[llvm] [RISCV] Allow non-loop invariant steps in RISCVGatherScatterLowering (PR #122244)
Luke Lau via llvm-commits
llvm-commits at lists.llvm.org
Wed Jan 15 02:31:27 PST 2025
https://github.com/lukel97 updated https://github.com/llvm/llvm-project/pull/122244
>From 60ba5e5aaf76b90a7ae2798ff74c75dd5226a8c7 Mon Sep 17 00:00:00 2001
From: Luke Lau <luke at igalia.com>
Date: Thu, 9 Jan 2025 18:17:28 +0800
Subject: [PATCH 1/3] Precommit test
---
.../CodeGen/RISCV/rvv/strided-load-store.ll | 220 +++++++++++++++++-
1 file changed, 208 insertions(+), 12 deletions(-)
diff --git a/llvm/test/CodeGen/RISCV/rvv/strided-load-store.ll b/llvm/test/CodeGen/RISCV/rvv/strided-load-store.ll
index f777c450bc1068..d978196d368d1f 100644
--- a/llvm/test/CodeGen/RISCV/rvv/strided-load-store.ll
+++ b/llvm/test/CodeGen/RISCV/rvv/strided-load-store.ll
@@ -105,6 +105,108 @@ for.cond.cleanup: ; preds = %vector.body
ret <vscale x 1 x i64> %accum.next
}
+define <vscale x 1 x i64> @gather_non_invariant_step(ptr %a, ptr %b, i32 %len) {
+; CHECK-LABEL: @gather_non_invariant_step(
+; CHECK-NEXT: vector.ph:
+; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
+; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
+; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
+; CHECK: vector.body:
+; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[ACCUM:%.*]] = phi <vscale x 1 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[ACCUM_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND]], i32 3
+; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.masked.gather.nxv1i64.nxv1p0(<vscale x 1 x ptr> [[TMP1]], i32 8, <vscale x 1 x i1> splat (i1 true), <vscale x 1 x i64> undef)
+; CHECK-NEXT: [[ACCUM_NEXT]] = add <vscale x 1 x i64> [[ACCUM]], [[GATHER]]
+; CHECK-NEXT: [[STEP:%.*]] = load i64, ptr [[B:%.*]], align 8
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[STEP]]
+; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[STEP]], i64 0
+; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; CHECK-NEXT: [[TMP2:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
+; CHECK-NEXT: br i1 [[TMP2]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
+; CHECK: for.cond.cleanup:
+; CHECK-NEXT: ret <vscale x 1 x i64> [[ACCUM_NEXT]]
+;
+vector.ph:
+ %wide.trip.count = zext i32 %len to i64
+ %1 = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %vec.ind = phi <vscale x 1 x i64> [ %1, %vector.ph ], [ %vec.ind.next, %vector.body ]
+ %accum = phi <vscale x 1 x i64> [ zeroinitializer, %vector.ph ], [ %accum.next, %vector.body ]
+ %2 = getelementptr inbounds %struct.foo, ptr %a, <vscale x 1 x i64> %vec.ind, i32 3
+ %gather = call <vscale x 1 x i64> @llvm.masked.gather.nxv1i64.nxv1p0(<vscale x 1 x ptr> %2, i32 8, <vscale x 1 x i1> splat (i1 true), <vscale x 1 x i64> undef)
+ %accum.next = add <vscale x 1 x i64> %accum, %gather
+
+ %step = load i64, ptr %b
+ %index.next = add nuw i64 %index, %step
+ %.splatinsert = insertelement <vscale x 1 x i64> poison, i64 %step, i64 0
+ %.splat = shufflevector <vscale x 1 x i64> %.splatinsert, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %vec.ind.next = add <vscale x 1 x i64> %vec.ind, %.splat
+ %3 = icmp ne i64 %index.next, %wide.trip.count
+ br i1 %3, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret <vscale x 1 x i64> %accum.next
+}
+
+define <vscale x 1 x i64> @gather_non_invariant_step_shl(ptr %a, ptr %b, i32 %len) {
+; CHECK-LABEL: @gather_non_invariant_step_shl(
+; CHECK-NEXT: vector.ph:
+; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
+; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
+; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
+; CHECK: vector.body:
+; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[ACCUM:%.*]] = phi <vscale x 1 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[ACCUM_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND_ADD:%.*]] = add <vscale x 1 x i64> [[VEC_IND]], splat (i64 42)
