[llvm] [llvm] Move data layout string computation to TargetParser (PR #157612)

Jordan Rupprecht via llvm-commits llvm-commits at lists.llvm.org
Tue Sep 9 07:54:54 PDT 2025


================
@@ -0,0 +1,626 @@
+//===--- TargetDataLayout.cpp - Map Triple to LLVM data layout string -----===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/ADT/StringRef.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/TargetParser/ARMTargetParser.h"
+#include "llvm/TargetParser/Triple.h"
+#include <cstring>
+using namespace llvm;
+
+static StringRef getManglingComponent(const Triple &T) {
+  if (T.isOSBinFormatGOFF())
+    return "-m:l";
+  if (T.isOSBinFormatMachO())
+    return "-m:o";
+  if ((T.isOSWindows() || T.isUEFI()) && T.isOSBinFormatCOFF())
+    return T.getArch() == Triple::x86 ? "-m:x" : "-m:w";
+  if (T.isOSBinFormatXCOFF())
+    return "-m:a";
+  return "-m:e";
+}
+
+static std::string computeARMDataLayout(const Triple &TT, StringRef ABIName) {
+  auto ABI = ARM::computeTargetABI(TT, ABIName);
+  std::string Ret;
+
+  if (TT.isLittleEndian())
+    // Little endian.
+    Ret += "e";
+  else
+    // Big endian.
+    Ret += "E";
+
+  Ret += getManglingComponent(TT);
+
+  // Pointers are 32 bits and aligned to 32 bits.
+  Ret += "-p:32:32";
+
+  // Function pointers are aligned to 8 bits (because the LSB stores the
+  // ARM/Thumb state).
+  Ret += "-Fi8";
+
+  // ABIs other than APCS have 64 bit integers with natural alignment.
+  if (ABI != ARM::ARM_ABI_APCS)
+    Ret += "-i64:64";
+
+  // We have 64 bits floats. The APCS ABI requires them to be aligned to 32
+  // bits, others to 64 bits. We always try to align to 64 bits.
+  if (ABI == ARM::ARM_ABI_APCS)
+    Ret += "-f64:32:64";
+
+  // We have 128 and 64 bit vectors. The APCS ABI aligns them to 32 bits, others
+  // to 64. We always ty to give them natural alignment.
+  if (ABI == ARM::ARM_ABI_APCS)
+    Ret += "-v64:32:64-v128:32:128";
+  else if (ABI != ARM::ARM_ABI_AAPCS16)
+    Ret += "-v128:64:128";
+
+  // Try to align aggregates to 32 bits (the default is 64 bits, which has no
+  // particular hardware support on 32-bit ARM).
+  Ret += "-a:0:32";
+
+  // Integer registers are 32 bits.
+  Ret += "-n32";
+
+  // The stack is 64 bit aligned on AAPCS and 32 bit aligned everywhere else.
+  if (ABI == ARM::ARM_ABI_AAPCS16)
+    Ret += "-S128";
+  else if (ABI == ARM::ARM_ABI_AAPCS)
+    Ret += "-S64";
+  else
+    Ret += "-S32";
+
+  return Ret;
+}
+
+// Helper function to build a DataLayout string
+static std::string computeAArch64DataLayout(const Triple &TT) {
+  if (TT.isOSBinFormatMachO()) {
+    if (TT.getArch() == Triple::aarch64_32)
+      return "e-m:o-p:32:32-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-"
+             "n32:64-S128-Fn32";
+    return "e-m:o-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-n32:64-S128-"
+           "Fn32";
+  }
+  if (TT.isOSBinFormatCOFF())
+    return "e-m:w-p270:32:32-p271:32:32-p272:64:64-p:64:64-i32:32-i64:64-i128:"
+           "128-n32:64-S128-Fn32";
+  std::string Endian = TT.isLittleEndian() ? "e" : "E";
+  std::string Ptr32 = TT.getEnvironment() == Triple::GNUILP32 ? "-p:32:32" : "";
+  return Endian + "-m:e" + Ptr32 +
+         "-p270:32:32-p271:32:32-p272:64:64-i8:8:32-i16:16:32-i64:64-i128:128-"
+         "n32:64-S128-Fn32";
+}
+
+// DataLayout: little or big endian
+static std::string computeBPFDataLayout(const Triple &TT) {
+  if (TT.getArch() == Triple::bpfeb)
+    return "E-m:e-p:64:64-i64:64-i128:128-n32:64-S128";
+  else
+    return "e-m:e-p:64:64-i64:64-i128:128-n32:64-S128";
+}
+
+static std::string computeCSKYDataLayout(const Triple &TT) {
+  // CSKY is always 32-bit target with the CSKYv2 ABI as prefer now.
