[llvm] [NFC][AMDGPU] Add D16 test for multiple fptrunc image sample (PR #141771)

Harrison Hao via llvm-commits llvm-commits at lists.llvm.org
Wed May 28 07:28:12 PDT 2025


https://github.com/harrisonGPU created https://github.com/llvm/llvm-project/pull/141771

Add a test for image sample with multiple fptrunc to half in support of https://github.com/llvm/llvm-project/pull/141758

>From 4a7fe89167b422b5750b1f232699f18ae21ebd80 Mon Sep 17 00:00:00 2001
From: Harrison Hao <tsworld1314 at gmail.com>
Date: Wed, 28 May 2025 14:22:08 +0000
Subject: [PATCH] [NFC][AMDGPU] Add a new test for image-d16

---
 .../InstCombine/AMDGPU/image-d16.ll           | 429 +++++++++++++++++-
 1 file changed, 427 insertions(+), 2 deletions(-)

diff --git a/llvm/test/Transforms/InstCombine/AMDGPU/image-d16.ll b/llvm/test/Transforms/InstCombine/AMDGPU/image-d16.ll
index 30431ad724843..a3624986efbd9 100644
--- a/llvm/test/Transforms/InstCombine/AMDGPU/image-d16.ll
+++ b/llvm/test/Transforms/InstCombine/AMDGPU/image-d16.ll
@@ -1,8 +1,9 @@
 ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
 ; RUN: opt -mtriple=amdgcn--amdpal -mcpu=gfx700 -S -passes=instcombine %s | FileCheck --check-prefixes=GFX7 %s
 ; RUN: opt -mtriple=amdgcn--amdpal -mcpu=gfx810 -S -passes=instcombine %s | FileCheck --check-prefixes=GFX81PLUS %s
-; RUN: opt -mtriple=amdgcn--amdpal -mcpu=gfx900 -S -passes=instcombine %s | FileCheck --check-prefixes=GFX81PLUS %s
-; RUN: opt -mtriple=amdgcn--amdpal -mcpu=gfx1010 -S -passes=instcombine %s | FileCheck --check-prefixes=GFX81PLUS %s
+; RUN: opt -mtriple=amdgcn--amdpal -mcpu=gfx900 -S -passes=instcombine %s | FileCheck --check-prefixes=GFX9 %s
+; RUN: opt -mtriple=amdgcn--amdpal -mcpu=gfx1010 -S -passes=instcombine %s | FileCheck --check-prefixes=GFX10PLUS %s
+; RUN: opt -mtriple=amdgcn--amdpal -mcpu=gfx1100 -S -passes=instcombine %s | FileCheck --check-prefixes=GFX11 %s
 
 define amdgpu_ps half @image_sample_2d_fptrunc_to_d16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) {
 ; GFX7-LABEL: @image_sample_2d_fptrunc_to_d16(
@@ -16,6 +17,21 @@ define amdgpu_ps half @image_sample_2d_fptrunc_to_d16(<8 x i32> inreg %rsrc, <4
 ; GFX81PLUS-NEXT:    [[TEX:%.*]] = call half @llvm.amdgcn.image.sample.lz.2d.f16.f32.v8i32.v4i32(i32 1, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
 ; GFX81PLUS-NEXT:    ret half [[TEX]]
 ;
+; GFX9-LABEL: @image_sample_2d_fptrunc_to_d16(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[TEX:%.*]] = call half @llvm.amdgcn.image.sample.lz.2d.f16.f32.v8i32.v4i32(i32 1, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX9-NEXT:    ret half [[TEX]]
+;
+; GFX10PLUS-LABEL: @image_sample_2d_fptrunc_to_d16(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[TEX:%.*]] = call half @llvm.amdgcn.image.sample.lz.2d.f16.f32.v8i32.v4i32(i32 1, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX10PLUS-NEXT:    ret half [[TEX]]
+;
+; GFX11-LABEL: @image_sample_2d_fptrunc_to_d16(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[TEX:%.*]] = call half @llvm.amdgcn.image.sample.lz.2d.f16.f32.v8i32.v4i32(i32 1, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX11-NEXT:    ret half [[TEX]]
+;
 main_body:
   %tex = call float @llvm.amdgcn.image.sample.lz.2d.f32.f32.v8i32.v4i32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
   %tex_half = fptrunc float %tex to half
@@ -40,6 +56,30 @@ define amdgpu_ps half @image_sample_2d_v2f32(<8 x i32> inreg %rsrc, <4 x i32> in
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_0]]
 ;
+; GFX9-LABEL: @image_sample_2d_v2f32(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[TEX:%.*]] = call <2 x half> @llvm.amdgcn.image.sample.lz.2d.v2f16.f32.v8i32.v4i32(i32 3, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX9-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <2 x half> [[TEX]], i64 0
+; GFX9-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <2 x half> [[TEX]], i64 1
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_0]]
+;
+; GFX10PLUS-LABEL: @image_sample_2d_v2f32(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[TEX:%.*]] = call <2 x half> @llvm.amdgcn.image.sample.lz.2d.v2f16.f32.v8i32.v4i32(i32 3, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <2 x half> [[TEX]], i64 0