+; CHECK-NEXT: [[VEC_IND_SHL:%.*]] = shl <vscale x 1 x i64> [[VEC_IND_ADD]], splat (i64 2)
+; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND_SHL]], i32 3
+; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.masked.gather.nxv1i64.nxv1p0(<vscale x 1 x ptr> [[TMP1]], i32 8, <vscale x 1 x i1> splat (i1 true), <vscale x 1 x i64> undef)
+; CHECK-NEXT: [[ACCUM_NEXT]] = add <vscale x 1 x i64> [[ACCUM]], [[GATHER]]
+; CHECK-NEXT: [[STEP:%.*]] = load i64, ptr [[B:%.*]], align 8
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[STEP]]
+; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[STEP]], i64 0
+; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; CHECK-NEXT: [[TMP2:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
+; CHECK-NEXT: br i1 [[TMP2]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
+; CHECK: for.cond.cleanup:
+; CHECK-NEXT: ret <vscale x 1 x i64> [[ACCUM_NEXT]]
+;
+vector.ph:
+ %wide.trip.count = zext i32 %len to i64
+ %1 = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %vec.ind = phi <vscale x 1 x i64> [ %1, %vector.ph ], [ %vec.ind.next, %vector.body ]
+ %accum = phi <vscale x 1 x i64> [ zeroinitializer, %vector.ph ], [ %accum.next, %vector.body ]
+
+ %vec.ind.add = add <vscale x 1 x i64> %vec.ind, splat (i64 42)
+ %vec.ind.shl = shl <vscale x 1 x i64> %vec.ind.add, splat (i64 2)
+
+ %2 = getelementptr inbounds %struct.foo, ptr %a, <vscale x 1 x i64> %vec.ind.shl, i32 3
+ %gather = call <vscale x 1 x i64> @llvm.masked.gather.nxv1i64.nxv1p0(<vscale x 1 x ptr> %2, i32 8, <vscale x 1 x i1> splat (i1 true), <vscale x 1 x i64> undef)
+ %accum.next = add <vscale x 1 x i64> %accum, %gather
+
+ %step = load i64, ptr %b
+ %index.next = add nuw i64 %index, %step
+ %.splatinsert = insertelement <vscale x 1 x i64> poison, i64 %step, i64 0
+ %.splat = shufflevector <vscale x 1 x i64> %.splatinsert, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %vec.ind.next = add <vscale x 1 x i64> %vec.ind, %.splat
+ %3 = icmp ne i64 %index.next, %wide.trip.count
+ br i1 %3, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret <vscale x 1 x i64> %accum.next
+}
+
define void @scatter(ptr %a, i32 %len) {
; CHECK-LABEL: @scatter(
; CHECK-NEXT: vector.ph:
@@ -146,6 +248,100 @@ for.cond.cleanup: ; preds = %vector.body
ret void
}
+define void @scatter_non_invariant_step(ptr %a, ptr %b, i32 %len) {
+; CHECK-LABEL: @scatter_non_invariant_step(
+; CHECK-NEXT: vector.ph:
+; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
+; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
+; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
+; CHECK: vector.body:
+; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND]], i32 3
+; CHECK-NEXT: tail call void @llvm.masked.scatter.nxv1i64.nxv1p0(<vscale x 1 x i64> zeroinitializer, <vscale x 1 x ptr> [[TMP1]], i32 8, <vscale x 1 x i1> splat (i1 true))
+; CHECK-NEXT: [[STEP:%.*]] = load i64, ptr [[B:%.*]], align 8
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[STEP]]
+; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[STEP]], i64 0
+; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; CHECK-NEXT: [[TMP2:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
+; CHECK-NEXT: br i1 [[TMP2]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
+; CHECK: for.cond.cleanup:
+; CHECK-NEXT: ret void
+;
+vector.ph:
+ %wide.trip.count = zext i32 %len to i64
+ %1 = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %vec.ind = phi <vscale x 1 x i64> [ %1, %vector.ph ], [ %vec.ind.next, %vector.body ]
+ %2 = getelementptr inbounds %struct.foo, ptr %a, <vscale x 1 x i64> %vec.ind, i32 3
+ tail call void @llvm.masked.scatter.nxv1i64.nxv1p0(<vscale x 1 x i64> zeroinitializer, <vscale x 1 x ptr> %2, i32 8, <vscale x 1 x i1> splat (i1 true))
+
+ %step = load i64, ptr %b
+ %index.next = add nuw i64 %index, %step
+ %.splatinsert = insertelement <vscale x 1 x i64> poison, i64 %step, i64 0