+  // It's a 4-byte aligned stack with ELF mangling only.
+  // Only support little endian for now.
+  // TODO: Add support for big endian.
+  return "e-m:e-S32-p:32:32-i32:32:32-i64:32:32-f32:32:32-f64:32:32-v64:32:32"
+         "-v128:32:32-a:0:32-Fi32-n32";
+}
+
+static std::string computeLoongArchDataLayout(const Triple &TT) {
+  if (TT.isLoongArch64())
+    return "e-m:e-p:64:64-i64:64-i128:128-n32:64-S128";
+  assert(TT.isLoongArch32() && "only LA32 and LA64 are currently supported");
+  return "e-m:e-p:32:32-i64:64-n32-S128";
+}
+
+static std::string computeM68kDataLayout(const Triple &TT) {
+  std::string Ret = "";
+  // M68k is Big Endian
+  Ret += "E";
+
+  // FIXME how to wire it with the used object format?
+  Ret += "-m:e";
+
+  // M68k pointers are always 32 bit wide even for 16-bit CPUs.
+  // The ABI only specifies 16-bit alignment.
+  // On at least the 68020+ with a 32-bit bus, there is a performance benefit
+  // to having 32-bit alignment.
+  Ret += "-p:32:16:32";
+
+  // Bytes do not require special alignment, words are word aligned and
+  // long words are word aligned at minimum.
+  Ret += "-i8:8:8-i16:16:16-i32:16:32";
+
+  // FIXME no floats at the moment
+
+  // The registers can hold 8, 16, 32 bits
+  Ret += "-n8:16:32";
+
+  Ret += "-a:0:16-S16";
+
+  return Ret;
+}
+
+namespace {
+enum class MipsABI { Unknown, O32, N32, N64 };
+}
+
+// FIXME: This duplicates MipsABIInfo::computeTargetABI, but duplicating this is
+// preferable to violating layering rules. Ideally that information should live
+// in LLVM TargetParser, but for now we just duplicate some ABI name string
+// logic for simplicity.
+static MipsABI getMipsABI(const Triple &TT, StringRef ABIName) {
+  if (ABIName.starts_with("o32"))
+    return MipsABI::O32;
+  if (ABIName.starts_with("n32"))
+    return MipsABI::N32;
+  if (ABIName.starts_with("n64"))
+    return MipsABI::N64;
+  if (TT.isABIN32())
+    return MipsABI::N32;
+  assert(ABIName.empty() && "Unknown ABI option for MIPS");
+
+  if (TT.isMIPS64())
+    return MipsABI::N64;
+  return MipsABI::O32;
+}
+
+static std::string computeMipsDataLayout(const Triple &TT, StringRef ABIName) {
+  std::string Ret;
+  MipsABI ABI = getMipsABI(TT, ABIName);
+
+  // There are both little and big endian mips.
+  if (TT.isLittleEndian())
+    Ret += "e";
+  else
+    Ret += "E";
+
+  if (ABI == MipsABI::O32)
+    Ret += "-m:m";
+  else
+    Ret += "-m:e";
+
+  // Pointers are 32 bit on some ABIs.
+  if (ABI != MipsABI::N64)
+    Ret += "-p:32:32";
+
+  // 8 and 16 bit integers only need to have natural alignment, but try to
+  // align them to 32 bits. 64 bit integers have natural alignment.
+  Ret += "-i8:8:32-i16:16:32-i64:64";
+
+  // 32 bit registers are always available and the stack is at least 64 bit
+  // aligned. On N64 64 bit registers are also available and the stack is
+  // 128 bit aligned.
+  if (ABI == MipsABI::N64 || ABI == MipsABI::N32)
+    Ret += "-i128:128-n32:64-S128";
+  else
+    Ret += "-n32-S64";
+
+  return Ret;
+}
+
+static std::string computePowerDataLayout(const Triple &T) {
+  bool is64Bit = T.isPPC64();
+  std::string Ret;
+
+  // Most PPC* platforms are big endian, PPC(64)LE is little endian.