+; GFX10PLUS-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <2 x half> [[TEX]], i64 1
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_0]]
+;
+; GFX11-LABEL: @image_sample_2d_v2f32(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[TEX:%.*]] = call <2 x half> @llvm.amdgcn.image.sample.lz.2d.v2f16.f32.v8i32.v4i32(i32 3, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX11-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <2 x half> [[TEX]], i64 0
+; GFX11-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <2 x half> [[TEX]], i64 1
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_0]]
+;
 main_body:
   %tex = call <2 x float> @llvm.amdgcn.image.sample.lz.2d.v2f32.f32.v8i32.v4i32(i32 3, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
   %tex_2_half = fptrunc <2 x float> %tex to <2 x half>
@@ -71,6 +111,36 @@ define amdgpu_ps half @image_sample_2d_v3f32(<8 x i32> inreg %rsrc, <4 x i32> in
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[ADDF_SUM_0]], [[TEX_HALF_2]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_1]]
 ;
+; GFX9-LABEL: @image_sample_2d_v3f32(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[TEX:%.*]] = call <3 x half> @llvm.amdgcn.image.sample.lz.2d.v3f16.f32.v8i32.v4i32(i32 7, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX9-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <3 x half> [[TEX]], i64 0
+; GFX9-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <3 x half> [[TEX]], i64 1
+; GFX9-NEXT:    [[TEX_HALF_2:%.*]] = extractelement <3 x half> [[TEX]], i64 2
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX9-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[ADDF_SUM_0]], [[TEX_HALF_2]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_1]]
+;
+; GFX10PLUS-LABEL: @image_sample_2d_v3f32(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[TEX:%.*]] = call <3 x half> @llvm.amdgcn.image.sample.lz.2d.v3f16.f32.v8i32.v4i32(i32 7, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <3 x half> [[TEX]], i64 0
+; GFX10PLUS-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <3 x half> [[TEX]], i64 1
+; GFX10PLUS-NEXT:    [[TEX_HALF_2:%.*]] = extractelement <3 x half> [[TEX]], i64 2
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[ADDF_SUM_0]], [[TEX_HALF_2]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_1]]
+;
+; GFX11-LABEL: @image_sample_2d_v3f32(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[TEX:%.*]] = call <3 x half> @llvm.amdgcn.image.sample.lz.2d.v3f16.f32.v8i32.v4i32(i32 7, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX11-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <3 x half> [[TEX]], i64 0
+; GFX11-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <3 x half> [[TEX]], i64 1
+; GFX11-NEXT:    [[TEX_HALF_2:%.*]] = extractelement <3 x half> [[TEX]], i64 2
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX11-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[ADDF_SUM_0]], [[TEX_HALF_2]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_1]]
+;
 main_body:
   %tex = call <3 x float> @llvm.amdgcn.image.sample.lz.2d.v3f32.f32.v8i32.v4i32(i32 7, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
   %tex_3_half = fptrunc <3 x float> %tex to <3 x half>
@@ -108,6 +178,42 @@ define amdgpu_ps half @image_sample_2d_v4f32(<8 x i32> inreg %rsrc, <4 x i32> in
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_2]]
 ;
+; GFX9-LABEL: @image_sample_2d_v4f32(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[TEX:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.lz.2d.v4f16.f32.v8i32.v4i32(i32 15, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX9-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <4 x half> [[TEX]], i64 0
+; GFX9-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <4 x half> [[TEX]], i64 1
+; GFX9-NEXT:    [[TEX_HALF_2:%.*]] = extractelement <4 x half> [[TEX]], i64 2
+; GFX9-NEXT:    [[TEX_HALF_3:%.*]] = extractelement <4 x half> [[TEX]], i64 3
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX9-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[TEX_HALF_2]], [[TEX_HALF_3]]
+; GFX9-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_2]]
+;