+ %.splat = shufflevector <vscale x 1 x i64> %.splatinsert, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %vec.ind.next = add <vscale x 1 x i64> %vec.ind, %.splat
+ %3 = icmp ne i64 %index.next, %wide.trip.count
+ br i1 %3, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
+
+define void @scatter_non_invariant_step_add_shl(ptr %a, ptr %b, i32 %len) {
+; CHECK-LABEL: @scatter_non_invariant_step_add_shl(
+; CHECK-NEXT: vector.ph:
+; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
+; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
+; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
+; CHECK: vector.body:
+; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND_ADD:%.*]] = add <vscale x 1 x i64> [[VEC_IND]], splat (i64 42)
+; CHECK-NEXT: [[VEC_IND_SHL:%.*]] = shl <vscale x 1 x i64> [[VEC_IND_ADD]], splat (i64 2)
+; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND_SHL]], i32 3
+; CHECK-NEXT: tail call void @llvm.masked.scatter.nxv1i64.nxv1p0(<vscale x 1 x i64> zeroinitializer, <vscale x 1 x ptr> [[TMP1]], i32 8, <vscale x 1 x i1> splat (i1 true))
+; CHECK-NEXT: [[STEP:%.*]] = load i64, ptr [[B:%.*]], align 8
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[STEP]]
+; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[STEP]], i64 0
+; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; CHECK-NEXT: [[TMP2:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
+; CHECK-NEXT: br i1 [[TMP2]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
+; CHECK: for.cond.cleanup:
+; CHECK-NEXT: ret void
+;
+vector.ph:
+ %wide.trip.count = zext i32 %len to i64
+ %1 = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %vec.ind = phi <vscale x 1 x i64> [ %1, %vector.ph ], [ %vec.ind.next, %vector.body ]
+
+ %vec.ind.add = add <vscale x 1 x i64> %vec.ind, splat (i64 42)
+ %vec.ind.shl = shl <vscale x 1 x i64> %vec.ind.add, splat (i64 2)
+
+ %2 = getelementptr inbounds %struct.foo, ptr %a, <vscale x 1 x i64> %vec.ind.shl, i32 3
+ tail call void @llvm.masked.scatter.nxv1i64.nxv1p0(<vscale x 1 x i64> zeroinitializer, <vscale x 1 x ptr> %2, i32 8, <vscale x 1 x i1> splat (i1 true))
+
+ %step = load i64, ptr %b
+ %index.next = add nuw i64 %index, %step
+ %.splatinsert = insertelement <vscale x 1 x i64> poison, i64 %step, i64 0
+ %.splat = shufflevector <vscale x 1 x i64> %.splatinsert, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
+ %vec.ind.next = add <vscale x 1 x i64> %vec.ind, %.splat
+ %3 = icmp ne i64 %index.next, %wide.trip.count
+ br i1 %3, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
+
define <vscale x 1 x i64> @gather_loopless(ptr %p, i64 %stride) {
; CHECK-LABEL: @gather_loopless(
; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[STRIDE:%.*]], 4
@@ -491,23 +687,23 @@ define <vscale x 1 x i64> @evl_gather(ptr %a, i32 %len) {
; CHECK-LABEL: @evl_gather(
; CHECK-NEXT: vector.ph:
; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
-; CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
+; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
-; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP1]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACCUM:%.*]] = phi <vscale x 1 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[ACCUM_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[ELEMS:%.*]] = sub i64 [[WIDE_TRIP_COUNT]], [[INDEX]]
+; CHECK-NEXT: [[ELEMS:%.*]] = sub i64 [[WIDE_TRIP_COUNT]], [[VEC_IND_SCALAR]]
; CHECK-NEXT: [[EVL:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[ELEMS]], i32 1, i1 true)
-; CHECK-NEXT: [[TMP2:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND]], i32 3
-; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.vp.gather.nxv1i64.nxv1p0(<vscale x 1 x ptr> [[TMP2]], <vscale x 1 x i1> splat (i1 true), i32 [[EVL]])
+; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND]], i32 3
+; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.vp.gather.nxv1i64.nxv1p0(<vscale x 1 x ptr> [[TMP1]], <vscale x 1 x i1> splat (i1 true), i32 [[EVL]])