+  if (T.isLittleEndian())
+    Ret = "e";
+  else
+    Ret = "E";
+
+  Ret += getManglingComponent(T);
+
+  // PPC32 has 32 bit pointers. The PS3 (OS Lv2) is a PPC64 machine with 32 bit
+  // pointers.
+  if (!is64Bit || T.getOS() == Triple::Lv2)
+    Ret += "-p:32:32";
+
+  // If the target ABI uses function descriptors, then the alignment of function
+  // pointers depends on the alignment used to emit the descriptor. Otherwise,
+  // function pointers are aligned to 32 bits because the instructions must be.
+  if ((T.getArch() == Triple::ppc64 && !T.isPPC64ELFv2ABI())) {
+    Ret += "-Fi64";
+  } else if (T.isOSAIX()) {
+    Ret += is64Bit ? "-Fi64" : "-Fi32";
+  } else {
+    Ret += "-Fn32";
+  }
+
+  // Note, the alignment values for f64 and i64 on ppc64 in Darwin
+  // documentation are wrong; these are correct (i.e. "what gcc does").
+  Ret += "-i64:64";
+
+  // PPC64 has 32 and 64 bit registers, PPC32 has only 32 bit ones.
+  if (is64Bit)
+    Ret += "-i128:128-n32:64";
+  else
+    Ret += "-n32";
+
+  // Specify the vector alignment explicitly. For v256i1 and v512i1, the
+  // calculated alignment would be 256*alignment(i1) and 512*alignment(i1),
+  // which is 256 and 512 bytes - way over aligned.
+  if (is64Bit && (T.isOSAIX() || T.isOSLinux()))
+    Ret += "-S128-v256:256:256-v512:512:512";
+
+  return Ret;
+}
+
+static std::string computeAMDDataLayout(const Triple &TT) {
+  if (TT.getArch() == Triple::r600) {
+    // 32-bit pointers.
+    return "e-p:32:32-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128"
+           "-v192:256-v256:256-v512:512-v1024:1024-v2048:2048-n32:64-S32-A5-G1";
+  }
+
+  // 32-bit private, local, and region pointers. 64-bit global, constant and
+  // flat. 160-bit non-integral fat buffer pointers that include a 128-bit
+  // buffer descriptor and a 32-bit offset, which are indexed by 32-bit values
+  // (address space 7), and 128-bit non-integral buffer resourcees (address
+  // space 8) which cannot be non-trivilally accessed by LLVM memory operations
+  // like getelementptr.
+  return "e-p:64:64-p1:64:64-p2:32:32-p3:32:32-p4:64:64-p5:32:32-p6:32:32"
+         "-p7:160:256:256:32-p8:128:128:128:48-p9:192:256:256:32-i64:64-"
+         "v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-v512:512-"
+         "v1024:1024-v2048:2048-n32:64-S32-A5-G1-ni:7:8:9";
+}
+
+static std::string computeRISCVDataLayout(const Triple &TT, StringRef ABIName) {
+  std::string Ret;
+
+  if (TT.isLittleEndian())
+    Ret += "e";
+  else
+    Ret += "E";
+
+  Ret += "-m:e";
+
+  // Pointer and integer sizes.
+  if (TT.isRISCV64()) {
+    Ret += "-p:64:64-i64:64-i128:128";
+    Ret += "-n32:64";
+  } else {
+    assert(TT.isRISCV32() && "only RV32 and RV64 are currently supported");
+    Ret += "-p:32:32-i64:64";
+    Ret += "-n32";
+  }
+
+  // Stack alignment based on ABI.
+  StringRef ABI = ABIName;
+  if (ABI == "ilp32e")
+    Ret += "-S32";
+  else if (ABI == "lp64e")
+    Ret += "-S64";
+  else
+    Ret += "-S128";
+
+  return Ret;
+}
+
+static std::string computeSparcDataLayout(const Triple &T) {
+  const bool Is64Bit = T.isSPARC64();
+
+  // Sparc is typically big endian, but some are little.
+  std::string Ret = T.getArch() == Triple::sparcel ? "e" : "E";
+  Ret += "-m:e";
+
+  // Some ABIs have 32bit pointers.
+  if (!Is64Bit)
+    Ret += "-p:32:32";
+
+  // Alignments for 64 bit integers.
