[llvm] [LSV] Insert casts to vectorize mismatched types (PR #134436)

Matt Arsenault via llvm-commits llvm-commits at lists.llvm.org
Sun Apr 13 01:33:19 PDT 2025


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@@ -113,15 +113,10 @@ define amdgpu_ps float @and_and_not_and(i32 %a, i32 %b, i32 %c) {
 }
 
 define amdgpu_ps float @and_and_and(i32 %a, i32 %b, i32 %c) {
-; GFX950-SDAG-LABEL: and_and_and:
-; GFX950-SDAG:       ; %bb.0:
-; GFX950-SDAG-NEXT:    v_bitop3_b32 v0, v0, v1, v2 bitop3:0x80
-; GFX950-SDAG-NEXT:    ; return to shader part epilog
-;
-; GFX950-GISEL-LABEL: and_and_and:
-; GFX950-GISEL:       ; %bb.0:
-; GFX950-GISEL-NEXT:    v_bitop3_b32 v0, v0, v1, v2 bitop3:0x80
-; GFX950-GISEL-NEXT:    ; return to shader part epilog
+; GCN-LABEL: and_and_and:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    v_bitop3_b32 v0, v0, v1, v2 bitop3:0x80
+; GCN-NEXT:    ; return to shader part epilog
----------------
arsenm wrote:

Looks like incidental test change, do these tests need to have baseline checks regenerated? 

https://github.com/llvm/llvm-project/pull/134436


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