; CHECK-NEXT: [[ACCUM_NEXT]] = add <vscale x 1 x i64> [[ACCUM]], [[GATHER]]
; CHECK-NEXT: [[EVL_ZEXT:%.*]] = zext i32 [[EVL]] to i64
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[EVL_ZEXT]]
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[EVL_ZEXT]]
; CHECK-NEXT: [[EVL_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[EVL_ZEXT]], i64 0
; CHECK-NEXT: [[EVL_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[EVL_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[EVL_SPLAT]]
-; CHECK-NEXT: [[TMP3:%.*]] = icmp ne i64 [[INDEX_NEXT]], [[WIDE_TRIP_COUNT]]
+; CHECK-NEXT: [[TMP3:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
; CHECK-NEXT: br i1 [[TMP3]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
; CHECK: for.cond.cleanup:
; CHECK-NEXT: ret <vscale x 1 x i64> [[ACCUM_NEXT]]
@@ -551,18 +747,18 @@ define void @evl_scatter(ptr %a, i32 %len) {
; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
-; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND_SCALAR1:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR1:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[ELEMS:%.*]] = sub i64 [[WIDE_TRIP_COUNT]], [[VEC_IND_SCALAR]]
+; CHECK-NEXT: [[ELEMS:%.*]] = sub i64 [[WIDE_TRIP_COUNT]], [[VEC_IND_SCALAR1]]
; CHECK-NEXT: [[EVL:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[ELEMS]], i32 1, i1 true)
; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND]], i32 3
; CHECK-NEXT: tail call void @llvm.vp.scatter.nxv1i64.nxv1p0(<vscale x 1 x i64> zeroinitializer, <vscale x 1 x ptr> [[TMP1]], <vscale x 1 x i1> splat (i1 true), i32 [[EVL]])
; CHECK-NEXT: [[EVL_ZEXT:%.*]] = zext i32 [[EVL]] to i64
-; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[EVL_ZEXT]]
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR1]] = add nuw i64 [[VEC_IND_SCALAR1]], [[EVL_ZEXT]]
; CHECK-NEXT: [[EVL_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[EVL_ZEXT]], i64 0
; CHECK-NEXT: [[EVL_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[EVL_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[EVL_SPLAT]]
-; CHECK-NEXT: [[TMP3:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
+; CHECK-NEXT: [[TMP3:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR1]], [[WIDE_TRIP_COUNT]]
; CHECK-NEXT: br i1 [[TMP3]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
; CHECK: for.cond.cleanup:
; CHECK-NEXT: ret void
>From ec1762eabe33484b488f93596903650f159dea44 Mon Sep 17 00:00:00 2001
From: Luke Lau <luke at igalia.com>
Date: Thu, 9 Jan 2025 18:19:40 +0800
Subject: [PATCH 2/3] [RISCV] Allow non-loop invariant steps in
RISCVGatherScatterLowering
The motivation for this is to allow us to match strided accesses that are emitted from the loop vectorizer with EVL tail folding (see #122232)
In these loops the step isn't loop invariant and is based off of @llvm.experimental.get.vector.length.
We can relax this as long as we make sure to construct the updates after the definition inside the loop, instead of the preheader.
I presume the restriction was previously added so that the step would dominate the insertion point in the preheader. I can't think of why it wouldn't be safe to calculate it in the loop otherwise.
---
.../RISCV/RISCVGatherScatterLowering.cpp | 21 +++--
.../rvv/fixed-vectors-strided-load-store.ll | 4 +-
.../CodeGen/RISCV/rvv/strided-load-store.ll | 78 ++++++++-----------
3 files changed, 49 insertions(+), 54 deletions(-)
diff --git a/llvm/lib/Target/RISCV/RISCVGatherScatterLowering.cpp b/llvm/lib/Target/RISCV/RISCVGatherScatterLowering.cpp
index a71e6bbb936380..74ff17637af6cf 100644
--- a/llvm/lib/Target/RISCV/RISCVGatherScatterLowering.cpp
+++ b/llvm/lib/Target/RISCV/RISCVGatherScatterLowering.cpp
@@ -211,10 +211,6 @@ bool RISCVGatherScatterLowering::matchStridedRecurrence(Value *Index, Loop *L,
assert(Phi->getIncomingValue(IncrementingBlock) == Inc &&
"Expected one operand of phi to be Inc");
- // Only proceed if the step is loop invariant.
