[llvm] d942f5e - [VectorCombine] Combine extract/insert from vector into a shuffle (#115213)

via llvm-commits llvm-commits at lists.llvm.org
Wed Nov 13 03:16:13 PST 2024


Author: hanbeom
Date: 2024-11-13T11:16:09Z
New Revision: d942f5e13dd03e902ae77602c5a1781d04ac18a3

URL: https://github.com/llvm/llvm-project/commit/d942f5e13dd03e902ae77602c5a1781d04ac18a3
DIFF: https://github.com/llvm/llvm-project/commit/d942f5e13dd03e902ae77602c5a1781d04ac18a3.diff

LOG: [VectorCombine] Combine extract/insert from vector into a shuffle (#115213)

insert (DstVec, (extract SrcVec, ExtIdx), InsIdx) --> shuffle (DstVec, SrcVec, Mask)

This commit combines extract/insert on a vector into Shuffle with vector.

Added: 
    

Modified: 
    llvm/lib/Transforms/Vectorize/VectorCombine.cpp
    llvm/test/Transforms/VectorCombine/X86/extract-binop-inseltpoison.ll
    llvm/test/Transforms/VectorCombine/X86/extract-binop.ll
    llvm/test/Transforms/VectorCombine/X86/extract-cmp.ll
    llvm/test/Transforms/VectorCombine/X86/load-inseltpoison.ll
    llvm/test/Transforms/VectorCombine/X86/load.ll

Removed: 
    


################################################################################
diff  --git a/llvm/lib/Transforms/Vectorize/VectorCombine.cpp b/llvm/lib/Transforms/Vectorize/VectorCombine.cpp
index b8754b03c2ebc6..8bced3d4ca16df 100644
--- a/llvm/lib/Transforms/Vectorize/VectorCombine.cpp
+++ b/llvm/lib/Transforms/Vectorize/VectorCombine.cpp
@@ -106,6 +106,7 @@ class VectorCombine {
                        Instruction &I);
   bool foldExtractExtract(Instruction &I);
   bool foldInsExtFNeg(Instruction &I);
+  bool foldInsExtVectorToShuffle(Instruction &I);
   bool foldBitcastShuffle(Instruction &I);
   bool scalarizeBinopOrCmp(Instruction &I);
   bool scalarizeVPIntrinsic(Instruction &I);
@@ -2787,6 +2788,51 @@ bool VectorCombine::shrinkType(llvm::Instruction &I) {
   return true;
 }
 
+/// insert (DstVec, (extract SrcVec, ExtIdx), InsIdx) -->
+/// shuffle (DstVec, SrcVec, Mask)
+bool VectorCombine::foldInsExtVectorToShuffle(Instruction &I) {
+  Value *DstVec, *SrcVec;
+  uint64_t ExtIdx, InsIdx;
+  if (!match(&I,
+             m_InsertElt(m_Value(DstVec),
+                         m_ExtractElt(m_Value(SrcVec), m_ConstantInt(ExtIdx)),
+                         m_ConstantInt(InsIdx))))
+    return false;
+
+  auto *VecTy = dyn_cast<FixedVectorType>(I.getType());
+  if (!VecTy || SrcVec->getType() != VecTy)
+    return false;
+
+  unsigned NumElts = VecTy->getNumElements();
+  if (ExtIdx >= NumElts || InsIdx >= NumElts)
+    return false;
+
+  SmallVector<int> Mask(NumElts, 0);
+  std::iota(Mask.begin(), Mask.end(), 0);
+  Mask[InsIdx] = ExtIdx + NumElts;
+  // Cost
+  auto *Ins = cast<InsertElementInst>(&I);
+  auto *Ext = cast<ExtractElementInst>(I.getOperand(1));
+
+  TTI::TargetCostKind CostKind = TTI::TCK_RecipThroughput;
+  InstructionCost OldCost =
+      TTI.getVectorInstrCost(*Ext, VecTy, CostKind, ExtIdx) +
+      TTI.getVectorInstrCost(*Ins, VecTy, CostKind, InsIdx);
+
+  InstructionCost NewCost =
+      TTI.getShuffleCost(TargetTransformInfo::SK_PermuteTwoSrc, VecTy, Mask);
+  if (!Ext->hasOneUse())
+    NewCost += TTI.getVectorInstrCost(*Ext, VecTy, CostKind, ExtIdx);
+
+  if (OldCost < NewCost)
+    return false;
+
+  Value *Shuf = Builder.CreateShuffleVector(DstVec, SrcVec, Mask);
+  replaceValue(I, *Shuf);
+
+  return true;
+}
+
 /// This is the entry point for all transforms. Pass manager 
diff erences are
 /// handled in the callers of this function.
 bool VectorCombine::run() {
@@ -2843,6 +2889,7 @@ bool VectorCombine::run() {
       switch (Opcode) {
       case Instruction::InsertElement:
         MadeChange |= foldInsExtFNeg(I);
+        MadeChange |= foldInsExtVectorToShuffle(I);
         break;
       case Instruction::ShuffleVector:
         MadeChange |= foldPermuteOfBinops(I);