+; GFX10PLUS-LABEL: @image_sample_2d_v4f32(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[TEX:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.lz.2d.v4f16.f32.v8i32.v4i32(i32 15, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <4 x half> [[TEX]], i64 0
+; GFX10PLUS-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <4 x half> [[TEX]], i64 1
+; GFX10PLUS-NEXT:    [[TEX_HALF_2:%.*]] = extractelement <4 x half> [[TEX]], i64 2
+; GFX10PLUS-NEXT:    [[TEX_HALF_3:%.*]] = extractelement <4 x half> [[TEX]], i64 3
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[TEX_HALF_2]], [[TEX_HALF_3]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_2]]
+;
+; GFX11-LABEL: @image_sample_2d_v4f32(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[TEX:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.lz.2d.v4f16.f32.v8i32.v4i32(i32 15, float [[S:%.*]], float [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX11-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <4 x half> [[TEX]], i64 0
+; GFX11-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <4 x half> [[TEX]], i64 1
+; GFX11-NEXT:    [[TEX_HALF_2:%.*]] = extractelement <4 x half> [[TEX]], i64 2
+; GFX11-NEXT:    [[TEX_HALF_3:%.*]] = extractelement <4 x half> [[TEX]], i64 3
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX11-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[TEX_HALF_2]], [[TEX_HALF_3]]
+; GFX11-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_2]]
+;
 main_body:
   %tex = call <4 x float> @llvm.amdgcn.image.sample.lz.2d.v4f32.f32.v8i32.v4i32(i32 15, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
   %tex_4_half = fptrunc <4 x float> %tex to <4 x half>
@@ -121,6 +227,91 @@ main_body:
   ret half %addf_sum.2
 }
 
+define void @image_sample_2d_multi_fptrunc_to_d16(<8 x i32> %surf_desc, <4 x i32> %samp, float %u, float %v, ptr addrspace(7) %out) {
+; GFX7-LABEL: @image_sample_2d_multi_fptrunc_to_d16(
+; GFX7-NEXT:  main_body:
+; GFX7-NEXT:    [[SAMPLE:%.*]] = call <3 x float> @llvm.amdgcn.image.sample.lz.2d.v3f32.f32.v8i32.v4i32(i32 7, float [[U:%.*]], float [[V:%.*]], <8 x i32> [[SURF_DESC:%.*]], <4 x i32> [[SAMPLER_DESC:%.*]], i1 false, i32 0, i32 0)
+; GFX7-NEXT:    [[E0:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 0
+; GFX7-NEXT:    [[H0:%.*]] = fptrunc float [[E0]] to half
+; GFX7-NEXT:    [[E1:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 1
+; GFX7-NEXT:    [[H1:%.*]] = fptrunc float [[E1]] to half
+; GFX7-NEXT:    [[E2:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 2
+; GFX7-NEXT:    [[H2:%.*]] = fptrunc float [[E2]] to half
+; GFX7-NEXT:    [[MUL:%.*]] = fmul half [[H0]], [[H1]]
+; GFX7-NEXT:    [[RES:%.*]] = fadd half [[MUL]], [[H2]]
+; GFX7-NEXT:    store half [[RES]], ptr addrspace(7) [[OUT:%.*]], align 2
+; GFX7-NEXT:    ret void
+;
+; GFX81PLUS-LABEL: @image_sample_2d_multi_fptrunc_to_d16(
+; GFX81PLUS-NEXT:  main_body:
+; GFX81PLUS-NEXT:    [[SAMPLE:%.*]] = call <3 x float> @llvm.amdgcn.image.sample.lz.2d.v3f32.f32.v8i32.v4i32(i32 7, float [[U:%.*]], float [[V:%.*]], <8 x i32> [[SURF_DESC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX81PLUS-NEXT:    [[E0:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 0
+; GFX81PLUS-NEXT:    [[H0:%.*]] = fptrunc float [[E0]] to half
+; GFX81PLUS-NEXT:    [[E1:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 1
+; GFX81PLUS-NEXT:    [[H1:%.*]] = fptrunc float [[E1]] to half
+; GFX81PLUS-NEXT:    [[E2:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 2
+; GFX81PLUS-NEXT:    [[H2:%.*]] = fptrunc float [[E2]] to half
+; GFX81PLUS-NEXT:    [[MUL:%.*]] = fmul half [[H0]], [[H1]]
+; GFX81PLUS-NEXT:    [[RES:%.*]] = fadd half [[MUL]], [[H2]]
+; GFX81PLUS-NEXT:    store half [[RES]], ptr addrspace(7) [[OUT:%.*]], align 2
+; GFX81PLUS-NEXT:    ret void
+;
+; GFX9-LABEL: @image_sample_2d_multi_fptrunc_to_d16(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[SAMPLE:%.*]] = call <3 x float> @llvm.amdgcn.image.sample.lz.2d.v3f32.f32.v8i32.v4i32(i32 7, float [[U:%.*]], float [[V:%.*]], <8 x i32> [[SURF_DESC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX9-NEXT:    [[E0:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 0
+; GFX9-NEXT:    [[HALF_EXT2:%.*]] = fptrunc float [[E0]] to half
+; GFX9-NEXT:    [[E1:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 1
+; GFX9-NEXT:    [[HALF_EXT1:%.*]] = fptrunc float [[E1]] to half
