[llvm] [DirectX] Infrastructure to collect shader flags for each function (PR #112967)
S. Bharadwaj Yadavalli via llvm-commits
llvm-commits at lists.llvm.org
Fri Nov 22 08:25:50 PST 2024
================
@@ -13,36 +13,79 @@
#include "DXILShaderFlags.h"
#include "DirectX.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/IR/DiagnosticInfo.h"
+#include "llvm/IR/DiagnosticPrinter.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Module.h"
+#include "llvm/Support/Error.h"
#include "llvm/Support/FormatVariadic.h"
+#include "llvm/Support/raw_ostream.h"
using namespace llvm;
using namespace llvm::dxil;
-static void updateFlags(ComputedShaderFlags &Flags, const Instruction &I) {
- Type *Ty = I.getType();
- if (Ty->isDoubleTy()) {
- Flags.Doubles = true;
+namespace {
+/// A simple Wrapper DiagnosticInfo that generates Module-level diagnostic
+/// for Shader Flags Analysis pass
+class DiagnosticInfoShaderFlags : public DiagnosticInfo {
+private:
+ const Twine &Msg;
+ const Module &Mod;
+
+public:
+ /// \p M is the module for which the diagnostic is being emitted. \p Msg is
+ /// the message to show. Note that this class does not copy this message, so
+ /// this reference must be valid for the whole life time of the diagnostic.
+ DiagnosticInfoShaderFlags(const Module &M, const Twine &Msg,
+ DiagnosticSeverity Severity = DS_Error)
+ : DiagnosticInfo(DK_Unsupported, Severity), Msg(Msg), Mod(M) {}
+
+ void print(DiagnosticPrinter &DP) const override {
+ DP << Mod.getName() << ": " << Msg << '\n';
+ }
+};
+} // namespace
+
+void DXILModuleShaderFlagsInfo::updateFunctionFlags(ComputedShaderFlags &CSF,
+ const Instruction &I) {
+ if (!CSF.Doubles) {
+ CSF.Doubles = I.getType()->isDoubleTy();
+ }
+ if (!CSF.Doubles) {
+ for (Value *Op : I.operands()) {
+ CSF.Doubles |= Op->getType()->isDoubleTy();
+ }
+ }
+ if (CSF.Doubles) {
switch (I.getOpcode()) {
case Instruction::FDiv:
case Instruction::UIToFP:
case Instruction::SIToFP:
case Instruction::FPToUI:
case Instruction::FPToSI:
- Flags.DX11_1_DoubleExtensions = true;
+ // TODO: To be set if I is a call to DXIL intrinsic DXIL::Opcode::Fma
+ CSF.DX11_1_DoubleExtensions = true;
break;
}
}
}
-ComputedShaderFlags ComputedShaderFlags::computeFlags(Module &M) {
- ComputedShaderFlags Flags;
- for (const auto &F : M)
+DXILModuleShaderFlagsInfo::DXILModuleShaderFlagsInfo(const Module &M) {
+ // Collect shader flags for each of the functions
+ for (const auto &F : M.getFunctionList()) {
+ if (F.isDeclaration())
+ continue;
+ ComputedShaderFlags CSF{};
----------------
bharadwajy wrote:
> nit: ComputedShaderFlags has a default constructor to zero itself out, the empty initializer list is unnecessary.
Changed.
https://github.com/llvm/llvm-project/pull/112967
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