diff  --git a/llvm/test/Transforms/VectorCombine/X86/extract-binop-inseltpoison.ll b/llvm/test/Transforms/VectorCombine/X86/extract-binop-inseltpoison.ll
index 3d69f15fc5f249..bbf0db677461e4 100644
--- a/llvm/test/Transforms/VectorCombine/X86/extract-binop-inseltpoison.ll
+++ b/llvm/test/Transforms/VectorCombine/X86/extract-binop-inseltpoison.ll
@@ -420,8 +420,7 @@ define <4 x float> @ins_bo_ext_ext(<4 x float> %a, <4 x float> %b) {
 ; CHECK-LABEL: @ins_bo_ext_ext(
 ; CHECK-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 poison, i32 2>
 ; CHECK-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[SHIFT]], [[A]]
-; CHECK-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i64 3
-; CHECK-NEXT:    [[V3:%.*]] = insertelement <4 x float> [[B:%.*]], float [[A23]], i32 3
+; CHECK-NEXT:    [[V3:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 1, i32 2, i32 7>
 ; CHECK-NEXT:    ret <4 x float> [[V3]]
 ;
   %a2 = extractelement <4 x float> %a, i32 2
@@ -435,13 +434,21 @@ define <4 x float> @ins_bo_ext_ext(<4 x float> %a, <4 x float> %b) {
 ;       but it is likely that extracting from index 3 is the better option.
 
 define <4 x float> @ins_bo_ext_ext_uses(<4 x float> %a, <4 x float> %b) {
-; CHECK-LABEL: @ins_bo_ext_ext_uses(
-; CHECK-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
-; CHECK-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
-; CHECK-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
-; CHECK-NEXT:    call void @use_f32(float [[A23]])
-; CHECK-NEXT:    [[V3:%.*]] = insertelement <4 x float> [[B:%.*]], float [[A23]], i32 3
-; CHECK-NEXT:    ret <4 x float> [[V3]]
+; SSE-LABEL: @ins_bo_ext_ext_uses(
+; SSE-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
+; SSE-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
+; SSE-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
+; SSE-NEXT:    call void @use_f32(float [[A23]])
+; SSE-NEXT:    [[V3:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 1, i32 2, i32 6>
+; SSE-NEXT:    ret <4 x float> [[V3]]
+;
+; AVX-LABEL: @ins_bo_ext_ext_uses(
+; AVX-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
+; AVX-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
+; AVX-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
+; AVX-NEXT:    call void @use_f32(float [[A23]])
+; AVX-NEXT:    [[V3:%.*]] = insertelement <4 x float> [[B:%.*]], float [[A23]], i32 3
+; AVX-NEXT:    ret <4 x float> [[V3]]
 ;
   %a2 = extractelement <4 x float> %a, i32 2
   %a3 = extractelement <4 x float> %a, i32 3
@@ -452,22 +459,34 @@ define <4 x float> @ins_bo_ext_ext_uses(<4 x float> %a, <4 x float> %b) {
 }
 