+; GFX9-NEXT:    [[E2:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 2
+; GFX9-NEXT:    [[HALF_EXT:%.*]] = fptrunc float [[E2]] to half
+; GFX9-NEXT:    [[MUL:%.*]] = fmul half [[HALF_EXT2]], [[HALF_EXT1]]
+; GFX9-NEXT:    [[RES:%.*]] = fadd half [[MUL]], [[HALF_EXT]]
+; GFX9-NEXT:    store half [[RES]], ptr addrspace(7) [[OUT:%.*]], align 2
+; GFX9-NEXT:    ret void
+;
+; GFX10PLUS-LABEL: @image_sample_2d_multi_fptrunc_to_d16(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[SAMPLE:%.*]] = call <3 x float> @llvm.amdgcn.image.sample.lz.2d.v3f32.f32.v8i32.v4i32(i32 7, float [[U:%.*]], float [[V:%.*]], <8 x i32> [[SURF_DESC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[E0:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 0
+; GFX10PLUS-NEXT:    [[HALF_EXT2:%.*]] = fptrunc float [[E0]] to half
+; GFX10PLUS-NEXT:    [[E1:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 1
+; GFX10PLUS-NEXT:    [[HALF_EXT1:%.*]] = fptrunc float [[E1]] to half
+; GFX10PLUS-NEXT:    [[E2:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 2
+; GFX10PLUS-NEXT:    [[HALF_EXT:%.*]] = fptrunc float [[E2]] to half
+; GFX10PLUS-NEXT:    [[MUL:%.*]] = fmul half [[HALF_EXT2]], [[HALF_EXT1]]
+; GFX10PLUS-NEXT:    [[RES:%.*]] = fadd half [[MUL]], [[HALF_EXT]]
+; GFX10PLUS-NEXT:    store half [[RES]], ptr addrspace(7) [[OUT:%.*]], align 2
+; GFX10PLUS-NEXT:    ret void
+;
+; GFX11-LABEL: @image_sample_2d_multi_fptrunc_to_d16(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[SAMPLE:%.*]] = call <3 x float> @llvm.amdgcn.image.sample.lz.2d.v3f32.f32.v8i32.v4i32(i32 7, float [[U:%.*]], float [[V:%.*]], <8 x i32> [[SURF_DESC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX11-NEXT:    [[E0:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 0
+; GFX11-NEXT:    [[HALF_EXT2:%.*]] = fptrunc float [[E0]] to half
+; GFX11-NEXT:    [[E1:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 1
+; GFX11-NEXT:    [[HALF_EXT1:%.*]] = fptrunc float [[E1]] to half
+; GFX11-NEXT:    [[E2:%.*]] = extractelement <3 x float> [[SAMPLE]], i64 2
+; GFX11-NEXT:    [[HALF_EXT:%.*]] = fptrunc float [[E2]] to half
+; GFX11-NEXT:    [[MUL:%.*]] = fmul half [[HALF_EXT2]], [[HALF_EXT1]]
+; GFX11-NEXT:    [[RES:%.*]] = fadd half [[MUL]], [[HALF_EXT]]
+; GFX11-NEXT:    store half [[RES]], ptr addrspace(7) [[OUT:%.*]], align 2
+; GFX11-NEXT:    ret void
+;
+main_body:
+  %sample = call <4 x float> @llvm.amdgcn.image.sample.lz.2d.v4f32.f32.v8i32.v4i32(i32 15, float %u, float %v, <8 x i32> %surf_desc, <4 x i32> %samp, i1 false, i32 0, i32 0)
+  %e0 = extractelement <4 x float> %sample, i32 0
+  %h0 = fptrunc float %e0 to half
+  %e1 = extractelement <4 x float> %sample, i32 1
+  %h1 = fptrunc float %e1 to half
+  %e2 = extractelement <4 x float> %sample, i32 2
+  %h2 = fptrunc float %e2 to half
+  %mul = fmul half %h0, %h1
+  %res = fadd half %mul, %h2
+  store half %res, ptr addrspace(7) %out, align 2
+  ret void
+}
+
 define amdgpu_ps half @image_gather4_2d_v4f32(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %t) {
 ; GFX7-LABEL: @image_gather4_2d_v4f32(
 ; GFX7-NEXT:  main_body:
@@ -147,6 +338,42 @@ define amdgpu_ps half @image_gather4_2d_v4f32(<8 x i32> inreg %rsrc, <4 x i32> i
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_2]]
 ;
+; GFX9-LABEL: @image_gather4_2d_v4f32(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[TEX:%.*]] = call <4 x half> @llvm.amdgcn.image.gather4.2d.v4f16.f16.v8i32.v4i32(i32 1, half [[S:%.*]], half [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX9-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <4 x half> [[TEX]], i64 0
+; GFX9-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <4 x half> [[TEX]], i64 1
+; GFX9-NEXT:    [[TEX_HALF_2:%.*]] = extractelement <4 x half> [[TEX]], i64 2
+; GFX9-NEXT:    [[TEX_HALF_3:%.*]] = extractelement <4 x half> [[TEX]], i64 3
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX9-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[TEX_HALF_2]], [[TEX_HALF_3]]
+; GFX9-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_2]]
+;
+; GFX10PLUS-LABEL: @image_gather4_2d_v4f32(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[TEX:%.*]] = call <4 x half> @llvm.amdgcn.image.gather4.2d.v4f16.f16.v8i32.v4i32(i32 1, half [[S:%.*]], half [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <4 x half> [[TEX]], i64 0