+  Ret += "-i64:64";
+
+  // Alignments for 128 bit integers.
+  // This is not specified in the ABI document but is the de facto standard.
+  Ret += "-i128:128";
+
+  // On SparcV9 128 floats are aligned to 128 bits, on others only to 64.
+  // On SparcV9 registers can hold 64 or 32 bits, on others only 32.
+  if (Is64Bit)
+    Ret += "-n32:64";
+  else
+    Ret += "-f128:64-n32";
+
+  if (Is64Bit)
+    Ret += "-S128";
+  else
+    Ret += "-S64";
+
+  return Ret;
+}
+
+static std::string computeSystemZDataLayout(const Triple &TT) {
+  std::string Ret;
+
+  // Big endian.
+  Ret += "E";
+
+  // Data mangling.
+  Ret += getManglingComponent(TT);
+
+  // Special features for z/OS.
+  if (TT.isOSzOS()) {
+    // Custom address space for ptr32.
+    Ret += "-p1:32:32";
+  }
+
+  // Make sure that global data has at least 16 bits of alignment by
+  // default, so that we can refer to it using LARL.  We don't have any
+  // special requirements for stack variables though.
+  Ret += "-i1:8:16-i8:8:16";
+
+  // 64-bit integers are naturally aligned.
+  Ret += "-i64:64";
+
+  // 128-bit floats are aligned only to 64 bits.
+  Ret += "-f128:64";
+
+  // The DataLayout string always holds a vector alignment of 64 bits, see
+  // comment in clang/lib/Basic/Targets/SystemZ.h.
+  Ret += "-v128:64";
+
+  // We prefer 16 bits of aligned for all globals; see above.
+  Ret += "-a:8:16";
+
+  // Integer registers are 32 or 64 bits.
+  Ret += "-n32:64";
+
+  return Ret;
+}
+
+static std::string computeX86DataLayout(const Triple &TT) {
+  bool Is64Bit = TT.getArch() == Triple::x86_64;
+
+  // X86 is little endian
+  std::string Ret = "e";
+
+  Ret += getManglingComponent(TT);
+  // X86 and x32 have 32 bit pointers.
+  if (!Is64Bit || TT.isX32())
+    Ret += "-p:32:32";
+
+  // Address spaces for 32 bit signed, 32 bit unsigned, and 64 bit pointers.
+  Ret += "-p270:32:32-p271:32:32-p272:64:64";
+
+  // Some ABIs align 64 bit integers and doubles to 64 bits, others to 32.
+  // 128 bit integers are not specified in the 32-bit ABIs but are used
+  // internally for lowering f128, so we match the alignment to that.
+  if (Is64Bit || TT.isOSWindows())
+    Ret += "-i64:64-i128:128";
+  else if (TT.isOSIAMCU())
+    Ret += "-i64:32-f64:32";
+  else
+    Ret += "-i128:128-f64:32:64";
+
+  // Some ABIs align long double to 128 bits, others to 32.
+  if (TT.isOSIAMCU())
+    ; // No f80
+  else if (Is64Bit || TT.isOSDarwin() || TT.isWindowsMSVCEnvironment())
+    Ret += "-f80:128";
+  else
+    Ret += "-f80:32";
+
+  if (TT.isOSIAMCU())
+    Ret += "-f128:32";
+
+  // The registers can hold 8, 16, 32 or, in x86-64, 64 bits.
+  if (Is64Bit)
+    Ret += "-n8:16:32:64";
+  else
+    Ret += "-n8:16:32";
+
+  // The stack is aligned to 32 bits on some ABIs and 128 bits on others.
+  if ((!Is64Bit && TT.isOSWindows()) || TT.isOSIAMCU())
+    Ret += "-a:0:32-S32";
+  else
+    Ret += "-S128";
+
+  return Ret;
+}
+
+static std::string computeNVPTXDataLayout(const Triple &T, StringRef ABIName) {
+  bool Is64Bit = T.getArch() == Triple::nvptx64;
+  std::string Ret = "e";
+
+  // Tensor Memory (addrspace:6) is always 32-bits.
+  // Distributed Shared Memory (addrspace:7) follows shared memory
+  // (addrspace:3).
