[llvm] [Matrix] Use shape info for StoreInst directly. (PR #142664)
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Tue Jun 3 12:51:58 PDT 2025
llvmbot wrote:
<!--LLVM PR SUMMARY COMMENT-->
@llvm/pr-subscribers-llvm-transforms
Author: Florian Hahn (fhahn)
<details>
<summary>Changes</summary>
ShapeInfo for the store operand may be dropped, e.g. because the operand got folded by transpose optimizations to another instruction w/o shape info. This was exposed by the assertion added in
https://github.com/llvm/llvm-project/pull/142416.
This updates VisitStore to use the shape-info directly from the instruction, which is in line with the other Visit* functions and ensures that we won't lose shape info.
---
Full diff: https://github.com/llvm/llvm-project/pull/142664.diff
2 Files Affected:
- (modified) llvm/lib/Transforms/Scalar/LowerMatrixIntrinsics.cpp (+1-1)
- (added) llvm/test/Transforms/LowerMatrixIntrinsics/transpose-fold-store.ll (+45)
``````````diff
diff --git a/llvm/lib/Transforms/Scalar/LowerMatrixIntrinsics.cpp b/llvm/lib/Transforms/Scalar/LowerMatrixIntrinsics.cpp
index fb5e081acf7c5..1c3d22924795b 100644
--- a/llvm/lib/Transforms/Scalar/LowerMatrixIntrinsics.cpp
+++ b/llvm/lib/Transforms/Scalar/LowerMatrixIntrinsics.cpp
@@ -2117,7 +2117,7 @@ class LowerMatrixIntrinsics {
bool VisitStore(StoreInst *Inst, Value *StoredVal, Value *Ptr,
IRBuilder<> &Builder) {
- auto I = ShapeMap.find(StoredVal);
+ auto I = ShapeMap.find(Inst);
assert(I != ShapeMap.end() &&
"must only visit instructions with shape info");
LowerStore(Inst, StoredVal, Ptr, Inst->getAlign(),
diff --git a/llvm/test/Transforms/LowerMatrixIntrinsics/transpose-fold-store.ll b/llvm/test/Transforms/LowerMatrixIntrinsics/transpose-fold-store.ll
new file mode 100644
index 0000000000000..3a01c516f4b70
--- /dev/null
+++ b/llvm/test/Transforms/LowerMatrixIntrinsics/transpose-fold-store.ll
@@ -0,0 +1,45 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 5
+; RUN: opt -p lower-matrix-intrinsics -S %s | FileCheck %s
+
+define void @redundant_transpose_of_shuffle(<4 x float> %m, ptr %dst) {
+; CHECK-LABEL: define void @redundant_transpose_of_shuffle(
+; CHECK-SAME: <4 x float> [[M:%.*]], ptr [[DST:%.*]]) {
+; CHECK-NEXT: [[ENTRY:.*:]]
+; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <4 x float> [[M]], <4 x float> zeroinitializer, <4 x i32> zeroinitializer
+; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <4 x float> [[SHUFFLE]], <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+; CHECK-NEXT: store <4 x float> [[SPLIT]], ptr [[DST]], align 4
+; CHECK-NEXT: ret void
+;
+entry:
+ %shuffle = shufflevector <4 x float> %m, <4 x float> zeroinitializer, <4 x i32> zeroinitializer
+ %t = tail call <4 x float> @llvm.matrix.transpose.v3f32(<4 x float> %shuffle, i32 1, i32 4)
+ store <4 x float> %t, ptr %dst, align 4
+ ret void
+}
+
+define void @redundant_transpose_of_shuffle_2(<4 x float> %m, ptr %dst) {
+; CHECK-LABEL: define void @redundant_transpose_of_shuffle_2(
+; CHECK-SAME: <4 x float> [[M:%.*]], ptr [[DST:%.*]]) {
+; CHECK-NEXT: [[ENTRY:.*:]]
+; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <4 x float> [[M]], <4 x float> zeroinitializer, <4 x i32> zeroinitializer
+; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <4 x float> [[SHUFFLE]], <4 x float> poison, <1 x i32> zeroinitializer
+; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <4 x float> [[SHUFFLE]], <4 x float> poison, <1 x i32> <i32 1>
+; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <4 x float> [[SHUFFLE]], <4 x float> poison, <1 x i32> <i32 2>
+; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <4 x float> [[SHUFFLE]], <4 x float> poison, <1 x i32> <i32 3>
+; CHECK-NEXT: store <1 x float> [[SPLIT]], ptr [[DST]], align 4
+; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, ptr [[DST]], i64 1
+; CHECK-NEXT: store <1 x float> [[SPLIT1]], ptr [[VEC_GEP]], align 4
+; CHECK-NEXT: [[VEC_GEP4:%.*]] = getelementptr float, ptr [[DST]], i64 2
+; CHECK-NEXT: store <1 x float> [[SPLIT2]], ptr [[VEC_GEP4]], align 4
+; CHECK-NEXT: [[VEC_GEP5:%.*]] = getelementptr float, ptr [[DST]], i64 3
+; CHECK-NEXT: store <1 x float> [[SPLIT3]], ptr [[VEC_GEP5]], align 4
+; CHECK-NEXT: ret void
+;
+entry:
+ %shuffle = shufflevector <4 x float> %m, <4 x float> zeroinitializer, <4 x i32> zeroinitializer
+ %t = tail call <4 x float> @llvm.matrix.transpose.v3f32(<4 x float> %shuffle, i32 4, i32 1)
+ store <4 x float> %t, ptr %dst, align 4
+ ret void
+}
+
+declare <4 x float> @llvm.matrix.transpose.v3f32(<4 x float>, i32, i32)
``````````
</details>
https://github.com/llvm/llvm-project/pull/142664
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