+; GFX10PLUS-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <4 x half> [[TEX]], i64 1
+; GFX10PLUS-NEXT:    [[TEX_HALF_2:%.*]] = extractelement <4 x half> [[TEX]], i64 2
+; GFX10PLUS-NEXT:    [[TEX_HALF_3:%.*]] = extractelement <4 x half> [[TEX]], i64 3
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[TEX_HALF_2]], [[TEX_HALF_3]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_2]]
+;
+; GFX11-LABEL: @image_gather4_2d_v4f32(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[TEX:%.*]] = call <4 x half> @llvm.amdgcn.image.gather4.2d.v4f16.f16.v8i32.v4i32(i32 1, half [[S:%.*]], half [[T:%.*]], <8 x i32> [[RSRC:%.*]], <4 x i32> [[SAMP:%.*]], i1 false, i32 0, i32 0)
+; GFX11-NEXT:    [[TEX_HALF_0:%.*]] = extractelement <4 x half> [[TEX]], i64 0
+; GFX11-NEXT:    [[TEX_HALF_1:%.*]] = extractelement <4 x half> [[TEX]], i64 1
+; GFX11-NEXT:    [[TEX_HALF_2:%.*]] = extractelement <4 x half> [[TEX]], i64 2
+; GFX11-NEXT:    [[TEX_HALF_3:%.*]] = extractelement <4 x half> [[TEX]], i64 3
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[TEX_HALF_0]], [[TEX_HALF_1]]
+; GFX11-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[TEX_HALF_2]], [[TEX_HALF_3]]
+; GFX11-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_2]]
+;
 main_body:
   %tex = call <4 x float> @llvm.amdgcn.image.gather4.2d.v4f32.f16.v8i32.v4i32(i32 1, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
   %tex_4_half = fptrunc <4 x float> %tex to <4 x half>
@@ -169,6 +396,18 @@ define amdgpu_ps half @load_1d(i16 %s, <8 x i32> inreg %rsrc) {
 ; GFX81PLUS-LABEL: @load_1d(
 ; GFX81PLUS-NEXT:    [[S_FLOAT:%.*]] = call half @llvm.amdgcn.image.load.1d.f16.i16.v8i32(i32 1, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
 ; GFX81PLUS-NEXT:    ret half [[S_FLOAT]]
+;
+; GFX9-LABEL: @load_1d(
+; GFX9-NEXT:    [[S_FLOAT:%.*]] = call half @llvm.amdgcn.image.load.1d.f16.i16.v8i32(i32 1, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX9-NEXT:    ret half [[S_FLOAT]]
+;
+; GFX10PLUS-LABEL: @load_1d(
+; GFX10PLUS-NEXT:    [[S_FLOAT:%.*]] = call half @llvm.amdgcn.image.load.1d.f16.i16.v8i32(i32 1, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX10PLUS-NEXT:    ret half [[S_FLOAT]]
+;
+; GFX11-LABEL: @load_1d(
+; GFX11-NEXT:    [[S_FLOAT:%.*]] = call half @llvm.amdgcn.image.load.1d.f16.i16.v8i32(i32 1, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX11-NEXT:    ret half [[S_FLOAT]]
 ;
   %s_float = call float @llvm.amdgcn.image.load.1d.f32.i16.v8i32(i32 1, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
   %s_half = fptrunc float %s_float to half
@@ -190,6 +429,27 @@ define amdgpu_ps half @load_1d_v2(i16 %s, <8 x i32> inreg %rsrc) {
 ; GFX81PLUS-NEXT:    [[S1:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 1
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_0]]
+;
+; GFX9-LABEL: @load_1d_v2(
+; GFX9-NEXT:    [[V2_FLOAT:%.*]] = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i16.v8i32(i32 3, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX9-NEXT:    [[S0:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 0
+; GFX9-NEXT:    [[S1:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 1
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_0]]
+;
+; GFX10PLUS-LABEL: @load_1d_v2(
+; GFX10PLUS-NEXT:    [[V2_FLOAT:%.*]] = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i16.v8i32(i32 3, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[S0:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 0
+; GFX10PLUS-NEXT:    [[S1:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 1
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_0]]
+;
+; GFX11-LABEL: @load_1d_v2(
+; GFX11-NEXT:    [[V2_FLOAT:%.*]] = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i16.v8i32(i32 3, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX11-NEXT:    [[S0:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 0
+; GFX11-NEXT:    [[S1:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 1
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_0]]
 ;
   %v2_float = call <2 x float> @llvm.amdgcn.image.load.1d.v2f32.i16.v8i32(i32 3, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
