[llvm] [DirectX] Infrastructure to collect shader flags for each function (PR #112967)
S. Bharadwaj Yadavalli via llvm-commits
llvm-commits at lists.llvm.org
Fri Nov 22 13:14:44 PST 2024
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@@ -63,20 +106,64 @@ void ComputedShaderFlags::print(raw_ostream &OS) const {
OS << ";\n";
}
+/// Get the combined shader flag mask of all module functions.
+const ComputedShaderFlags DXILModuleShaderFlagsInfo::getCombinedFlags() const {
+ return CombinedSFMask;
+}
+
+/// Return the shader flags mask of the specified function Func, if one exists.
+/// else an error
+Expected<const ComputedShaderFlags &>
+DXILModuleShaderFlagsInfo::getShaderFlagsMask(const Function *Func) const {
+ std::pair<Function const *, ComputedShaderFlags> V{Func, {}};
+ const auto Iter = llvm::lower_bound(FunctionFlags, V);
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bharadwajy wrote:
Changed to use comparator.
https://github.com/llvm/llvm-project/pull/112967
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