[llvm] [CoroSplit] Always erase lifetime intrinsics for spilled allocas (PR #142551)
Weibo He via llvm-commits
llvm-commits at lists.llvm.org
Tue Jun 3 00:22:20 PDT 2025
https://github.com/NewSigma created https://github.com/llvm/llvm-project/pull/142551
If the control flow between `lifetime.start` and `lifetime.end` is too complex, it is acceptable to give up the optimization opportunity and collect the alloca to the frame. However, storing to the frame will lengthen the lifetime of the alloca, and the sanitizer will complain. I propose we always erase lifetime intrinsics of spilled allocas.
Fix #124612
>From 86dd52c644b8a04cd56e61af66a34ad439a7a01e Mon Sep 17 00:00:00 2001
From: NewSigma <NewSigma at 163.com>
Date: Tue, 3 Jun 2025 11:15:39 +0800
Subject: [PATCH] Erase lifetime intrinsics for spilled allocas
---
llvm/lib/Transforms/Coroutines/CoroFrame.cpp | 25 +++++++++++---------
1 file changed, 14 insertions(+), 11 deletions(-)
diff --git a/llvm/lib/Transforms/Coroutines/CoroFrame.cpp b/llvm/lib/Transforms/Coroutines/CoroFrame.cpp
index 2f5f1089067bf..fdfddcc3425e9 100644
--- a/llvm/lib/Transforms/Coroutines/CoroFrame.cpp
+++ b/llvm/lib/Transforms/Coroutines/CoroFrame.cpp
@@ -1212,14 +1212,26 @@ static void insertSpills(const FrameDataInfo &FrameData, coro::Shape &Shape) {
Builder.SetInsertPoint(Shape.AllocaSpillBlock,
Shape.AllocaSpillBlock->begin());
SmallVector<Instruction *, 4> UsersToUpdate;
+ SmallVector<Instruction *, 4> Lifetimes;
for (const auto &A : FrameData.Allocas) {
AllocaInst *Alloca = A.Alloca;
UsersToUpdate.clear();
+ Lifetimes.clear();
for (User *U : Alloca->users()) {
auto *I = cast<Instruction>(U);
- if (DT.dominates(Shape.CoroBegin, I))
+ if (I->isLifetimeStartOrEnd())
+ Lifetimes.push_back(I);
+ else if (DT.dominates(Shape.CoroBegin, I))
UsersToUpdate.push_back(I);
}
+
+ // If it is hard to analyze, we will give up and put allocas to frame,
+ // even if they never cross suspend points.
+ // Lifetime intrinsics referring to alloca may fail guard storing to frame.
+ // Lifetime intrinsics referring to frames may block further optimizations.
+ for (auto *I : Lifetimes)
+ I->eraseFromParent();
+
if (UsersToUpdate.empty())
continue;
auto *G = GetFramePointer(Alloca);
@@ -1233,17 +1245,8 @@ static void insertSpills(const FrameDataInfo &FrameData, coro::Shape &Shape) {
for (auto *DVR : DbgVariableRecords)
DVR->replaceVariableLocationOp(Alloca, G);
- for (Instruction *I : UsersToUpdate) {
- // It is meaningless to retain the lifetime intrinsics refer for the
- // member of coroutine frames and the meaningless lifetime intrinsics
- // are possible to block further optimizations.
- if (I->isLifetimeStartOrEnd()) {
- I->eraseFromParent();
- continue;
- }
-
+ for (Instruction *I : UsersToUpdate)
I->replaceUsesOfWith(Alloca, G);
- }
}
Builder.SetInsertPoint(&*Shape.getInsertPtAfterFramePtr());
for (const auto &A : FrameData.Allocas) {
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