   %v2_half = fptrunc <2 x float> %v2_float to <2 x half>
@@ -218,6 +478,33 @@ define amdgpu_ps half @load_1d_v3(i16 %s, <8 x i32> inreg %rsrc) {
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[ADDF_SUM_0]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_1]]
+;
+; GFX9-LABEL: @load_1d_v3(
+; GFX9-NEXT:    [[V3_FLOAT:%.*]] = call <3 x half> @llvm.amdgcn.image.load.1d.v3f16.i16.v8i32(i32 7, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX9-NEXT:    [[S0:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 0
+; GFX9-NEXT:    [[S1:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 1
+; GFX9-NEXT:    [[S2:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 2
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX9-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[ADDF_SUM_0]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_1]]
+;
+; GFX10PLUS-LABEL: @load_1d_v3(
+; GFX10PLUS-NEXT:    [[V3_FLOAT:%.*]] = call <3 x half> @llvm.amdgcn.image.load.1d.v3f16.i16.v8i32(i32 7, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[S0:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 0
+; GFX10PLUS-NEXT:    [[S1:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 1
+; GFX10PLUS-NEXT:    [[S2:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 2
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[ADDF_SUM_0]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_1]]
+;
+; GFX11-LABEL: @load_1d_v3(
+; GFX11-NEXT:    [[V3_FLOAT:%.*]] = call <3 x half> @llvm.amdgcn.image.load.1d.v3f16.i16.v8i32(i32 7, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX11-NEXT:    [[S0:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 0
+; GFX11-NEXT:    [[S1:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 1
+; GFX11-NEXT:    [[S2:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 2
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX11-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[ADDF_SUM_0]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_1]]
 ;
   %v3_float = call <3 x float> @llvm.amdgcn.image.load.1d.v3f32.i16.v8i32(i32 7, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
   %v3_half = fptrunc <3 x float> %v3_float to <3 x half>
@@ -252,6 +539,39 @@ define amdgpu_ps half @load_1d_v4(i16 %s, <8 x i32> inreg %rsrc) {
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[S3]]
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_2]]
+;
+; GFX9-LABEL: @load_1d_v4(
+; GFX9-NEXT:    [[V4_FLOAT:%.*]] = call <4 x half> @llvm.amdgcn.image.load.1d.v4f16.i16.v8i32(i32 15, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX9-NEXT:    [[S0:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 0
+; GFX9-NEXT:    [[S1:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 1
+; GFX9-NEXT:    [[S2:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 2
+; GFX9-NEXT:    [[S3:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 3
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX9-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[S3]]
+; GFX9-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_2]]
+;
+; GFX10PLUS-LABEL: @load_1d_v4(
+; GFX10PLUS-NEXT:    [[V4_FLOAT:%.*]] = call <4 x half> @llvm.amdgcn.image.load.1d.v4f16.i16.v8i32(i32 15, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[S0:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 0
+; GFX10PLUS-NEXT:    [[S1:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 1
+; GFX10PLUS-NEXT:    [[S2:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 2
+; GFX10PLUS-NEXT:    [[S3:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 3
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[S3]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_2]]
+;
+; GFX11-LABEL: @load_1d_v4(
+; GFX11-NEXT:    [[V4_FLOAT:%.*]] = call <4 x half> @llvm.amdgcn.image.load.1d.v4f16.i16.v8i32(i32 15, i16 [[S:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX11-NEXT:    [[S0:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 0
+; GFX11-NEXT:    [[S1:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 1
+; GFX11-NEXT:    [[S2:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 2
+; GFX11-NEXT:    [[S3:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 3
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX11-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[S3]]