- if (!L->isLoopInvariant(Step))
- return false;
-
// Step should be a splat.
Step = getSplatValue(Step);
if (!Step)
@@ -310,18 +306,31 @@ bool RISCVGatherScatterLowering::matchStridedRecurrence(Value *Index, Loop *L,
}
case Instruction::Mul: {
Start = Builder.CreateMul(Start, SplatOp, "start");
- Step = Builder.CreateMul(Step, SplatOp, "step");
Stride = Builder.CreateMul(Stride, SplatOp, "stride");
break;
}
case Instruction::Shl: {
Start = Builder.CreateShl(Start, SplatOp, "start");
- Step = Builder.CreateShl(Step, SplatOp, "step");
Stride = Builder.CreateShl(Stride, SplatOp, "stride");
break;
}
}
+ // Adjust the step value after its definition if it's an instruction.
+ if (auto *StepI = dyn_cast<Instruction>(Step))
+ Builder.SetInsertPoint(*StepI->getInsertionPointAfterDef());
+
+ switch (BO->getOpcode()) {
+ default:
+ break;
+ case Instruction::Mul:
+ Step = Builder.CreateMul(Step, SplatOp, "step");
+ break;
+ case Instruction::Shl:
+ Step = Builder.CreateShl(Step, SplatOp, "step");
+ break;
+ }
+
Inc->setOperand(StepIndex, Step);
BasePtr->setIncomingValue(StartBlock, Start);
return true;
diff --git a/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-strided-load-store.ll b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-strided-load-store.ll
index 83a9b23a387d2b..84de566e05dff2 100644
--- a/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-strided-load-store.ll
+++ b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-strided-load-store.ll
@@ -320,8 +320,8 @@ for.cond.cleanup: ; preds = %vector.body
define void @gather_unknown_pow2(ptr noalias nocapture %A, ptr noalias nocapture readonly %B, i64 %shift) {
; CHECK-LABEL: @gather_unknown_pow2(
; CHECK-NEXT: entry:
-; CHECK-NEXT: [[STEP:%.*]] = shl i64 8, [[SHIFT:%.*]]
-; CHECK-NEXT: [[STRIDE:%.*]] = shl i64 1, [[SHIFT]]
+; CHECK-NEXT: [[STRIDE:%.*]] = shl i64 1, [[SHIFT:%.*]]
+; CHECK-NEXT: [[STEP:%.*]] = shl i64 8, [[SHIFT]]
; CHECK-NEXT: [[TMP0:%.*]] = mul i64 [[STRIDE]], 4
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
diff --git a/llvm/test/CodeGen/RISCV/rvv/strided-load-store.ll b/llvm/test/CodeGen/RISCV/rvv/strided-load-store.ll
index d978196d368d1f..984b01b2bcc6fc 100644
--- a/llvm/test/CodeGen/RISCV/rvv/strided-load-store.ll
+++ b/llvm/test/CodeGen/RISCV/rvv/strided-load-store.ll
@@ -109,20 +109,19 @@ define <vscale x 1 x i64> @gather_non_invariant_step(ptr %a, ptr %b, i32 %len) {
; CHECK-LABEL: @gather_non_invariant_step(
; CHECK-NEXT: vector.ph:
; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
-; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND_SCALAR1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT_SCALAR1:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACCUM:%.*]] = phi <vscale x 1 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[ACCUM_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND]], i32 3
-; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.masked.gather.nxv1i64.nxv1p0(<vscale x 1 x ptr> [[TMP1]], i32 8, <vscale x 1 x i1> splat (i1 true), <vscale x 1 x i64> undef)
+; CHECK-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_FOO:%.*]], ptr [[A:%.*]], i64 [[VEC_IND_SCALAR1]], i32 3
+; CHECK-NEXT: [[TMP1:%.*]] = call i32 @llvm.vscale.i32()
+; CHECK-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.experimental.vp.strided.load.nxv1i64.p0.i64(ptr [[TMP0]], i64 16, <vscale x 1 x i1> splat (i1 true), i32 [[TMP1]])
+; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.vp.select.nxv1i64(<vscale x 1 x i1> splat (i1 true), <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i64> undef, i32 [[TMP1]])
; CHECK-NEXT: [[ACCUM_NEXT]] = add <vscale x 1 x i64> [[ACCUM]], [[GATHER]]