 define <4 x float> @PR34724(<4 x float> %a, <4 x float> %b) {
-; CHECK-LABEL: @PR34724(
-; CHECK-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
-; CHECK-NEXT:    [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
-; CHECK-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
-; CHECK-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
-; CHECK-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
-; CHECK-NEXT:    [[SHIFT1:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 poison, i32 poison, i32 poison>
-; CHECK-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[B]], [[SHIFT1]]
-; CHECK-NEXT:    [[B01:%.*]] = extractelement <4 x float> [[TMP2]], i32 0
-; CHECK-NEXT:    [[SHIFT2:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 poison, i32 2>
-; CHECK-NEXT:    [[TMP3:%.*]] = fadd <4 x float> [[SHIFT2]], [[B]]
-; CHECK-NEXT:    [[B23:%.*]] = extractelement <4 x float> [[TMP3]], i64 3
-; CHECK-NEXT:    [[V1:%.*]] = insertelement <4 x float> poison, float [[A23]], i32 1
-; CHECK-NEXT:    [[V2:%.*]] = insertelement <4 x float> [[V1]], float [[B01]], i32 2
-; CHECK-NEXT:    [[V3:%.*]] = insertelement <4 x float> [[V2]], float [[B23]], i32 3
-; CHECK-NEXT:    ret <4 x float> [[V3]]
+; SSE-LABEL: @PR34724(
+; SSE-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
+; SSE-NEXT:    [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
+; SSE-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
+; SSE-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
+; SSE-NEXT:    [[SHIFT1:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 poison, i32 poison, i32 poison>
+; SSE-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[B]], [[SHIFT1]]
+; SSE-NEXT:    [[SHIFT2:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 poison, i32 2>
+; SSE-NEXT:    [[TMP3:%.*]] = fadd <4 x float> [[SHIFT2]], [[B]]
+; SSE-NEXT:    [[V1:%.*]] = shufflevector <4 x float> poison, <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 6, i32 2, i32 3>
+; SSE-NEXT:    [[V2:%.*]] = shufflevector <4 x float> [[V1]], <4 x float> [[TMP2]], <4 x i32> <i32 0, i32 1, i32 4, i32 3>
+; SSE-NEXT:    [[V3:%.*]] = shufflevector <4 x float> [[V2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+; SSE-NEXT:    ret <4 x float> [[V3]]
+;
+; AVX-LABEL: @PR34724(
+; AVX-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
+; AVX-NEXT:    [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
+; AVX-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
+; AVX-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
+; AVX-NEXT:    [[SHIFT1:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 poison, i32 poison, i32 poison>
+; AVX-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[B]], [[SHIFT1]]
+; AVX-NEXT:    [[B01:%.*]] = extractelement <4 x float> [[TMP2]], i32 0
+; AVX-NEXT:    [[SHIFT2:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 poison, i32 2>
+; AVX-NEXT:    [[TMP3:%.*]] = fadd <4 x float> [[SHIFT2]], [[B]]
+; AVX-NEXT:    [[V1:%.*]] = shufflevector <4 x float> poison, <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 6, i32 2, i32 3>
+; AVX-NEXT:    [[V2:%.*]] = insertelement <4 x float> [[V1]], float [[B01]], i32 2
+; AVX-NEXT:    [[V3:%.*]] = shufflevector <4 x float> [[V2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+; AVX-NEXT:    ret <4 x float> [[V3]]
 ;
   %a0 = extractelement <4 x float> %a, i32 0
   %a1 = extractelement <4 x float> %a, i32 1

diff  --git a/llvm/test/Transforms/VectorCombine/X86/extract-binop.ll b/llvm/test/Transforms/VectorCombine/X86/extract-binop.ll
index 52f7cd859a1ab1..284d2859304eb8 100644
--- a/llvm/test/Transforms/VectorCombine/X86/extract-binop.ll
+++ b/llvm/test/Transforms/VectorCombine/X86/extract-binop.ll
@@ -420,8 +420,7 @@ define <4 x float> @ins_bo_ext_ext(<4 x float> %a, <4 x float> %b) {
 ; CHECK-LABEL: @ins_bo_ext_ext(
 ; CHECK-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 poison, i32 2>
 ; CHECK-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[SHIFT]], [[A]]
-; CHECK-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i64 3
-; CHECK-NEXT:    [[V3:%.*]] = insertelement <4 x float> [[B:%.*]], float [[A23]], i32 3
+; CHECK-NEXT:    [[V3:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 1, i32 2, i32 7>
 ; CHECK-NEXT:    ret <4 x float> [[V3]]
 ;
   %a2 = extractelement <4 x float> %a, i32 2
@@ -435,13 +434,21 @@ define <4 x float> @ins_bo_ext_ext(<4 x float> %a, <4 x float> %b) {
 ;       but it is likely that extracting from index 3 is the better option.
 