+; GFX11-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_2]]
 ;
   %v4_float = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i16.v8i32(i32 15, i16 %s, <8 x i32> %rsrc, i32 0, i32 0)
   %v4_half = fptrunc <4 x float> %v4_float to <4 x half>
@@ -277,6 +597,21 @@ define amdgpu_ps half @load_2dmsaa(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %f
 ; GFX81PLUS-NEXT:    [[S_FLOAT:%.*]] = call half @llvm.amdgcn.image.msaa.load.x.2dmsaa.f16.i32.v8i32(i32 1, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
 ; GFX81PLUS-NEXT:    ret half [[S_FLOAT]]
 ;
+; GFX9-LABEL: @load_2dmsaa(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[S_FLOAT:%.*]] = call half @llvm.amdgcn.image.msaa.load.x.2dmsaa.f16.i32.v8i32(i32 1, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX9-NEXT:    ret half [[S_FLOAT]]
+;
+; GFX10PLUS-LABEL: @load_2dmsaa(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[S_FLOAT:%.*]] = call half @llvm.amdgcn.image.msaa.load.x.2dmsaa.f16.i32.v8i32(i32 1, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX10PLUS-NEXT:    ret half [[S_FLOAT]]
+;
+; GFX11-LABEL: @load_2dmsaa(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[S_FLOAT:%.*]] = call half @llvm.amdgcn.image.msaa.load.x.2dmsaa.f16.i32.v8i32(i32 1, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX11-NEXT:    ret half [[S_FLOAT]]
+;
 main_body:
   %s_float = call float @llvm.amdgcn.image.msaa.load.x.2dmsaa.f32.i32.v8i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
   %s_half = fptrunc float %s_float to half
@@ -301,6 +636,30 @@ define amdgpu_ps half @load_2dmsaa_v2(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_0]]
 ;
+; GFX9-LABEL: @load_2dmsaa_v2(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[V2_FLOAT:%.*]] = call <2 x half> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v2f16.i32.v8i32(i32 3, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX9-NEXT:    [[S0:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 0
+; GFX9-NEXT:    [[S1:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 1
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_0]]
+;
+; GFX10PLUS-LABEL: @load_2dmsaa_v2(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[V2_FLOAT:%.*]] = call <2 x half> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v2f16.i32.v8i32(i32 3, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[S0:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 0
+; GFX10PLUS-NEXT:    [[S1:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 1
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_0]]
+;
+; GFX11-LABEL: @load_2dmsaa_v2(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[V2_FLOAT:%.*]] = call <2 x half> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v2f16.i32.v8i32(i32 3, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX11-NEXT:    [[S0:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 0
+; GFX11-NEXT:    [[S1:%.*]] = extractelement <2 x half> [[V2_FLOAT]], i64 1
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_0]]
+;
 main_body:
   %v2_float = call <2 x float> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v2f32.i32.v8i32(i32 3, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
   %v2_half = fptrunc <2 x float> %v2_float to <2 x half>
@@ -332,6 +691,36 @@ define amdgpu_ps half @load_2dmsaa_v3(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[ADDF_SUM_0]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_1]]
 ;
+; GFX9-LABEL: @load_2dmsaa_v3(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[V3_FLOAT:%.*]] = call <3 x half> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v3f16.i32.v8i32(i32 7, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX9-NEXT:    [[S0:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 0
+; GFX9-NEXT:    [[S1:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 1
+; GFX9-NEXT:    [[S2:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 2
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX9-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[ADDF_SUM_0]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_1]]
+;