; CHECK-NEXT: [[STEP:%.*]] = load i64, ptr [[B:%.*]], align 8
; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[STEP]]
-; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[STEP]], i64 0
-; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
-; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR1]] = add i64 [[VEC_IND_SCALAR1]], [[STEP]]
; CHECK-NEXT: [[TMP2:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
; CHECK-NEXT: br i1 [[TMP2]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
; CHECK: for.cond.cleanup:
@@ -157,22 +156,20 @@ define <vscale x 1 x i64> @gather_non_invariant_step_shl(ptr %a, ptr %b, i32 %le
; CHECK-LABEL: @gather_non_invariant_step_shl(
; CHECK-NEXT: vector.ph:
; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
-; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND_SCALAR1:%.*]] = phi i64 [ 168, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT_SCALAR1:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACCUM:%.*]] = phi <vscale x 1 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[ACCUM_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND_ADD:%.*]] = add <vscale x 1 x i64> [[VEC_IND]], splat (i64 42)
-; CHECK-NEXT: [[VEC_IND_SHL:%.*]] = shl <vscale x 1 x i64> [[VEC_IND_ADD]], splat (i64 2)
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND_SHL]], i32 3
-; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.masked.gather.nxv1i64.nxv1p0(<vscale x 1 x ptr> [[TMP1]], i32 8, <vscale x 1 x i1> splat (i1 true), <vscale x 1 x i64> undef)
+; CHECK-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_FOO:%.*]], ptr [[A:%.*]], i64 [[VEC_IND_SCALAR1]], i32 3
+; CHECK-NEXT: [[TMP1:%.*]] = call i32 @llvm.vscale.i32()
+; CHECK-NEXT: [[TMP3:%.*]] = call <vscale x 1 x i64> @llvm.experimental.vp.strided.load.nxv1i64.p0.i64(ptr [[TMP0]], i64 64, <vscale x 1 x i1> splat (i1 true), i32 [[TMP1]])
+; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.vp.select.nxv1i64(<vscale x 1 x i1> splat (i1 true), <vscale x 1 x i64> [[TMP3]], <vscale x 1 x i64> undef, i32 [[TMP1]])
; CHECK-NEXT: [[ACCUM_NEXT]] = add <vscale x 1 x i64> [[ACCUM]], [[GATHER]]
; CHECK-NEXT: [[STEP:%.*]] = load i64, ptr [[B:%.*]], align 8
+; CHECK-NEXT: [[STEP1:%.*]] = shl i64 [[STEP]], 2
; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[STEP]]
-; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[STEP]], i64 0
-; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
-; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR1]] = add i64 [[VEC_IND_SCALAR1]], [[STEP1]]
; CHECK-NEXT: [[TMP2:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
; CHECK-NEXT: br i1 [[TMP2]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
; CHECK: for.cond.cleanup:
@@ -252,18 +249,16 @@ define void @scatter_non_invariant_step(ptr %a, ptr %b, i32 %len) {
; CHECK-LABEL: @scatter_non_invariant_step(
; CHECK-NEXT: vector.ph:
; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
-; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND]], i32 3
-; CHECK-NEXT: tail call void @llvm.masked.scatter.nxv1i64.nxv1p0(<vscale x 1 x i64> zeroinitializer, <vscale x 1 x ptr> [[TMP1]], i32 8, <vscale x 1 x i1> splat (i1 true))
+; CHECK-NEXT: [[VEC_IND_SCALAR1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT_SCALAR1:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_FOO:%.*]], ptr [[A:%.*]], i64 [[VEC_IND_SCALAR1]], i32 3
+; CHECK-NEXT: [[TMP1:%.*]] = call i32 @llvm.vscale.i32()
+; CHECK-NEXT: call void @llvm.experimental.vp.strided.store.nxv1i64.p0.i64(<vscale x 1 x i64> zeroinitializer, ptr [[TMP0]], i64 16, <vscale x 1 x i1> splat (i1 true), i32 [[TMP1]])
; CHECK-NEXT: [[STEP:%.*]] = load i64, ptr [[B:%.*]], align 8
; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[STEP]]
-; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[STEP]], i64 0
-; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
-; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR1]] = add i64 [[VEC_IND_SCALAR1]], [[STEP]]
; CHECK-NEXT: [[TMP2:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
; CHECK-NEXT: br i1 [[TMP2]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
; CHECK: for.cond.cleanup:
@@ -296,20 +291,17 @@ define void @scatter_non_invariant_step_add_shl(ptr %a, ptr %b, i32 %len) {
; CHECK-LABEL: @scatter_non_invariant_step_add_shl(
; CHECK-NEXT: vector.ph:
; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
-; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND_ADD:%.*]] = add <vscale x 1 x i64> [[VEC_IND]], splat (i64 42)
-; CHECK-NEXT: [[VEC_IND_SHL:%.*]] = shl <vscale x 1 x i64> [[VEC_IND_ADD]], splat (i64 2)
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND_SHL]], i32 3
-; CHECK-NEXT: tail call void @llvm.masked.scatter.nxv1i64.nxv1p0(<vscale x 1 x i64> zeroinitializer, <vscale x 1 x ptr> [[TMP1]], i32 8, <vscale x 1 x i1> splat (i1 true))
+; CHECK-NEXT: [[VEC_IND_SCALAR1:%.*]] = phi i64 [ 168, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT_SCALAR1:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_FOO:%.*]], ptr [[A:%.*]], i64 [[VEC_IND_SCALAR1]], i32 3
+; CHECK-NEXT: [[TMP1:%.*]] = call i32 @llvm.vscale.i32()
+; CHECK-NEXT: call void @llvm.experimental.vp.strided.store.nxv1i64.p0.i64(<vscale x 1 x i64> zeroinitializer, ptr [[TMP0]], i64 64, <vscale x 1 x i1> splat (i1 true), i32 [[TMP1]])
; CHECK-NEXT: [[STEP:%.*]] = load i64, ptr [[B:%.*]], align 8
+; CHECK-NEXT: [[STEP1:%.*]] = shl i64 [[STEP]], 2
; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[STEP]]
-; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[STEP]], i64 0
-; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[DOTSPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
-; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR1]] = add i64 [[VEC_IND_SCALAR1]], [[STEP1]]
; CHECK-NEXT: [[TMP2:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
; CHECK-NEXT: br i1 [[TMP2]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
; CHECK: for.cond.cleanup:
@@ -687,22 +679,19 @@ define <vscale x 1 x i64> @evl_gather(ptr %a, i32 %len) {
; CHECK-LABEL: @evl_gather(
; CHECK-NEXT: vector.ph:
; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
-; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND_SCALAR1:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT_SCALAR1:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ACCUM:%.*]] = phi <vscale x 1 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[ACCUM_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ELEMS:%.*]] = sub i64 [[WIDE_TRIP_COUNT]], [[VEC_IND_SCALAR]]
; CHECK-NEXT: [[EVL:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[ELEMS]], i32 1, i1 true)
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND]], i32 3
-; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.vp.gather.nxv1i64.nxv1p0(<vscale x 1 x ptr> [[TMP1]], <vscale x 1 x i1> splat (i1 true), i32 [[EVL]])
+; CHECK-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_FOO:%.*]], ptr [[A:%.*]], i64 [[VEC_IND_SCALAR1]], i32 3
+; CHECK-NEXT: [[GATHER:%.*]] = call <vscale x 1 x i64> @llvm.experimental.vp.strided.load.nxv1i64.p0.i64(ptr [[TMP0]], i64 16, <vscale x 1 x i1> splat (i1 true), i32 [[EVL]])
; CHECK-NEXT: [[ACCUM_NEXT]] = add <vscale x 1 x i64> [[ACCUM]], [[GATHER]]
; CHECK-NEXT: [[EVL_ZEXT:%.*]] = zext i32 [[EVL]] to i64
; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add nuw i64 [[VEC_IND_SCALAR]], [[EVL_ZEXT]]
-; CHECK-NEXT: [[EVL_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[EVL_ZEXT]], i64 0