 define <4 x float> @ins_bo_ext_ext_uses(<4 x float> %a, <4 x float> %b) {
-; CHECK-LABEL: @ins_bo_ext_ext_uses(
-; CHECK-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
-; CHECK-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
-; CHECK-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
-; CHECK-NEXT:    call void @use_f32(float [[A23]])
-; CHECK-NEXT:    [[V3:%.*]] = insertelement <4 x float> [[B:%.*]], float [[A23]], i32 3
-; CHECK-NEXT:    ret <4 x float> [[V3]]
+; SSE-LABEL: @ins_bo_ext_ext_uses(
+; SSE-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
+; SSE-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
+; SSE-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
+; SSE-NEXT:    call void @use_f32(float [[A23]])
+; SSE-NEXT:    [[V3:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 1, i32 2, i32 6>
+; SSE-NEXT:    ret <4 x float> [[V3]]
+;
+; AVX-LABEL: @ins_bo_ext_ext_uses(
+; AVX-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
+; AVX-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
+; AVX-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
+; AVX-NEXT:    call void @use_f32(float [[A23]])
+; AVX-NEXT:    [[V3:%.*]] = insertelement <4 x float> [[B:%.*]], float [[A23]], i32 3
+; AVX-NEXT:    ret <4 x float> [[V3]]
 ;
   %a2 = extractelement <4 x float> %a, i32 2
   %a3 = extractelement <4 x float> %a, i32 3
@@ -452,22 +459,34 @@ define <4 x float> @ins_bo_ext_ext_uses(<4 x float> %a, <4 x float> %b) {
 }
 
 define <4 x float> @PR34724(<4 x float> %a, <4 x float> %b) {
-; CHECK-LABEL: @PR34724(
-; CHECK-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
-; CHECK-NEXT:    [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
-; CHECK-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
-; CHECK-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
-; CHECK-NEXT:    [[A23:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
-; CHECK-NEXT:    [[SHIFT1:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 poison, i32 poison, i32 poison>
-; CHECK-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[B]], [[SHIFT1]]
-; CHECK-NEXT:    [[B01:%.*]] = extractelement <4 x float> [[TMP2]], i32 0
-; CHECK-NEXT:    [[SHIFT2:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 poison, i32 2>
-; CHECK-NEXT:    [[TMP3:%.*]] = fadd <4 x float> [[SHIFT2]], [[B]]
-; CHECK-NEXT:    [[B23:%.*]] = extractelement <4 x float> [[TMP3]], i64 3
-; CHECK-NEXT:    [[V1:%.*]] = insertelement <4 x float> undef, float [[A23]], i32 1
-; CHECK-NEXT:    [[V2:%.*]] = insertelement <4 x float> [[V1]], float [[B01]], i32 2
-; CHECK-NEXT:    [[V3:%.*]] = insertelement <4 x float> [[V2]], float [[B23]], i32 3
-; CHECK-NEXT:    ret <4 x float> [[V3]]
+; SSE-LABEL: @PR34724(
+; SSE-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
+; SSE-NEXT:    [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
+; SSE-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
+; SSE-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
+; SSE-NEXT:    [[SHIFT1:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 poison, i32 poison, i32 poison>
+; SSE-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[B]], [[SHIFT1]]
+; SSE-NEXT:    [[SHIFT2:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 poison, i32 2>
+; SSE-NEXT:    [[TMP3:%.*]] = fadd <4 x float> [[SHIFT2]], [[B]]
+; SSE-NEXT:    [[V1:%.*]] = shufflevector <4 x float> undef, <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 6, i32 2, i32 3>
+; SSE-NEXT:    [[V2:%.*]] = shufflevector <4 x float> [[V1]], <4 x float> [[TMP2]], <4 x i32> <i32 0, i32 1, i32 4, i32 3>
+; SSE-NEXT:    [[V3:%.*]] = shufflevector <4 x float> [[V2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+; SSE-NEXT:    ret <4 x float> [[V3]]
+;
+; AVX-LABEL: @PR34724(
+; AVX-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
+; AVX-NEXT:    [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
+; AVX-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 3, i32 poison>
+; AVX-NEXT:    [[TMP1:%.*]] = fadd <4 x float> [[A]], [[SHIFT]]
+; AVX-NEXT:    [[SHIFT1:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 poison, i32 poison, i32 poison>
+; AVX-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[B]], [[SHIFT1]]
+; AVX-NEXT:    [[B01:%.*]] = extractelement <4 x float> [[TMP2]], i32 0
+; AVX-NEXT:    [[SHIFT2:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 poison, i32 2>
+; AVX-NEXT:    [[TMP3:%.*]] = fadd <4 x float> [[SHIFT2]], [[B]]
+; AVX-NEXT:    [[V1:%.*]] = shufflevector <4 x float> undef, <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 6, i32 2, i32 3>
+; AVX-NEXT:    [[V2:%.*]] = insertelement <4 x float> [[V1]], float [[B01]], i32 2
+; AVX-NEXT:    [[V3:%.*]] = shufflevector <4 x float> [[V2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+; AVX-NEXT:    ret <4 x float> [[V3]]
 ;
   %a0 = extractelement <4 x float> %a, i32 0
   %a1 = extractelement <4 x float> %a, i32 1