+; GFX10PLUS-LABEL: @load_2dmsaa_v3(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[V3_FLOAT:%.*]] = call <3 x half> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v3f16.i32.v8i32(i32 7, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[S0:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 0
+; GFX10PLUS-NEXT:    [[S1:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 1
+; GFX10PLUS-NEXT:    [[S2:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 2
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[ADDF_SUM_0]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_1]]
+;
+; GFX11-LABEL: @load_2dmsaa_v3(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[V3_FLOAT:%.*]] = call <3 x half> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v3f16.i32.v8i32(i32 7, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX11-NEXT:    [[S0:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 0
+; GFX11-NEXT:    [[S1:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 1
+; GFX11-NEXT:    [[S2:%.*]] = extractelement <3 x half> [[V3_FLOAT]], i64 2
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX11-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[ADDF_SUM_0]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_1]]
+;
 main_body:
   %v3_float = call <3 x float> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v3f32.i32.v8i32(i32 7, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
   %v3_half = fptrunc <3 x float> %v3_float to <3 x half>
@@ -369,6 +758,42 @@ define amdgpu_ps half @load_2dmsaa_v4(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32
 ; GFX81PLUS-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
 ; GFX81PLUS-NEXT:    ret half [[ADDF_SUM_2]]
 ;
+; GFX9-LABEL: @load_2dmsaa_v4(
+; GFX9-NEXT:  main_body:
+; GFX9-NEXT:    [[V4_FLOAT:%.*]] = call <4 x half> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v4f16.i32.v8i32(i32 15, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX9-NEXT:    [[S0:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 0
+; GFX9-NEXT:    [[S1:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 1
+; GFX9-NEXT:    [[S2:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 2
+; GFX9-NEXT:    [[S3:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 3
+; GFX9-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX9-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[S3]]
+; GFX9-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX9-NEXT:    ret half [[ADDF_SUM_2]]
+;
+; GFX10PLUS-LABEL: @load_2dmsaa_v4(
+; GFX10PLUS-NEXT:  main_body:
+; GFX10PLUS-NEXT:    [[V4_FLOAT:%.*]] = call <4 x half> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v4f16.i32.v8i32(i32 15, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX10PLUS-NEXT:    [[S0:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 0
+; GFX10PLUS-NEXT:    [[S1:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 1
+; GFX10PLUS-NEXT:    [[S2:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 2
+; GFX10PLUS-NEXT:    [[S3:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 3
+; GFX10PLUS-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[S3]]
+; GFX10PLUS-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX10PLUS-NEXT:    ret half [[ADDF_SUM_2]]
+;
+; GFX11-LABEL: @load_2dmsaa_v4(
+; GFX11-NEXT:  main_body:
+; GFX11-NEXT:    [[V4_FLOAT:%.*]] = call <4 x half> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v4f16.i32.v8i32(i32 15, i32 [[S:%.*]], i32 [[T:%.*]], i32 [[FRAGID:%.*]], <8 x i32> [[RSRC:%.*]], i32 0, i32 0)
+; GFX11-NEXT:    [[S0:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 0
+; GFX11-NEXT:    [[S1:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 1
+; GFX11-NEXT:    [[S2:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 2
+; GFX11-NEXT:    [[S3:%.*]] = extractelement <4 x half> [[V4_FLOAT]], i64 3
+; GFX11-NEXT:    [[ADDF_SUM_0:%.*]] = fadd half [[S0]], [[S1]]
+; GFX11-NEXT:    [[ADDF_SUM_1:%.*]] = fadd half [[S2]], [[S3]]
+; GFX11-NEXT:    [[ADDF_SUM_2:%.*]] = fadd half [[ADDF_SUM_0]], [[ADDF_SUM_1]]
+; GFX11-NEXT:    ret half [[ADDF_SUM_2]]
+;
 main_body:
   %v4_float = call <4 x float> @llvm.amdgcn.image.msaa.load.x.2dmsaa.v4f32.i32.v8i32(i32 15, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
   %v4_half = fptrunc <4 x float> %v4_float to <4 x half>



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