-; CHECK-NEXT: [[EVL_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[EVL_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
-; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[EVL_SPLAT]]
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR1]] = add i64 [[VEC_IND_SCALAR1]], [[EVL_ZEXT]]
; CHECK-NEXT: [[TMP3:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR]], [[WIDE_TRIP_COUNT]]
; CHECK-NEXT: br i1 [[TMP3]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
; CHECK: for.cond.cleanup:
@@ -744,20 +733,17 @@ define void @evl_scatter(ptr %a, i32 %len) {
; CHECK-LABEL: @evl_scatter(
; CHECK-NEXT: vector.ph:
; CHECK-NEXT: [[WIDE_TRIP_COUNT:%.*]] = zext i32 [[LEN:%.*]] to i64
-; CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 1 x i64> @llvm.stepvector.nxv1i64()
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[VEC_IND_SCALAR1:%.*]] = phi i64 [ 0, [[VECTOR_PH:%.*]] ], [ [[VEC_IND_NEXT_SCALAR1:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 1 x i64> [ [[TMP0]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; CHECK-NEXT: [[VEC_IND_SCALAR:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT_SCALAR:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[ELEMS:%.*]] = sub i64 [[WIDE_TRIP_COUNT]], [[VEC_IND_SCALAR1]]
; CHECK-NEXT: [[EVL:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[ELEMS]], i32 1, i1 true)
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[A:%.*]], <vscale x 1 x i64> [[VEC_IND]], i32 3
-; CHECK-NEXT: tail call void @llvm.vp.scatter.nxv1i64.nxv1p0(<vscale x 1 x i64> zeroinitializer, <vscale x 1 x ptr> [[TMP1]], <vscale x 1 x i1> splat (i1 true), i32 [[EVL]])
+; CHECK-NEXT: [[TMP0:%.*]] = getelementptr [[STRUCT_FOO:%.*]], ptr [[A:%.*]], i64 [[VEC_IND_SCALAR]], i32 3
+; CHECK-NEXT: call void @llvm.experimental.vp.strided.store.nxv1i64.p0.i64(<vscale x 1 x i64> zeroinitializer, ptr [[TMP0]], i64 16, <vscale x 1 x i1> splat (i1 true), i32 [[EVL]])
; CHECK-NEXT: [[EVL_ZEXT:%.*]] = zext i32 [[EVL]] to i64
; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR1]] = add nuw i64 [[VEC_IND_SCALAR1]], [[EVL_ZEXT]]
-; CHECK-NEXT: [[EVL_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[EVL_ZEXT]], i64 0
-; CHECK-NEXT: [[EVL_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[EVL_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
-; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 1 x i64> [[VEC_IND]], [[EVL_SPLAT]]
+; CHECK-NEXT: [[VEC_IND_NEXT_SCALAR]] = add i64 [[VEC_IND_SCALAR]], [[EVL_ZEXT]]
; CHECK-NEXT: [[TMP3:%.*]] = icmp ne i64 [[VEC_IND_NEXT_SCALAR1]], [[WIDE_TRIP_COUNT]]
; CHECK-NEXT: br i1 [[TMP3]], label [[FOR_COND_CLEANUP:%.*]], label [[VECTOR_BODY]]
; CHECK: for.cond.cleanup:
>From 8b0affb869ba413b55bceab27c46b1574ca28f20 Mon Sep 17 00:00:00 2001
From: Luke Lau <luke at igalia.com>
Date: Wed, 15 Jan 2025 18:31:02 +0800
Subject: [PATCH 3/3] Add todo about deduplication
---
llvm/lib/Target/RISCV/RISCVGatherScatterLowering.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/llvm/lib/Target/RISCV/RISCVGatherScatterLowering.cpp b/llvm/lib/Target/RISCV/RISCVGatherScatterLowering.cpp
index 74ff17637af6cf..e86b5e4c763f34 100644
--- a/llvm/lib/Target/RISCV/RISCVGatherScatterLowering.cpp
+++ b/llvm/lib/Target/RISCV/RISCVGatherScatterLowering.cpp
@@ -294,6 +294,7 @@ bool RISCVGatherScatterLowering::matchStridedRecurrence(Value *Index, Loop *L,
BasePtr->getIncomingBlock(StartBlock)->getTerminator());
Builder.SetCurrentDebugLocation(DebugLoc());
+ // TODO: Share this switch with matchStridedStart?
switch (BO->getOpcode()) {
default:
llvm_unreachable("Unexpected opcode!");
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