[llvm] [DirectX] Propagate shader flags mask of callees to callers (PR #118306)
Chris B via llvm-commits
llvm-commits at lists.llvm.org
Tue Jan 14 08:44:58 PST 2025
================
@@ -62,27 +73,65 @@ static void updateFunctionFlags(ComputedShaderFlags &CSF, const Instruction &I,
}
}
}
+ // Handle call instructions
+ if (auto *CI = dyn_cast<CallInst>(&I)) {
+ const Function *CF = CI->getCalledFunction();
+ // Merge-in shader flags mask of the called function in the current module
+ if (FunctionFlags.contains(CF)) {
+ CSF.merge(FunctionFlags[CF]);
+ }
----------------
llvm-beanz wrote:
nit:
```suggestion
if (FunctionFlags.contains(CF))
CSF.merge(FunctionFlags[CF]);
```
see: https://llvm.org/docs/CodingStandards.html#don-t-use-braces-on-simple-single-statement-bodies-of-if-else-loop-statements
https://github.com/llvm/llvm-project/pull/118306
More information about the llvm-commits
mailing list