[llvm] [DirectX] Propagate shader flags mask of callees to callers (PR #118306)
Chris B via llvm-commits
llvm-commits at lists.llvm.org
Thu Dec 5 12:00:39 PST 2024
================
@@ -84,15 +145,22 @@ void ComputedShaderFlags::print(raw_ostream &OS) const {
/// Return the shader flags mask of the specified function Func.
const ComputedShaderFlags &
ModuleShaderFlags::getFunctionFlags(const Function *Func) const {
- const auto Iter = llvm::lower_bound(
- FunctionFlags, Func,
- [](const std::pair<const Function *, ComputedShaderFlags> FSM,
- const Function *FindFunc) { return (FSM.first < FindFunc); });
+ auto Iter = FunctionFlags.find(Func);
assert((Iter != FunctionFlags.end() && Iter->first == Func) &&
- "No Shader Flags Mask exists for function");
+ "Get Shader Flags : No Shader Flags Mask exists for function");
return Iter->second;
}
+/// Merge specified shader flags mask SF with current mask of the specified
+/// function Func.
+void ModuleShaderFlags::mergeFunctionShaderFlags(const Function *Func,
+ ComputedShaderFlags SF) {
+ auto Iter = FunctionFlags.find(Func);
+ assert((Iter != FunctionFlags.end() && Iter->first == Func) &&
+ "Merge Shader Flags : No Shader Flags Mask exists for function");
+ Iter->second.merge(SF);
----------------
llvm-beanz wrote:
How about:
```suggestion
assert(FunctionFlags.contains(Func) && "Function does not have shader flags.");
FunctionFlags[Func].merge(SF);
```
Since this can be reduced to a single line of code, it might not actually be worth having a method for it.
What are the conditions where a function might not have shader flags? Can it be considered valid to just treat any function that doesn't have flags as having no flags?
https://github.com/llvm/llvm-project/pull/118306
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