelementptr inbounds i8, ptr %ps, i64 0
+;   %1 = call <4 x i32> @llvm.experimental.vp.strided.load.v4i32.p0.i64(ptr align 16 %gep_l0, i64 100, <4 x i1> splat (i1 true), i32 4)
+;   %2 = bitcast <4 x i32> %1 to <16 x i8>
+;   store <16 x i8> %2, ptr %gep_s0, align 16
+;   ret void
+; }
+define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
+; CHECK-LABEL: define void @constant_stride_widen_no_reordering(
+; CHECK-SAME: ptr [[PL:%.*]], i64 [[STRIDE:%.*]], ptr [[PS:%.*]]) #[[ATTR0]] {
+; CHECK-NEXT:    [[GEP_L0:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 0
+; CHECK-NEXT:    [[GEP_L4:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 100
+; CHECK-NEXT:    [[GEP_L8:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 200
+; CHECK-NEXT:    [[GEP_L12:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 300
+; CHECK-NEXT:    [[GEP_S0:%.*]] = getelementptr inbounds i8, ptr [[PS]], i64 0
+; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x i8>, ptr [[GEP_L0]], align 16
+; CHECK-NEXT:    [[TMP2:%.*]] = load <4 x i8>, ptr [[GEP_L4]], align 16
+; CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i8>, ptr [[GEP_L8]], align 16
+; CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i8>, ptr [[GEP_L12]], align 16
+; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <4 x i8> [[TMP1]], <4 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
+; CHECK-NEXT:    [[TMP6:%.*]] = shufflevector <4 x i8> [[TMP2]], <4 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
+; CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <4 x i8> [[TMP1]], <4 x i8> [[TMP2]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
+; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x i8> [[TMP3]], <4 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
+; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <16 x i8> [[TMP7]], <16 x i8> [[TMP11]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
+; CHECK-NEXT:    [[TMP10:%.*]] = shufflevector <4 x i8> [[TMP4]], <4 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
+; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <16 x i8> [[TMP9]], <16 x i8> [[TMP10]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19>
+; CHECK-NEXT:    store <16 x i8> [[TMP8]], ptr [[GEP_S0]], align 16
+; CHECK-NEXT:    ret void
+;
+  %gep_l0 = getelementptr inbounds i8, ptr %pl, i64 0
+  %gep_l1 = getelementptr inbounds i8, ptr %pl, i64 1
+  %gep_l2 = getelementptr inbounds i8, ptr %pl, i64 2
+  %gep_l3 = getelementptr inbounds i8, ptr %pl, i64 3
+  %gep_l4 = getelementptr inbounds i8, ptr %pl, i64 100
+  %gep_l5 = getelementptr inbounds i8, ptr %pl, i64 101
+  %gep_l6 = getelementptr inbounds i8, ptr %pl, i64 102
+  %gep_l7 = getelementptr inbounds i8, ptr %pl, i64 103
+  %gep_l8 = getelementptr inbounds i8, ptr %pl, i64 200
+  %gep_l9 = getelementptr inbounds i8, ptr %pl, i64 201
+  %gep_l10 = getelementptr inbounds i8, ptr %pl, i64 202
+  %gep_l11 = getelementptr inbounds i8, ptr %pl, i64 203
+  %gep_l12 = getelementptr inbounds i8, ptr %pl, i64 300
+  %gep_l13 = getelementptr inbounds i8, ptr %pl, i64 301
+  %gep_l14 = getelementptr inbounds i8, ptr %pl, i64 302
+  %gep_l15 = getelementptr inbounds i8, ptr %pl, i64 303
+
+  %load0  = load i8, ptr %gep_l0 , align 16
+  %load1  = load i8, ptr %gep_l1 , align 16
+  %load2  = load i8, ptr %gep_l2 , align 16
+  %load3  = load i8, ptr %gep_l3 , align 16
+  %load4  = load i8, ptr %gep_l4 , align 16
+  %load5  = load i8, ptr %gep_l5 , align 16
+  %load6  = load i8, ptr %gep_l6 , align 16
+  %load7  = load i8, ptr %gep_l7 , align 16
+  %load8  = load i8, ptr %gep_l8 , align 16
+  %load9  = load i8, ptr %gep_l9 , align 16
+  %load10 = load i8, ptr %gep_l10, align 16
+  %load11 = load i8, ptr %gep_l11, align 16
+  %load12 = load i8, ptr %gep_l12, align 16
+  %load13 = load i8, ptr %gep_l13, align 16
+  %load14 = load i8, ptr %gep_l14, align 16
+  %load15 = load i8, ptr %gep_l15, align 16
+
+  %gep_s0 = getelementptr inbounds i8, ptr %ps, i64 0
+  %gep_s1 = getelementptr inbounds i8, ptr %ps, i64 1
+  %gep_s2 = getelementptr inbounds i8, ptr %ps, i64 2
+  %gep_s3 = getelementptr inbounds i8, ptr %ps, i64 3
+  %gep_s4 = getelementptr inbounds i8, ptr %ps, i64 4
+  %gep_s5 = getelementptr inbounds i8, ptr %ps, i64 5
+  %gep_s6 = getelementptr inbounds i8, ptr %ps, i64 6
+  %gep_s7 = getelementptr inbounds i8, ptr %ps, i64 7
+  %gep_s8 = getelementptr inbounds i8, ptr %ps, i64 8
+  %gep_s9 = getelementptr inbounds i8, ptr %ps, i64 9
+  %gep_s10 = getelementptr inbounds i8, ptr %ps, i64 10
+  %gep_s11 = getelementptr inbounds i8, ptr %ps, i64 11
+  %gep_s12 = getelementptr inbounds i8, ptr %ps, i64 12
+  %gep_s13 = getelementptr inbounds i8, ptr %ps, i64 13
+  %gep_s14 = getelementptr inbounds i8, ptr %ps, i64 14
+  %gep_s15 = getelementptr inbounds i8, ptr %ps, i64 15
+
+  store i8 %load0, ptr %gep_s0, align 16
+  store i8 %load1, ptr %gep_s1, align 16
+  store i8 %load2, ptr %gep_s2, align 16
+  store i8 %load3, ptr %gep_s3, align 16
+  store i8 %load4, ptr %gep_s4, align 16
+  store i8 %load5, ptr %gep_s5, align 16
+  store i8 %load6, ptr %gep_s6, align 16
+  store i8 %load7, ptr %gep_s7, align 16
+  store i8 %load8, ptr %gep_s8, align 16
+  store i8 %load9, ptr %gep_s9, align 16
+  store i8 %load10, ptr %gep_s10, align 16
+  store i8 %load11, ptr %gep_s11, align 16
+  store i8 %load12, ptr %gep_s12, align 16
+  store i8 %load13, ptr %gep_s13, align 16
+  store i8 %load14, ptr %gep_s14, align 16
+  store i8 %load15, ptr %gep_s15, align 16
+
+  ret void
+}
 ; TODO: We want to generate this code:
 ; define void @rt_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
 ; %gep_l0 = getelementptr inbounds i8, ptr %pl, i64 %offset0

``````````

</details>


https://github.com/llvm/llvm-project/pull/160552


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