[llvm] [DirectX] Infrastructure to collect shader flags for each function (PR #112967)
Damyan Pepper via llvm-commits
llvm-commits at lists.llvm.org
Thu Nov 14 16:48:56 PST 2024
================
@@ -60,21 +61,48 @@ struct ComputedShaderFlags {
return FeatureFlags;
}
- static ComputedShaderFlags computeFlags(Module &M);
+ uint64_t getModuleFlags() const {
+ uint64_t ModuleFlags = 0;
+#define DXIL_MODULE_FLAG(DxilModuleBit, FlagName, Str) \
+ ModuleFlags |= FlagName ? getMask(DxilModuleBit) : 0ull;
+#include "llvm/BinaryFormat/DXContainerConstants.def"
+ return ModuleFlags;
+ }
+
void print(raw_ostream &OS = dbgs()) const;
LLVM_DUMP_METHOD void dump() const { print(); }
};
+struct DXILModuleShaderFlagsInfo {
+ bool initialize(const Module &M);
+ Expected<const ComputedShaderFlags &>
+ getShaderFlagsMask(const Function *Func) const;
+ bool hasShaderFlagsMask(const Function *Func) const;
+ const ComputedShaderFlags &getModuleFlags() const;
+ const SmallVector<std::pair<Function const *, ComputedShaderFlags>> &
+ getFunctionFlags() const;
+
+private:
+ // Shader Flag mask representing module-level properties. These are
+ // represented using the macro DXIL_MODULE_FLAG
+ ComputedShaderFlags ModuleFlags;
+ // Vector of Function-Shader Flag mask pairs representing properties of each
+ // of the functions in the module. Shader Flags of each function are those
+ // represented using the macro SHADER_FEATURE_FLAG.
+ SmallVector<std::pair<Function const *, ComputedShaderFlags>> FunctionFlags;
+ void updateFuctionFlags(ComputedShaderFlags &CSF, const Instruction &I);
----------------
damyanp wrote:
Probably best not to say that out loud in polite conversation :)
```suggestion
void updateFunctionFlags(ComputedShaderFlags &CSF, const Instruction &I);
```
https://github.com/llvm/llvm-project/pull/112967
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