+  if (!Is64Bit)
+    Ret += "-p:32:32-p6:32:32-p7:32:32";
+  else if (ABIName == "shortptr")
+    Ret += "-p3:32:32-p4:32:32-p5:32:32-p6:32:32-p7:32:32";
+  else
+    Ret += "-p6:32:32";
+
+  Ret += "-i64:64-i128:128-i256:256-v16:16-v32:32-n16:32:64";
+
+  return Ret;
+}
+
+static std::string computeSPIRVDataLayout(const Triple &TT) {
+  const auto Arch = TT.getArch();
+  // TODO: this probably needs to be revisited:
+  // Logical SPIR-V has no pointer size, so any fixed pointer size would be
+  // wrong. The choice to default to 32 or 64 is just motivated by another
+  // memory model used for graphics: PhysicalStorageBuffer64. But it shouldn't
+  // mean anything.
+  if (Arch == Triple::spirv32)
+    return "e-p:32:32-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-"
+           "v256:256-v512:512-v1024:1024-n8:16:32:64-G1";
+  if (Arch == Triple::spirv)
+    return "e-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-"
+           "v512:512-v1024:1024-n8:16:32:64-G10";
+  if (TT.getVendor() == Triple::VendorType::AMD &&
+      TT.getOS() == Triple::OSType::AMDHSA)
+    return "e-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-"
+           "v512:512-v1024:1024-n32:64-S32-G1-P4-A0";
+  return "e-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-"
+         "v512:512-v1024:1024-n8:16:32:64-G1";
+}
+
+static std::string computeLanaiDataLayout() {
+  // Data layout (keep in sync with clang/lib/Basic/Targets.cpp)
+  return "E"        // Big endian
+         "-m:e"     // ELF name manging
+         "-p:32:32" // 32-bit pointers, 32 bit aligned
+         "-i64:64"  // 64 bit integers, 64 bit aligned
+         "-a:0:32"  // 32 bit alignment of objects of aggregate type
+         "-n32"     // 32 bit native integer width
+         "-S64";    // 64 bit natural stack alignment
+}
+
+static std::string computeWebAssemblyDataLayout(const Triple &TT) {
+  return TT.getArch() == Triple::wasm64
+             ? (TT.isOSEmscripten() ? "e-m:e-p:64:64-p10:8:8-p20:8:8-i64:64-"
+                                      "i128:128-f128:64-n32:64-S128-ni:1:10:20"
+                                    : "e-m:e-p:64:64-p10:8:8-p20:8:8-i64:64-"
+                                      "i128:128-n32:64-S128-ni:1:10:20")
+             : (TT.isOSEmscripten() ? "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-"
+                                      "i128:128-f128:64-n32:64-S128-ni:1:10:20"
+                                    : "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-"
+                                      "i128:128-n32:64-S128-ni:1:10:20");
+}
+
+static std::string computeVEDataLayout(const Triple &T) {
+  // Aurora VE is little endian
+  std::string Ret = "e";
+
+  // Use ELF mangling
+  Ret += "-m:e";
+
+  // Alignments for 64 bit integers.
+  Ret += "-i64:64";
+
+  // VE supports 32 bit and 64 bits integer on registers
+  Ret += "-n32:64";
+
+  // Stack alignment is 128 bits
+  Ret += "-S128";
+
+  // Vector alignments are 64 bits
+  // Need to define all of them.  Otherwise, each alignment becomes
+  // the size of each data by default.
+  Ret += "-v64:64:64"; // for v2f32
+  Ret += "-v128:64:64";
+  Ret += "-v256:64:64";
+  Ret += "-v512:64:64";
+  Ret += "-v1024:64:64";
+  Ret += "-v2048:64:64";
+  Ret += "-v4096:64:64";
+  Ret += "-v8192:64:64";
+  Ret += "-v16384:64:64"; // for v256f64
+
+  return Ret;
+}
+
+std::string Triple::computeDataLayout(StringRef ABIName) const {
+  switch (getArch()) {
+  case Triple::arm:
----------------
rupprecht wrote:

This may create extra friction for downstream custom backends, which now have another file to patch (to add their triple here). It's probably fine -- the patch would be tiny, and this would be worth the benefit it brings -- but I feel like it's still worth calling out. Is there any way to decouple it?

This is already the status quo (e.g. Triple.cpp has several cases like this), so it's not anything that needs to be solved in this PR.

https://github.com/llvm/llvm-project/pull/157612


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