diff  --git a/llvm/test/Transforms/VectorCombine/X86/extract-cmp.ll b/llvm/test/Transforms/VectorCombine/X86/extract-cmp.ll
index 64c86a741b1779..3dae93665b1ed7 100644
--- a/llvm/test/Transforms/VectorCombine/X86/extract-cmp.ll
+++ b/llvm/test/Transforms/VectorCombine/X86/extract-cmp.ll
@@ -163,8 +163,7 @@ define <4 x i1> @ins_fcmp_ext_ext(<4 x float> %a, <4 x i1> %b) {
 ; AVX-LABEL: @ins_fcmp_ext_ext(
 ; AVX-NEXT:    [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 1, i32 poison>
 ; AVX-NEXT:    [[TMP1:%.*]] = fcmp ugt <4 x float> [[A]], [[SHIFT]]
-; AVX-NEXT:    [[A21:%.*]] = extractelement <4 x i1> [[TMP1]], i32 2
-; AVX-NEXT:    [[R:%.*]] = insertelement <4 x i1> [[B:%.*]], i1 [[A21]], i32 2
+; AVX-NEXT:    [[R:%.*]] = shufflevector <4 x i1> [[B:%.*]], <4 x i1> [[TMP1]], <4 x i32> <i32 0, i32 1, i32 6, i32 3>
 ; AVX-NEXT:    ret <4 x i1> [[R]]
 ;
   %a1 = extractelement <4 x float> %a, i32 1

diff  --git a/llvm/test/Transforms/VectorCombine/X86/load-inseltpoison.ll b/llvm/test/Transforms/VectorCombine/X86/load-inseltpoison.ll
index c4aba63568e2ff..937d4043adc0c4 100644
--- a/llvm/test/Transforms/VectorCombine/X86/load-inseltpoison.ll
+++ b/llvm/test/Transforms/VectorCombine/X86/load-inseltpoison.ll
@@ -546,8 +546,7 @@ define void @PR47558_multiple_use_load(ptr nocapture nonnull %resultptr, ptr noc
 ; CHECK-NEXT:    [[T3:%.*]] = fmul <2 x float> [[OP]], [[T2]]
 ; CHECK-NEXT:    [[T4:%.*]] = extractelement <2 x float> [[T3]], i32 0
 ; CHECK-NEXT:    [[RESULT0:%.*]] = insertelement <2 x float> poison, float [[T4]], i32 0
-; CHECK-NEXT:    [[T5:%.*]] = extractelement <2 x float> [[T3]], i32 1
-; CHECK-NEXT:    [[RESULT1:%.*]] = insertelement <2 x float> [[RESULT0]], float [[T5]], i32 1
+; CHECK-NEXT:    [[RESULT1:%.*]] = shufflevector <2 x float> [[RESULT0]], <2 x float> [[T3]], <2 x i32> <i32 0, i32 3>
 ; CHECK-NEXT:    store <2 x float> [[RESULT1]], ptr [[RESULTPTR:%.*]], align 8
 ; CHECK-NEXT:    ret void
 ;

diff  --git a/llvm/test/Transforms/VectorCombine/X86/load.ll b/llvm/test/Transforms/VectorCombine/X86/load.ll
index d5c19b35838d70..bdd05a1a37c70f 100644
--- a/llvm/test/Transforms/VectorCombine/X86/load.ll
+++ b/llvm/test/Transforms/VectorCombine/X86/load.ll
@@ -529,8 +529,7 @@ define void @PR47558_multiple_use_load(ptr nocapture nonnull %resultptr, ptr noc
 ; CHECK-NEXT:    [[T3:%.*]] = fmul <2 x float> [[OP]], [[T2]]
 ; CHECK-NEXT:    [[T4:%.*]] = extractelement <2 x float> [[T3]], i32 0
 ; CHECK-NEXT:    [[RESULT0:%.*]] = insertelement <2 x float> undef, float [[T4]], i32 0
-; CHECK-NEXT:    [[T5:%.*]] = extractelement <2 x float> [[T3]], i32 1
-; CHECK-NEXT:    [[RESULT1:%.*]] = insertelement <2 x float> [[RESULT0]], float [[T5]], i32 1
+; CHECK-NEXT:    [[RESULT1:%.*]] = shufflevector <2 x float> [[RESULT0]], <2 x float> [[T3]], <2 x i32> <i32 0, i32 3>
 ; CHECK-NEXT:    store <2 x float> [[RESULT1]], ptr [[RESULTPTR:%.*]], align 8
 ; CHECK-NEXT:    ret void
 ;


        


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