[llvm] [AMDGPU] Refine GCNHazardRecognizer hasHazard() (PR #138841)
Jay Foad via llvm-commits
llvm-commits at lists.llvm.org
Wed Sep 17 06:08:18 PDT 2025
================
@@ -441,42 +441,106 @@ using IsExpiredFn = function_ref<bool(const MachineInstr &, int WaitStates)>;
using GetNumWaitStatesFn = function_ref<unsigned int(const MachineInstr &)>;
// Search for a hazard in a block and its predecessors.
-template <typename StateT>
+template <typename StateT, typename StateTraitsT>
static bool
-hasHazard(StateT State,
+hasHazard(StateT InitialState,
function_ref<HazardFnResult(StateT &, const MachineInstr &)> IsHazard,
function_ref<void(StateT &, const MachineInstr &)> UpdateState,
- const MachineBasicBlock *MBB,
- MachineBasicBlock::const_reverse_instr_iterator I,
- DenseSet<const MachineBasicBlock *> &Visited) {
- for (auto E = MBB->instr_rend(); I != E; ++I) {
- // No need to look at parent BUNDLE instructions.
- if (I->isBundle())
- continue;
-
- switch (IsHazard(State, *I)) {
- case HazardFound:
- return true;
- case HazardExpired:
- return false;
- default:
- // Continue search
- break;
+ const MachineBasicBlock *InitialMBB,
+ MachineBasicBlock::const_reverse_instr_iterator InitialI) {
+ struct StateMapKey {
+ SmallVectorImpl<StateT> *States;
+ unsigned Idx;
+ static bool isEqual(const StateMapKey &LHS, const StateMapKey &RHS) {
+ return LHS.States == RHS.States && LHS.Idx == RHS.Idx;
+ }
+ };
+ struct StateMapKeyTraits : DenseMapInfo<StateMapKey> {
+ static inline StateMapKey getEmptyKey() {
+ return {static_cast<SmallVectorImpl<StateT> *>(
+ DenseMapInfo<void *>::getEmptyKey()),
+ DenseMapInfo<unsigned>::getEmptyKey()};
+ }
+ static inline StateMapKey getTombstoneKey() {
+ return {static_cast<SmallVectorImpl<StateT> *>(
+ DenseMapInfo<void *>::getTombstoneKey()),
+ DenseMapInfo<unsigned>::getTombstoneKey()};
+ }
+ static unsigned getHashValue(const StateMapKey &Key) {
+ return StateTraitsT::getHashValue((*Key.States)[Key.Idx]);
}
+ static unsigned getHashValue(const StateT &State) {
+ return StateTraitsT::getHashValue(State);
+ }
+ static bool isEqual(const StateMapKey &LHS, const StateMapKey &RHS) {
+ const auto EKey = getEmptyKey();
+ const auto TKey = getTombstoneKey();
+ if (StateMapKey::isEqual(LHS, EKey) || StateMapKey::isEqual(RHS, EKey) ||
+ StateMapKey::isEqual(LHS, TKey) || StateMapKey::isEqual(RHS, TKey))
+ return StateMapKey::isEqual(LHS, RHS);
+ return StateTraitsT::isEqual((*LHS.States)[LHS.Idx],
+ (*RHS.States)[RHS.Idx]);
+ }
+ static bool isEqual(const StateT &LHS, const StateMapKey &RHS) {
+ if (StateMapKey::isEqual(RHS, getEmptyKey()) ||
+ StateMapKey::isEqual(RHS, getTombstoneKey()))
+ return false;
+ return StateTraitsT::isEqual(LHS, (*RHS.States)[RHS.Idx]);
+ }
+ };
- if (I->isInlineAsm() || I->isMetaInstruction())
- continue;
+ SmallDenseMap<StateMapKey, unsigned, 8, StateMapKeyTraits> StateMap;
+ SmallVector<StateT, 8> States;
- UpdateState(State, *I);
- }
+ const MachineBasicBlock *MBB = InitialMBB;
+ StateT State = InitialState;
+ auto I = InitialI;
- for (MachineBasicBlock *Pred : MBB->predecessors()) {
- if (!Visited.insert(Pred).second)
- continue;
+ SmallSetVector<std::pair<const MachineBasicBlock *, unsigned>, 16> Worklist;
+ unsigned WorkIdx = 0;
+ for (;;) {
+ bool Expired = false;
+ for (auto E = MBB->instr_rend(); I != E; ++I) {
+ // No need to look at parent BUNDLE instructions.
+ if (I->isBundle())
+ continue;
- if (hasHazard(State, IsHazard, UpdateState, Pred, Pred->instr_rbegin(),
- Visited))
- return true;
+ auto Result = IsHazard(State, *I);
+ if (Result == HazardFound)
+ return true;
+ if (Result == HazardExpired) {
+ Expired = true;
+ break;
+ }
+
+ if (I->isInlineAsm() || I->isMetaInstruction())
+ continue;
+
+ UpdateState(State, *I);
+ }
+
+ if (!Expired) {
+ auto StateIt = StateMap.find_as(State);
----------------
jayfoad wrote:
You should be able to use `insert_as` instead, avoiding the need for a separate `insert` below which does a second lookup of (morally) the same key in the same map.
https://github.com/llvm/llvm-project/pull/138841
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